hejtmane
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Posts posted by hejtmane
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Yep why I have billions floating in email and yes I lost millions in fat fingers twice and built back up lol
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I done a lot of AV hunting with scrappers
My katana/Rad is really good against a lot of AV's
MY DM/SD has taken down alot but psi gets me I have not tried out my
My Ice/EA is my other which can do PSI because of over load so any EA is the most versatile + it has endurance recovery and a heal
I think EA is under looked it has a taunt aura + recharge heal and endurance recovery
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I have done Katana/Rad it is great for solo easy to do a lot of Task/Force solo I almost never use Divine Avalanche after a point also works great in teams
I used him to Duo with a buddy two star ITF and I soloed the ITF with him multiple times and some other TF's
DM/SD the healing from DM punch goes while with shield has taunt aura
Ice/EA heal, ice patch taunt aura caltrop flop patches are fun
I been able to do all types of stuff of pushing my survival limits solo and duo with those three on the regular and they all work in a team environment
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My favorite is the ITF i love to solo the darn thing just because I can done it multiple times
With my
Katana/Rad
DM/SD
Ice/EA
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7 hours ago, Doomguide2005 said:
I would be doing something similar. Depending on how strongly you needed or wanted the set bonuses from Hecatomb you could likely red line the damage in 3 slots then use Golgi or a similar 3 slots of a heal set to essentially max both damage, heal and recharge iirc (it's been a while since Live when I ran this pairing as a Brute on Live)
I want the 10% recharge
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On 2/23/2024 at 1:02 PM, WindDemon21 said:
GiS actually already had the 1.83 second Ice slash animation that domintars currenlty have. The old devs nerfed it to be this dumb slow version, nudevs need to fix it back to that. Frozen fists is also god awful, they need to just make it the .83s brawl animation that charged brawl and energy punch have and just call it frost punch. These two changes would make ice melee about perfect.
I would love 1.83 on GIS and yes FF change to ,83 would also be a good change
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Not me ! Then again at the same time I am a bulk seller so I bet I have undercut you on tons of stuff way way below market value and don't care I have enough billions to do what I want on maxing out slots on toons how I want. Which is my primary goal with marketeering not to make every ounce of money that is to tedious and while boring.
While not with these specific IO's your welcome on me driving down prices on other IO's
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On 2/14/2024 at 9:21 PM, Doomguide2005 said:
The -defense on a late game SR (owing to DDR) isn't likely to help much but might open some proc options and as mentioned useful while leveling or running exemplar to buff the effective defense a bit more towards caps. One thing many would consider a mistake is not slotting Siphon Life for damage something I have seen on several occasions on builds posted for getting help.
I five slot mine with Heathcomb at 50 and add a healing HO for the 6th slot
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On 2/16/2024 at 2:40 AM, PyroNugget said:
60k merits?!? i have over 200 alts..ALL funded. but i used my merits to craft those billions
my GOD! what i could do with 60k merits/drool 180k convertors...i would be Scrooge McDucking in that pond!(napkin math of around 45-50 billion before crafting and AH fees)
as to the OP...i learned how to make money to be free to make as many ALTs as i want, with no restrictions. I rarely have too much on hand as i keep making more toys!(say 2billion +/-)
i have cut wayyyy back on buying convertors in the past year-- 65k each at 10,000 a stack is 650 million overhead i just don't feel like paying anymore.
Haha I have all my merits because I never use them don't even know how many I have because I just buy what i want earn the money back and just stock pile them for a rainy day
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I have roughly some where between 5-7 billion across my email and characters at this time I have not done an exact total of all the cash I have sitting on my toons but that is a rough estimate of cash on hand of in game influence
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I have done Ice/shield and
I also have ice/ea at 50 all top of the line io's I like both but I can push more limits with EA do to the heal.
My favorite thing on my ice/ea is ice patch and caltrops thank me later for that fun
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Kentic Melee or martial arts note some of the attacks have a punching alternative to the kick on MA attacks.
Your dead and you don't know it yet
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On 1/14/2023 at 7:15 AM, Meknomancer said:
I have problems with stone melee-its one of my fav/most fun sets to play but it has a terrible single target chain unless you built in ridiculous amounts of recharge to get seismic smash into it. I find Fault the joint least accurate power in the game and the most useless aoe as i watch it fire off repeatedly and only hit whatever i target for damage while the stun component occasionally hits the mob.
Panacea in geode only has a chance to fire off when you use that power.
Unless your running a t4 barrier you want your s/l/e/ne defense over 45%, possibly your f/c too although thats less of an issue.
You seem to be chasing toxic resist (i think) No other reason to be 6 slotting luck of the gambler/aegis/armageddon full sets.
Ageless tends to be a force pick on /stonys they are just incredibly end heavy if you want to make them survivable.
Don't know if this will help, just an alternative:
This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornSTONEX2: Level 49 Mutation Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body MasteryHero Profile:
------------
Level 1: Stone Mallet
(A) Superior Blistering Cold - Accuracy/Damage
(3) Superior Blistering Cold - Damage/Endurance
(3) Superior Blistering Cold - Accuracy/Damage/Endurance
(5) Superior Blistering Cold - Accuracy/Damage/Recharge
(5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
(7) Touch of Death - Chance of Damage(Negative)
Level 1: Rock Armor
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(7) Reactive Defenses - Scaling Resist Damage
(9) Reactive Defenses - Defense
(9) Reactive Defenses - Defense/Endurance
Level 2: Heavy Mallet
(A) Mako's Bite - Chance of Damage(Lethal)
(13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(13) Mako's Bite - Accuracy/Endurance/Recharge
(15) Mako's Bite - Damage/Recharge
(15) Mako's Bite - Damage/Endurance
(17) Mako's Bite - Accuracy/Damage
Level 4: Stone Skin
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(17) Luck of the Gambler - Defense
(19) Gladiator's Armor - TP Protection +3% Def (All)
(19) Steadfast Protection - Resistance/+Def 3%
(21) Titanium Coating - Resistance/Endurance
(21) Titanium Coating - Resistance
Level 6: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Fault
(A) Superior Critical Strikes - Damage/Endurance/RechargeTime
(23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
(23) Superior Critical Strikes - Damage/RechargeTime
(25) Superior Critical Strikes - Accuracy/Damage
(25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
(27) Superior Critical Strikes - RechargeTime/+50% Crit Proc
Level 10: Earth's Embrace
(A) Preventive Medicine - Heal/RechargeTime
(27) Preventive Medicine - Endurance/RechargeTime
(29) Preventive Medicine - Heal/Endurance
(29) Preventive Medicine - Heal
(31) Preventive Medicine - Heal/RechargeTime/Endurance
(31) Preventive Medicine - Chance for +Absorb
Level 12: Mud Pots
(A) Superior Scrapper's Strike - Damage/Recharge
(31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
(33) Superior Scrapper's Strike - Damage/Endurance/Recharge
(33) Superior Scrapper's Strike - Accuracy/Damage
(33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
(34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 14: Boxing
(A) Empty
Level 16: Rooted
(A) Numina's Convalesence - +Regeneration/+Recovery
(34) Numina's Convalesence - Heal
(34) Numina's Convalesence - Heal/Endurance/Recharge
(36) Numina's Convalesence - Heal/Recharge
(36) Numina's Convalesence - Endurance/Recharge
(36) Numina's Convalesence - Heal/Endurance
Level 18: Seismic Smash
(A) Hecatomb - Chance of Damage(Negative)
(37) Hecatomb - Damage/Endurance
(37) Hecatomb - Recharge/Accuracy
(37) Hecatomb - Damage/Recharge/Accuracy
(39) Hecatomb - Damage
(39) Unbreakable Constraint - Chance for Smashing Damage
Level 20: Crystal Armor
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(39) Luck of the Gambler - Defense
(40) Reactive Defenses - Defense
(40) Reactive Defenses - Defense/Endurance
(40) Performance Shifter - EndMod
(48) Performance Shifter - Chance for +End
Level 22: Tough
(A) Titanium Coating - Resistance/Endurance
(42) Titanium Coating - Resistance
(42) Titanium Coating - Resistance/Recharge
(42) Titanium Coating - Resistance/Endurance/Recharge
Level 24: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(43) Red Fortune - Defense
(43) Red Fortune - Defense/Endurance
Level 26: Super Speed
(A) Winter's Gift - Slow Resistance (20%)
Level 28: Minerals
(A) Shield Wall - +Res (Teleportation), +5% Res (All)
(43) Shield Wall - Defense
(45) Shield Wall - Defense/Endurance
Level 30: Hasten
(A) Recharge Reduction IO
(45) Recharge Reduction IO
Level 32: Tremor
(A) Eradication - Chance for Energy Damage
(45) Eradication - Accuracy/Damage/Endurance/Recharge
(46) Eradication - Accuracy/Damage/Recharge
(46) Obliteration - Chance for Smashing Damage
(46) Obliteration - Accuracy/Damage/Endurance/Recharge
(47) Force Feedback - Chance for +Recharge
Level 35: Brimstone Armor
(A) Titanium Coating - Resistance/Endurance
(47) Titanium Coating - Resistance
(47) Titanium Coating - Resistance/Recharge
(48) Titanium Coating - Resistance/Endurance/Recharge
Level 38: Combat Jumping
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(48) Kismet - Accuracy +6%
Level 41: Focused Accuracy
(A) Endurance Reduction IO
Level 44: Physical Perfection
(A) Performance Shifter - Chance for +End
Level 47: Geode
(A) Recharge Reduction IO
Level 49: Combat Teleport
(A) Warp - Range / Increased Perception
Level 1: Critical Hit
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Swift
(A) Empty
Level 1: Hurdle
(A) Empty
Level 1: Health
(A) Miracle - +Recovery
(11) Panacea - +Hit Points/Endurance
Level 1: Stamina
(A) Performance Shifter - Chance for +End
(11) Performance Shifter - EndMod
Level 26: Speed Phase
------------| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|I don't know TOF is pretty bad tried to make it work multiple times always end of respecing back out of the dame thing
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Ice/energy is great for solo end game content.
Ice patch is crazy fun throw down some caltrops and laugh
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I have taken ice/shield and Ice/ea tweaked out builds and another one I tried and retired ice/bio armor stripped of IO's in my graveyard for now all to 50
I played a lot of Ice melee i would advise skipping ice/ice that just me Ice/shield or Ice/ea are better option IMO
Now on Greater Ice Sword
It is better DPA in the attack chain but you don't lose a lot for FF
Now if you use GIS put your scrapper IO Crit in that power I find it works best in the build.
The best way to explain GIS it feels clunky in the attack chain I wish they shave just a little animation time of GIS maybe down to 2.17 or even 2.00 that boost the dpa and smooth out the attack chain but one could dream.
On Freezing touch it is one of the few attacks that can get double up on 4.5ppm purple damage procs so purple it with 5 heathcombs with the damage proc as one and Unbreakable damage proc as the other.
Yes dropping caltrops and ice patch is great. Ice patch will also allow you to beat some mobs at lower levels when under geared. Leverage Ice patch when leveling it will make things easier so take it as soon as it is available and leverage the dam thing
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Ok sorry it copied the wrong thing attached it
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Here you go
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On 5/25/2021 at 5:06 AM, Elia87 said:
So from what the test results show, claws seems to do very good yet i rarely see people in game that plays claws scrappers..how come? O.o
Not sure on live in the old days they were everywhere
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I know quite a bit about rad nothing about psi I can post my katana/rad build I use
I soloed normal ITF and two star ITF as a duo
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The best thing is to bind teleport attacks makes it easier when attacking
6 powexeclocation target "shield charge"
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Funny thing I was testing Caltrops on my Ice/EA scrapper and funny thing happen my room clears became faster and it is a buff to my st dps on bosses oh and in big groups paired with ice patch keeps bad guys off you even more as they run in circles and fall down to their own demise
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Ok here is what i got so far I am trying to balance survival ability with damage output.
Here is my current build with hasten I am setting at 176.3% global recharge 184.3% with one enemy that makes Hasten 3.5 seconds from perma no enemy and like .5 away
defense
s/l 55 f/c55 en 54.9 n 44.964 s/l resistance
I have 1912 HP with accolades and if i user overload I capped 2 mins before the crash
None of this takes into account incarnates
Scrapper - Ice Melee - Energy Aura2.mxd
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I had one before the fire melee change so i can not comet on the fire side (over a year ago) not tested the new fire melee change but rad is a very solid armor set and it paired while with fire for me pre buff I like my katana/rad a little better.
That is all I go at this time since he is in retirement
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Thanks for the replies I was hoping it be solid enough for me to use on a set without a taunt aura to get aggro when I want it if nothing else
Current thoughts on the market
in The Market
Posted · Edited by hejtmane
I think there is a bulk seller who is undermining the market listing all his stuff for 500k or a 1M oh wait that is me trying to collapse the market. Sorry it is my evil alter ego and he has taken over his master plan is to crash the economy of Atlas Park . That way it is cheaper and easier to bribe government officials to look the other way.
Signed Dr Detroit