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hnloaded

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  1. CO lacks a firm structure that CoH has.  With the unguided build system of Champions Online, and the (relatively) poor balancing and no limitations on powers, there's no real emphasis on team play like there is in City of Heroes.

     

    The other part of this is its very easy to make a bad build in CO becuase you're not limited in your powerset choices.  So, like, I say i'm a corrupter (i want that passive) I'm then told, okay, here's the primary sets you can have.  Here's teh secondary/ancillary/patron powers too, pick from this list.  This keeps newer players safe from the pitfalls of 'Pick hwatever' that lead to dilluded builds in CO.

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