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schrodingercat

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Posts posted by schrodingercat

  1. Posting this here because I didn't see a feedback spot for atomic manipulation's Gamma Ray mechanic change.

     

    Overall, much more streamlined and easy to understand. However, the knockback/knockup has a delay which makes it much less obvious that its happening because of gamma ray. The one lonely crappy aoe attack should have a random chance of adding negative or positive particles in an aoe. It's so slow and bad this would make people think about taking it sometimes.

     

    Also if they had a vomit animation happen sometimes I wouldnt be super sad. Stun is boring to look at.

  2. I don't see a thread for this. It's a whole mechanic change so i feel like this is REALLY important feedback.

     

    Please change the stun animation to the vomit animation.

     

    That is all. Thank you.

     

    (also there is an annoying delay on the knockback/knockdown. Atom Smasher should have a low random chance to apply particles to offset the horrendously slow animation and terrible damage.

     

  3. Made a dark/staff tank to test a bunch of stuff at once. It felt really smooth. I just took all the dark powers, tough, weave, harmonic mind, and toggled everything on and it was sustainable with numina's and panacea proc all by itself. Dark sustenance is useable with zero targets in range which felt odd. But I also didn't need it. I jumped in a 4/8 with a piss poor io setup at 54 and could have walked away and made a sandwich. The fear and disorient auras (i usually skip the latter) made this feel much more smooth and sturdy than my live version I actually play. On live I have to abuse the end discount in staff to stay ahead of the blue bar, even with harmonious mind. I think I could actually *gasp* take a different epic pool other than body or psychic now!

  4. If it's a black hole, it should warp space around it and make it hard for things to run away from it. The singy pull-to effect would make a lot more sense here. It seems to be randomly letting some npcs pull to me instead of towards what I targeted which is odd.

     

    I did notice the particle effects on fearsome stare are now big black boxes over npc heads. It used to be a floaty skull. IDK if that change was intentional, but it didn't look nice.

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  5. 11 minutes ago, Sovera said:

    I do have a Fire/Fire I can drop but I think your build looks solid. I'd just remember that MotT with two stacks accounts for nearly 13%. If you wish you can play with that and lower your resistances which will free slots to place elsewhere.

    Mids as is right now accounts for no MotT stacks so your 90% will immediatly be overcapped once it goes off even once. You don't particularly need to account for Barrier but if you decide to then it's another 5%.

     

    That said you can decide you DON'T want to faff around with MotT stacks.

     

     

    Combustion takes particularly well to procs to the point it can actually overshadow Fire Sword Circle despite being a level four PbAoE, and even with the changes to Burn it was a minimum of two if not more.

     

    When it comes to arresting regular mooks Tankers are pretty good but once it comes to single tough enemies its when things slow down. To counter this you can place a -res in Burn and another in Fire Sword (or greater fire sword).

     

     

    I'll drop the one I used, but it's one that makes use of both MotT stacks + Barrier to be at 90%. It can pretty much sustain this 95% of the time once combat has started since Barrier can be used on CD, but I rarely bother using Barrier until I actually need it. Because of this you can shuffle some slots if you'd like those 5% to be online all the time instead of relying on Barrier. I keep S/L at 33% so a single small inspiration puts it at 45%. It's just another layer. I would prefer having it at 40% so Barrier would also put it at 45% but I don't want to make more sacrifices and find the remaining 7% as it doesn't really matter much. 33%, on the other, didn't cost me much other than the slots in Punch.

     

    Tanker (Fire Fire).mbd 52.22 kB · 0 downloads

     

    you guys have given me great ideas. Barbecue Betty will be the hit of the potluck 😄

     

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  6. 20 minutes ago, WuTang said:

    I'm no Sovera, BUT.....

     

    Toxic is increased by Healing Flames, the toxic resist stacks and easily maintainable at 90%. So, your only real holes are cold and psi.

     

    And someone else might need to chime in, but having the MoT proc in a toggled pbAOE might not be a good idea. I believe it only checks for a proc every 10 seconds and then the proc rates are generally low.

     

    Oh and in Consume, I recommend healing not endurance. Consume doesn't recharge fast enough to actual be of any real help with endurance, and unslotted it can refill your blue bar, but what it can also do is boost your HP significantly. Slotting 3 Preventive Med nets you 200 more HP.

     

    Edit:

     

    Also in Burn I'd recommend slotting the FotG -20% res. You could just about maintain a -20% res permanently with it.

    Also, in your ST powers slot very little recharge, none preferably, if you have procs in them. Recharge reduces the proc rate. This does not apply to global recharge, however.

    Also, I wouldn't proc out Fire Sword, the rates are terribly low for a ST.

    thank you!!! I think I slotted consume how I did for the slow resist + run speed. But having more HP is probably better 😄 But it doesn't accept accurate healing IO's, isn't it going to miss alot?

     

    I will work on the others! I thought Burn was stinky for procs.

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  7. I seek guidance from Sovera, the expert of fire builds 🙂

     

    IDK what I am doing when it comes to making builds. I generally cruise along all the way to 50 with level 30 generic IOs and a sprinkling of uniques. I am having a ton of fun with fire/fire because of the huge cloud of dots I make. I can't seem to get good defensive totals out of the build, but IDK how necessary it is. I have 90 to s/l, 89% e/ne, but only 31% psi and 51% toxic, which will make some villain groups a complete pain. 

     

    Is there anything I can do to make this arrest mobs faster while keeping myself alive? I am not concerned with influence!

     

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    Tanker (Fiery Aura - Fiery Melee).mbd

  8. On 5/30/2022 at 11:00 AM, urukai said:

     

     

    - Katana/StoneArmor: Very safe, good ST, average AOE, quick and beautiful animations, could have a good bump in damage with full -20res proc's in every attacks. good balance attack/def.

     

     

    I thought the -res proc IO did not stack with itself? Or can it stack from multiple sources?

  9. thank you guys! Yes, this is exactly the kind of feedback I am looking for. I know the endurance usage seems awful in mids, but in the real world, I dont recall the last time i used a blue, even when fighting carnies and malta. It's a build that just kind of works. I use proton sweep because i always feel like im not putting out enough AOE, and the sound is kind of neat, but i can swap it out easily. Hitting stuff is a pain at first, but the -def debuff in rad melee does help - once i hit things! I mainly run this with musculature and assault incarnates rolling, and havent ever had to worry too much about hitting things. I think I had the power transfer procs in to see if vigor changes how much they heal for (it doesnt) and then when I thought about respeccing to remove them, i got overwhelmed. 🙂

     

    Despite how clunky it looks, it is an absolutely gloriously fun tank where you never have to worry about much of anything and stuff around you just dies.

     

    Sovera, i took a cue from your book and have a rad/stone brute version because I am curious which kills faster with the least amount of trouble!

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  10. Don't get me wrong, I haven't found anything that can kill me yet, i don't need support to tank anything, and I never run out of endurance. I do incarnate level content running musculature and assault without issues. I use ageless radial for the def debuff resist. It works for farming, bossing, whatever, and it exemplars wonderfully. But, I know my build can be better! Like it would be nice to have a 3rd single target attack or a build up. It would be cool if I could slap more procs in.

    Right now it is literally a hodgepodge of whatever dropped + level 35 IOs and some stuff I have attempted to form into sets.

     

    my actual build (Stone Armor - Radiation Melee).mbd

  11. On 4/10/2024 at 12:56 PM, SeraphimKensai said:

    Between storm cell and frigid protection mobs are already floored for movement as the slow cap is 90% (assuming you didn't enhance for slow), so unless they have resistance to slows, snowstorm likely isn't slowing down any movement. It could be beneficial in helping slow down the mobs' recharge though as the base for storm cell is -14% and frigid protection's is -40%.

     

    That's pretty much why I went Mu for an AoE immobilize, as it seemed more useful for keeping things in cat5. Mind you ice patch definitely helps with the KD, but it's radius is only 10 feet.

     

    i take it because Cat 5 is a big aoe fear and snowstorm also makes them run slowly around. It guarantees every mob in those two power radiuses short of an AV is going to slowly run around instead of attacking. I don't like immobilizes because it cancels that effect and it requires me to do something non damaging when I could just set up snowstorm, forget it, and blast away.

     

    that being said, i rarely use it and just get into melee on hard targets with snipe->chain lightning->freezing touch->cloud burst->ice sword as my chain. For aoe, I just spam chain->jet stream *with kb->kd*->snipe->cloud burst (on bosses) when cat 5 is on cooldown. Cat 5, snowstorm, and ice slick all stay when I hibernate, so it is my endurance/hp restore/get out of jail free card when I need it.

     

    I only use ice patch when i know I can bottle neck things on it (because its funny) or when something gets out of my slows and runs over to smack me. I have only died once in the past couple months and that was on the UG Itrial when the warwork boss got flipped around and killed everyone.

     

    My favorite trick is to run into packs of mobs, aoe sleep (placate proc), ice slick, cat 5, hibernate and they are all aggro on me/dead while I am untouchable. I know ice/ blasters can also do this, but cat 5 with storm cell up feels better and more damaging than blizzard/ice storm to me.

  12. On 4/6/2024 at 11:04 AM, Onlyasandwich said:

    What fun is it if you don't have at least one foolish person on the team to test your limits? 😀

     

    true, it does sharpen my game when i actually try to save the person standing in fire without letting the rest of the team die!

    • Like 1
  13. Ok, I have now gotten my storm/ice to 50. It plays a little more like a controller than a blaster, but that's ok. I usually lead with a run in to do Frozen Aura and sleep everything since the sleep is autohit, as any /ice secondary would. I throw down ice slick. I hold the most annoying mob in the group and do category five centered on me. From there, it's spamming attacks while everything tries to flee category 5 and frigid protection, and then they fall down and can't. It's super safe, does pretty good damage, and quite enjoyable from a graphics/ragdoll perspective. I took ice epic because category five and ice slick stay in place if I am hibernating, and snowstorm is a (damage free) control tool that works very well with category 5 to keep them in the radius. Sometimes I can't get into melee, so I use snowstorm if I am playing at range to keep them in my cell.

    I intend to go for ranged defense set bonuses, clarion and intuition incarnate. I haven't really proc slotted much of anything since storm disfavors procs, but a force feedback: chance for recharge lives in my storm cell, hail, and jet stream.

     

    I almost didn't play with category 5, then I discovered (by reading the power info) that it gives npcs the "wet" condition, making it another storm cell. So I can use it and get my lightning chain procs out without waiting for my storm cell to catch up with me. That was the turning point for me in my love for the character, because waiting or casting non-damaging powers is not really fun as a blaster.

  14. On 4/8/2024 at 11:06 PM, Zect said:

    I’m posting from mobile, so I can’t comment on the build itself yet. However, modern dark really doesn’t starve for end anymore. Just slot a theft of essence proc in dark regen and make sure to use it in a big crowd, and you might end up with even more blue than you started with. 

     

    I don’t use it on my own darks because I optimize for sustain vs 1 foe much more than most people. But this isn’t about my personal preferences; I’m legally obligated to inform you what is effective whether or not I personally like it. Enjoy - before it gets fixed!

    i thought this was changed so it could only proc once per skill use and not once per target.

  15. 11 hours ago, MrPengy said:

     

    I'm sure some people think that way, because I'm guilty of it some times too...

     

    Although I tend to be reckless regardless, so it's more "Oh I can be reckless and maybe survive" vs "Eh, that +5 boss looks kinda mean...On the other hand, YOLO!" And I never call any one out. It's my own stupid fault for leaping into the middle of a mob just because I'm hoping there's enough buffs on me to keep me on my feet, and I acknowledge it. Usually on my walk of shame back from the hospital.

     

    Actually that reminds me, I once ran ITF with a guy (don't remember his AT, but definitely a support toon) who claimed no one died on his watch. I told him "Challenge accepted!" True to his word, he kept me up the whole TF. I tried, I really did. I just couldn't get too deep into it to overcome his support powers. Guy was a real pro.

     

    Oh I do this too, but only on the characters "Hey guys watch this" (ar/traps corrupter) and "what could go wrong" (poison/sonic defender) because I am trying to live up to their names 😄It makes for a good group joke~

  16. 3 hours ago, MrPengy said:

    Your big blue shield means "lalalala I can do whatever I want, the Defender will fix it!"

     

    i swear to god this is what people think!

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  17. On 3/25/2024 at 10:00 PM, Earthshine said:

    How is Assault Rifle on Corruptors after the changes?

     

    does FA scourge? I have seen a lot of conflicting information.

    mine scourges per tic. It's pretty incredible. Incinerate does not scourge per tic, however. I need to check flamethrower.

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