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Taemeluch

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Posts posted by Taemeluch

  1. Elec/shield is the OP build with 2 Telenukes in it. I have seen some BS/shield stalkers do some insane damage with the way BS works. 

    If you want of those choices you said, i would pick Kin/will or Kin/regen

  2.  

    Please let me know. I would like this info.

    You don't need AAO for your telenukes. Build Up+Gauss proc is more than enough damage, and clears faster so your teammates don't waste their nukes while you go in and set up with AAO.

     

    This is just bad advice.  If you're worried about clear speed and nuke overlap, then use one per spawn instead of both at the same time.  The reason you take shield defense is for AAO, and avoiding using it on the highest potential damage powers is a very poor use of the powerset. Change your playstyle to maximize your output to better serve your team instead of settling. As a stalker you have the unique opportunity to actually utilize these powers with timing and finesse better than any other AT with the same powers.

     

    Also, you should use Buildup on top of AAO.  What are you even talking about.

     

    You're contradicting yourself. First you say use one per spawn, then you say you should avoid wasting damage buffs like AAO while ignoring the fact that wasting BU is way worse.

     

    Build Up + Gaussian's proc is a massive damage buff of +160%. On a high-end build with Musculature and global damage buffs, your Lightning Rod/Shield Charge are at around +140% or more. So +300% already, before AAO. Assuming pseudo-pets aren't capped at +300%/400% (not sure if they changed it), a fully saturated AAO is only giving you about an effective 16% overall damage buff(465/400) once you stack it with all your other damage buffs.

     

    AAO is a great power and it's a shame we can't use it comfortably on a stalker, but I'd say ignoring the mobility and speed of telenukes is just as equally bad advice, or even worse considering how powerful BU+Gaussian's Proc is in the PPM proc era so you don't need AAO nearly as much as before.

     

    A good balance would be using AAO+LR for one pack, and AAO+BU+SC for another, but I still prefer using BU+Gauss to its full potential by using both nukes, and letting AAO carry my damage when nukes are recharging.

     

    Is everyone making their Stalkers with no +recharge? Mine has +160% recharge ... LR/SC/SA every pack (multiple times per pack when doing +4/+8s).

     

    The only downside I can think of doing it Stara's way (and they are right on the benefits of adding AAO to the telenuke chain) is that you run the possibility of eating an alpha. Starting the chain with the telenukes entirely negates that. So I'd say play to flavor.

     

    I will try both and compare though, because I like the idea of ending a telenuke chain one boss down.

  3. It does. I was going to use it as a guide seeing as I see zero Elec/time controllers. I will most likely make that chance in pines and result for the difference.

  4. Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

                                            : Level 50 Magic Controller

    Primary Power Set: Electric Control

    Secondary Power Set: Time Manipulation

    Power Pool: Sorcery

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Ancillary Pool: Primal Forces Mastery

     

    Hero Profile:

    ------------

    Level 1: Tesla Cage

    (A) Superior Will of the Controller - Recharge/Chance for Psionic Damage

    (7) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge

    (11) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

    (13) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance

    (13) Superior Will of the Controller - Endurance/Recharge

     

     

    Level 1: Time Crawl

    (A) Pacing of the Turtle - Accuracy/Endurance

     

     

    Level 2: Temporal Mending

    (A) Preventive Medicine - Chance for +Absorb

    (3) Preventive Medicine - Heal/RechargeTime/Endurance

    (3) Preventive Medicine - Heal/RechargeTime

    (5) Preventive Medicine - Endurance/RechargeTime

    (5) Preventive Medicine - Heal/Endurance

    (7) Preventive Medicine - Heal

     

     

    Level 4: Time's Juncture

    (A) Dark Watcher's Despair - Chance for Recharge Slow

    (9) Dark Watcher's Despair - To Hit Debuff/Endurance

    (9) Dark Watcher's Despair - Recharge/Endurance

    (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

     

     

    Level 6: Mystic Flight

    (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

     

     

    Level 8: Chain Fences

    (A) Superior Overpowering Presence - RechargeTime/Energy Font

    (15) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime

    (15) Superior Overpowering Presence - Endurance/RechargeTime

    (23) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance

     

     

    Level 10: Jolting Chain

    (A) Apocalypse - Chance of Damage(Negative)

    (27) Apocalypse - Damage/Endurance

    (31) Apocalypse - Accuracy/Recharge

    (33) Apocalypse - Accuracy/Damage/Recharge

    (33) Apocalypse - Damage/Recharge

     

     

    Level 12: Conductive Aura

    (A) Panacea - +Hit Points/Endurance

    (33) Panacea - Heal

    (34) Panacea - Heal/Endurance/Recharge

    (34) Panacea - Hea/Recharge

    (34) Panacea - Endurance/Recharge

     

     

    Level 14: Static Field

    (A) Call of the Sandman - Chance of Heal Self

    (36) Call of the Sandman - Accuracy/Sleep/Recharge

    (36) Call of the Sandman - Sleep/Range

    (37) Call of the Sandman - Accuracy/Endurance

    (37) Call of the Sandman - Endurance/Sleep

     

     

    Level 16: Distortion Field

    (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

    (17) Basilisk's Gaze - Endurance/Recharge/Hold

    (17) Basilisk's Gaze - Recharge/Hold

    (19) Basilisk's Gaze - Accuracy/Recharge

     

     

    Level 18: Hasten

    (A) Recharge Reduction IO

    (19) Recharge Reduction IO

     

     

    Level 20: Time Stop

    (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

    (21) Basilisk's Gaze - Endurance/Recharge/Hold

    (21) Basilisk's Gaze - Recharge/Hold

    (23) Basilisk's Gaze - Accuracy/Recharge

     

     

    Level 22: Temporal Selection

    (A) Panacea - Heal

    (27) Panacea - Heal/Endurance/Recharge

    (37) Panacea - Hea/Recharge

    (40) Panacea - Endurance/Recharge

    (43) Panacea - Heal/Endurance

     

     

    Level 24: Combat Jumping

    (A) Luck of the Gambler - Recharge Speed

    (25) Reactive Defenses - Defense

    (25) Reactive Defenses - Scaling Resist Damage

    (48) Kismet - Accuracy +6%

     

     

    Level 26: Synaptic Overload

    (A) Coercive Persuasion  - Contagious Confusion

    (43) Coercive Persuasion  - Confused/Endurance

    (46) Coercive Persuasion  - Accuracy/Recharge

    (46) Coercive Persuasion  - Accuracy/Confused/Recharge

    (46) Coercive Persuasion  - Confused/Recharge

     

     

    Level 28: Farsight

    (A) Luck of the Gambler - Recharge Speed

    (29) Shield Wall - Defense/Recharge

    (29) Shield Wall - Defense

     

     

    Level 30: Maneuvers

    (A) Luck of the Gambler - Recharge Speed

    (31) Shield Wall - Defense/Endurance

    (31) Shield Wall - +Res (Teleportation), +5% Res (All)

     

     

    Level 32: Gremlins

    (A) Expedient Reinforcement - Resist Bonus Aura for Pets

    (48) Expedient Reinforcement - Accuracy/Damage/Recharge

    (48) Expedient Reinforcement - Damage/Endurance

    (50) Expedient Reinforcement - Accuracy/Damage

     

     

    Level 35: Slowed Response

    (A) Achilles' Heel - Chance for Res Debuff

    (36) Analyze Weakness - Accuracy/Endurance/Recharge

     

     

    Level 38: Chrono Shift

    (A) Panacea - Heal

    (39) Panacea - Heal/Endurance/Recharge

    (39) Panacea - Hea/Recharge

    (39) Panacea - Endurance/Recharge

    (40) Panacea - Heal/Endurance

    (40) Endurance Modification IO

     

     

    Level 41: Power Blast

    (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

    (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

    (42) Superior Winter's Bite - Accuracy/Damage/Recharge

    (42) Superior Winter's Bite - Accuracy/Damage/Endurance

    (43) Superior Winter's Bite - Damage/RechargeTime

     

     

    Level 44: Temp Invulnerability

    (A) Unbreakable Guard - +Max HP

    (45) Unbreakable Guard - Resistance/Endurance

    (45) Steadfast Protection - Resistance/+Def 3%

    (45) Gladiator's Armor - TP Protection +3% Def (All)

     

     

    Level 47: Power Boost

    (A) Recharge Reduction IO

    (50) Recharge Reduction IO

     

     

    Level 49: Tactics

    (A) Adjusted Targeting - To Hit Buff/Endurance

    (50) Adjusted Targeting - Endurance/Recharge

     

     

    Level 1: Brawl

    (A) Empty

     

     

    Level 1: Containment

    Level 1: Prestige Power Dash

    (A) Empty

     

     

    Level 1: Prestige Power Slide

    (A) Empty

     

     

    Level 1: Prestige Power Quick

    (A) Empty

     

     

    Level 1: Prestige Power Rush

    (A) Empty

     

     

    Level 1: Prestige Power Surge

    (A) Empty

     

     

    Level 1: Sprint

    (A) Empty

     

     

    Level 2: Rest

    (A) Empty

     

     

    Level 4: Ninja Run

    Level 2: Swift

    (A) Run Speed IO

     

     

    Level 2: Health

    (A) Numina's Convalesence - +Regeneration/+Recovery

     

     

    Level 2: Hurdle

    (A) Jumping IO

     

     

    Level 2: Stamina

    (A) Endurance Modification IO

     

     

    Level 50: Agility Radial Paragon

    ------------

     

     

     

     

  5. Ok. Let me see if I can get this thing back in track.

     

    Let's say I'm a brand new 50 elec/shield with little to no IOs.

     

    What would be the best rotation for BU, AaO, and any other power I use before I telenuke? What about if I have sub optimal IOs? Top end IOs?

     

    I use numbers to an example would greatly be appreciated also. Like if LR did 100 to all enemies doing these powers this way gives you 300% damage.

  6. This.  Stealth into pack.  Unload large crit on Boss.  Telefrag twice.  Begin single target rotation on whatever remains standing, throwing in AOE as necessary to pick off trailers.

     

    Ok. So do you AaO before the Assassin strike or after?

  7. Also Lightning Rod and Shield Charge don't break hide apparently, so you can nuke with those and then still auto crit with another high damage attack. Knowing what I know now, I wish I could change my Elec/SD Scrapper to a a Stalker.

    That is absurd

     

    I know. I can hear the conversation between bad guys now.

     

    Lieutenant: Boss, minions are dying from random lightning strikes. We don't know where it's coming from.

     

    Boss: Smoking the drugs again uh steve?

     

    Lieutenant: Boss, its not a joke. They are dying....

     

    *Lightning hit group and kills all but the boss.

     

    Boss: what the.....

     

    Stalker shows itself with a haduken uppercut assassins strike and smiles.

  8. Also Lightning Rod and Shield Charge don't break hide apparently, so you can nuke with those and then still auto crit with another high damage attack. Knowing what I know now, I wish I could change my Elec/SD Scrapper to a a Stalker.

     

    Wait, seriously? I was thinking the whole time that it broke hide. When did this become a thing?

     

    1: Brutes have a higher resist cap, allowing you to be more durable than a scrapper or stalker if you build your resists to over 75%, which can be achieved through IO sets. This is offset by the lower base damage numbers.

     

    2: Shield Defense's Against All Odds power is a powerful damage buff that works off of base damage.  This is where the difference really shows up, not in criticals.  Brutes will get the least benefit from AAO compared to Scrappers and then Stalkers.

     

    3: Placate (The replacement power for Confront on a scrapper) is essentially a defensive tool now, and completely skippable.  You get Assassin Strike in place of Lightning Clap which is a huge upgrade in single target damage vs. losing a generally skippable power in LC.  For Hide you lose Phalanx Fighting which does make a difference but will not prevent you from still reaching all of your necessary defensive softcaps.

     

    4: No?  It makes you the best AoE stalker with a better single target rotation than an Elec/Shield scrapper.

     

    5: Whichever mastery has the powers you need to do what you want (More AoE, more single target, snipes, better endurance management, defense, whatever).  There isn't a correct answer for this.  I usually go for endurance management (Energy) or Moonbeam from Soul but really whatever fixes your build's issues is best.

     

    I think Stalker is the clear winner if you're picking solely on versatility, and Scrapper if you want slightly better AoE damage.  Brutes and Tanks are fine with these sets too, since they are generally just powerful powersets, but Stalkers and Scrappers make the most of them.

     

    OK, I get it now. They replace the scrapper taunt and build up with placate and AS. With AAO, does it break hide? If not, that would be a good replacement IMO for the build up power.

  9. I have a couple of questions involving numbers and which archtype to choose for my Elec/shield. If anyone can be kind to help answer these I would be grateful.

     

    1. What is the major difference between the 3 archetypes that can use elec/shield? Is the brute more tanky and the scrapper and stalker more damage?

     

    2. Does the rage meter really add that much damage to negate the crit from the other 2?

     

    3. If I was to choose between scrapper or stalker, would the power being replaced by placate, hide, and assassins strike be worth losing? ( I ask this because the wiki doesnt say what powers you lose)

     

    4. Would being a elec/shield stalker kinda be oxymoronic for the fact that elec is such an AoE type primary?

     

    5. What mastery would you take for either of the 3 choices?

     

    Thank you in advance for the help.

  10. I have a 46 Elec/time controller. The amount of CC I have is insane. Elec/time gives you a little but of everything. I cant solo very well ( havent figured out the slotting g for it) but put me in a group and watch me hit 2 buttons and basically not have to do anything else for the fight. I keep the AoE elec hold power on standby just in case something crazy happens like pulling and extra group.

  11. I have just been selecting powers then respecting pit of stuff I know I wont need and grabbing new powers that would help. I would just take everything in the tree as well as any defense or taunt. Also would take superjump and combat jump as well because combat jump as defense. If you might be able to Google search for something.

     

    I am currently working on a stone/spines build as I saw spines in the list for tanks. So far the AoE of it is going to be insane.

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