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Tebo11

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  1. Hello, As for point 1. I would say that is not super important to me, but would be nice thing, For point 2. I would say that the only stipulation I think they would need is you have to exit combat before they resummon themselves. If they could resummon themselves during combat I think it might be a bit to overpowered since I could just sit one guy in the back on passive or retreat one when the other ones die to make sure one stays alive at all times and never have to spend a cooldown or end to get them back. I would like to add one as well, the ability to have them go to auto passive when below lets say 15-20% health. It would be something I would like to toggle on or off, so I can have them fight to the death sometimes, but othertimes I can have them fight until they are about dead and auto go passive. Oh hey as were thinking about this, Another one I would like is the ability to leash your pets to stay within certain range of you. Like lets say they were not allowed to leave Supremacy range. That way I can let them go ham but know they wouldn't run into the next group (depending on how close I am) or go without all the great buffs they get by being near me.
  2. Hello All, I'm trying to make a build with Thug/FF but i'm stalling out on how to slot and IO my MM. As a little back story i'm pretty new to all these sets and still trying to play with Pines to figure out how it works. My goal is to try and get capped with positional Def if I can with decent Res to back it up while trying to kick out as many Gang Wars as I can. I have the powers picked (tho I could get rid of some stuff like vengeance to make room for another power) out just need help slotting it to max. I know some of the build choices could be better, or it might have gone better to go /cold because it has more utility. But I'm trying to fit the lore I built in my head for this character >.<' Anyway I have the Thug portion of my build pretty well but struggling with the FF side. I followed a build by StrikerFox Here! (tho may make some changes as I don't need all the DEF bonus sets) but have plenty of slots left for my FF and Pool powers. (Also Bonus does anyone know if Def softcaps are the same for all our pets, or do they need more DEF since some are at lower levels than me) This is what i'm working with right now, and I still have 14 slots to go to. P.S. Thanks to anyone who has a look for me. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Level 50 Natural Mastermind Primary Power Set: Thugs Secondary Power Set: Force Field Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Call Thugs (A) Edict of the Master - Defense Bonus (3) Call to Arms - Defense Bonus Aura for Pets (3) Soulbound Allegiance - Chance for Build Up (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Superior Mark of Supremacy - Accuracy/Damage (7) Superior Mark of Supremacy - Accuracy/Damage/Endurance Level 1: Force Bolt (A) Empty Level 2: Deflection Shield (A) Luck of the Gambler - Recharge Speed (9) Defense Buff IO (11) Defense Buff IO Level 4: Insulation Shield (A) Luck of the Gambler - Recharge Speed (11) Defense Buff IO (15) Defense Buff IO Level 6: Equip Thugs (A) Endurance Reduction IO Level 8: Maneuvers (A) Luck of the Gambler - Recharge Speed (17) Defense Buff IO (25) Endurance Reduction IO (25) Reactive Defenses - Scaling Resist Damage Level 10: Assault (A) Endurance Reduction IO Level 12: Call Enforcer (A) Damage Increase IO (13) Touch of Lady Grey - Chance for Negative Damage (13) Achilles' Heel - Chance for Res Debuff (15) Superior Mark of Supremacy - Damage/Endurance (17) Superior Mark of Supremacy - Accuracy/Endurance (19) Shield Breaker Proc Level 16: Vengeance (A) Empty Level 18: Gang War (A) Expedient Reinforcement - Endurance/Damage/Recharge (19) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Superior Command of the Mastermind - Accuracy/Damage/Recharge (21) Superior Command of the Mastermind - Damage/Endurance/Recharge (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (23) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 20: Dispersion Bubble (A) Luck of the Gambler - Recharge Speed (33) Defense Buff IO (33) Defense Buff IO (34) Endurance Reduction IO Level 22: Boxing (A) Empty Level 24: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (36) Resist Damage IO (36) Endurance Reduction IO Level 26: Call Bruiser (A) Superior Command of the Mastermind - Accuracy/Damage (27) Explosive Strike - Chance for Smashing Damage (27) Sovereign Right - Resistance Bonus (29) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (29) Superior Mark of Supremacy - Damage (31) Sudden Acceleration KB-KD Level 28: Weave (A) Luck of the Gambler - Recharge Speed (31) Defense Buff IO (33) Endurance Reduction IO Level 30: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 32: Upgrade Equipment (A) Empty Level 35: Repulsion Bomb (A) Empty Level 38: School of Sharks (A) Accuracy IO (39) Damage Increase IO (39) Damage Increase IO (39) Endurance Reduction IO (40) Endurance Reduction IO (40) Recharge Reduction IO Level 41: Shark Skin (A) Endurance Reduction IO (42) Resist Damage IO (42) Steadfast Protection - Resistance/+Def 3% Level 44: Bile Spray (A) Accuracy IO (45) Damage Increase IO (45) Damage Increase IO (45) Endurance Reduction IO (46) Endurance Reduction IO (46) Recharge Reduction IO Level 47: Personal Force Field (A) Recharge Reduction IO Level 49: Combat Jumping (A) Luck of the Gambler - Recharge Speed (50) Defense Buff IO (50) Kismet - Accuracy +6% Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod ------------ http://www.cohplanner.com/mids/download.php?uc=1331&c=609&a=1218&f=HEX&dc=78DA65534B6F126114FD86815228C8BB505E159A5A144AA0BA37B18A1B304D5AAB6EC411A63009AFF03076E95F70E3BF70A3FE00E3A3AD893F42772E7C24D5A5C1DBEF1E0A3213262773BE73CF3DF73253797AD3F5F2F6B3EB42F16EB7B4C1A05AD10643BDDF363A75FB1D6D38EA6B2D55D065A73B3C3DABEE8EDAED6E27BFD71C3506B119FEC6E8E0205FEAF66B7AB564E8ADBAF0EC74BBAD7C59D7EA7A7FD0347A6EF95C321ACDA1D16938E5D36E4FD7EBAE89B0477CEA56CFA8E5677CCBFA13431B36B50E021E4628D03ADDEF6C02D7D826BE116C5885E5AB458804E13661D12AAC5F54C67DABC485FB8C0FADE7B5F4A34B54895198B1282145AA169342A213F888342A342A3493B30BC00F94CA06675B8A391FEDD02ECDC7AA1D755EE823D0444E5539819FB40ED43B707644864B987429C19CEB334FE87A4B18A0FE777932EF3D46BF9C2A406E6E2476C32DB5F53F0649E341478FAC3AA67E3EF4F39D721FFF6FC6E047DE68F08871F91878C258A3F601AE550398F522669D600A4914EA1C42E790ECAC1213E64D59C25BECB89613F23F5D43D509A55B41BA95F7AC891EF216A27F58137FC05B88EF3126A5BB95DC63708F215B722E5B9A340976571259E692C04FD479157957A5A34EF6693069C9BC52F9ED3C4BB71EE5BA4B8939C4241B1384FF1BAACD205F06679773C0B3B5D0165E93260BFF2CFC73893944EDE604E1FF98D2E691360F6E99E62DA067013B296217C5BFBCF9B8E96BB962620A26A66862AE9A986B26A66C622A5366BC33FD4A85224F1DDEF36F72FCDD49A70A4E3779869F534E5152FCB62CECF39C3F66F519D6FF9AD5BFE0777EF139E33F38A5E424
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