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GopherCuresSelf12

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Posts posted by GopherCuresSelf12

  1. I'd love an almost direct port for Dominators. Maybe change Spectral Wound to a single target immob.

     

    If you think about it, even controllers don't get that much leverage from their inherent (overpower/containment). The only "synergy" is through support sets providing debuffs (to help PA damage) and/or recharge buffs. Something like Illusion/Empathy does not even make use of this synergy.

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  2. You can no longer choose dark colors even though it's set to the dark palette on water blast. I have included before and after pictures. The black from the dark palette gets replaced by a dull brown.

     

    Water blast (black) Before

    oil 1.PNG

     

    Water blast after

     

    new colors.PNG

     

    Here are the new water blast "dark" palette color choices. Notice how the black from the before picture is completely missing.

    whirlpool2.PNG

  3. So upon further testing, the miracle/numina/regen tissue seems *like* it scales with the level of the mob hit relative to your level (including exemplar values).

     

    At level 50 +1 Incarnate shift, hitting a L 54 Nemesis minion with Dark Regeneration - slotted with Numina's and Miracle procs - yielded the first picture (Numina 0.11%/sec and Miracle 0.16%/sec)

     

    nemesis.PNG

     

    At level 50 +1 Incarnate shift, hitting a L 20 Circle of Thorns minion (Archer) with the same power (Dark Regeneration) and procs, yielded the second picture (Numina 0.70%/sec and Miracle 1.05%/sec)

     

    archer.PNG

     

    And lastly, when Miracle is slotted in health as per the usual, it grants 0.25%/sec 

  4. This might be best tested on Soul Absorption from Dark Affinity (Controllers) as it's auto-hit and can show how many times it hits

     

    Edit: 

    For an example one hit from Soul Absorp gave +1.00% bonus recovery from miracle

     

    HOWEVER

     

    Another round hitting 3 mobs with Soul Absorp gave +0.83% recovery from miracle so the stacking properties are not clear

  5. Of course I agree with MM endurance adjustments, just wanted to correct that slight error about Soldier VEAT pets not having the same level scale as MMs

    😛

     

    Anyway dropping that subject, with the release of Elec Affinity I've dropped my Demon/Thermal for a Necro/Elec and I still find myself watching my endurance closely. 

     

    Another thing that kind of irritates me with MMs is the scaling of secondary powers. I get that it's supposed to be weaker because our (de)buffs are kind of multiplicative due to having pets, but it can really hurt especially at higher levels. At high level content, I'm basically a 1/2 Corruptor because either pets die fast, can't keep up with the speed of the team or are just generally weak (ahem... Zombies). I believe most of our secondary powers have a lower scale than a controller/corruptor. The fact that our secondaries are weaker *and* have an energy tax is a bit too much.

  6. On 4/24/2020 at 12:53 PM, plainguy said:

    My Veat  Soldier has  Call reinforcements, Summon Blaster and finally summon spiderlings on PERMA.. 

    That's 6 pets of the same level and that is not counting Incarnate.  Otherwise I would have 8 pets that I have access to. 

    Mind you this Veat is full defense capped and has 5 attacks and a heal as well

     

    Sorry not to be nitpick-Nancy, but I'm pretty sure the VEAT pets also scale down like MM pets. I'm not certain about spiderlings since I've played Bane mostly, but the double disruptor bots are L49 on a L50 Arachnos Soldier.

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