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Platonicsolid

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Everything posted by Platonicsolid

  1. Thanks! Why boxing, though?
  2. Good morning all and happy new year! Hoping for some advice on level 50 buildout for my main blaster, a Beam Rifle/Devices character with an inventor theme (hence the munitions pool, for instance). It's been an age since I've done a level fifty build in general, and I was never the best at set slotting. Any advice would be appreciated - have already gotten some feedback from another forum, but want to be really sure before I respect and start blowing lots of inf on enhancements. Thanks! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Pacey E. Watkins: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Acc/Dmg/Rchg(40) Level 1: Toxic Web Grenade -- Acc-I(A) Level 2: Cutting Beam -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(3), PstBls-Dmg/EndRdx(3), PstBls-Dam%(17), PstBls-Dmg/Rng(45) Level 4: Fly -- Frb-EndRdx(A) Level 6: Disintegrate -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dam%(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(42) Level 10: Targeting Drone -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(15) Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29) Level 14: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31) Level 16: Smoke Grenade -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(33) Level 18: Penetrating Ray -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg(A), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg(34), SprDfnBrr-Acc/Dmg/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50) Level 20: Field Operative -- ShlWal-Def/EndRdx(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25) Level 22: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34) Level 24: Afterburner -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27) Level 26: Piercing Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/Rchg(42) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29) Level 30: Assault -- EndRdx-I(A) Level 32: Overcharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dam%(37) Level 35: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit(50) Level 38: Body Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Max HP%(40), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(45) Level 41: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(45) Level 44: Surveillance -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(46), AchHee-ResDeb%(46) Level 47: LRM Rocket -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Knock%(50) Level 49: Victory Rush -- EndMod-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), NmnCnv-Regen/Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod/Acc(A), PrfShf-EndMod(36) Level 0: Task Force Commander Level 0: Vanguard Medal Level 0: The Atlas Medallion Level 50: Agility Radial Paragon ------------
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