Jump to content

MsAligned

Members
  • Posts

    49
  • Joined

  • Last visited

Posts posted by MsAligned

  1. I spent time looking at the PvE stealth values on my warshade during the Market Crash TF.  From the in game stats, Shadow Cloak adds 35ft, Sprint has a Celerity:+Stealth enhancement that brings the PVE stealth total to 65ft.  Super speed does not stack with Shadow Cloak  The Concealment Stealth ability produces a 55ft PvE stealth radius.  During the 3rd mission, the stealth was not only completely ineffective, EVERYTHING would shoot at distance, and all shots were auto-hits.  Until I used a bunch of +def inspirations I was not able to get to Captain Castillo, with defense over 60% still getting hit.  Did another Market Crash with a Sentinel, used only the Concealment Stealth ability, I could stand next to the same enemies that would shoot at distance to my warshade.

     

    The question is why is stealth on a warshde disabled? even though the game stats say it is working.

     

    obtw, the Stygian Return, not doing everything it says, the invulnerable period, nope, killed instantly, debt protection, nope, the stun has been removed, thanks.

  2. Thanks for the build.

     

    Finally got around to repsecing my widow on Test using your build, plused up the enhancements, got 1848 for health.  No idea why not the 1900 you stated.  There have been a couple of updates since you posted, don't know if any of the values for Pain Tolerance changed. 

     

    On Homecoming and Live as time went by I dropped Placate because of the day long recharge, Smoke Grenade just didn't seem to work for me, tried Confront, still  have it.  Tanked Hamidon, woohoo that was fun.  I currently don't have Hasten.  So with your build, I now have all three.  Just need to go play it some.

     

    Ran a few missions, always stopping to for no end, don't see any obvious way to improve that, oh well.

     

     

    • Like 1
  3. loaded up your build.

    Compared to the build I posted, you gave some defense for more resist, that's how it works in willpower. its all about def/res/regen.

    One thing popped out, in Mids you have Resurgence turned on, that will distort you recharge and recovery values, unless you plan to die every 90 seconds.  Turning it off will show you values much closer to what you will get in game.

  4. Currently what I am using, pretty much Hamidon only, occasionally TFs.  Some might use more procs, I wanted the recharge more, now to lazy to make any changes.  Only 70 points short of the health cap.  Have willpower on scrapper, tank and sentinel, more health equals more regen always useful on a willpower.  However you slot energy melee you want the Critical Strikes proc in Total Focus.  I did not farm this character to 50, at lower levels amazingly on a willpower had endurance issues. 

     

    Also, you might consider Bio Armor for the secondary, some like it better.  Again, I'm lazy and willpower is mostly just turn it on.  During live missions/TFs had more status attacks like confuse/terrorize/repel, not as much on Homecoming, willpower has protection for those, Bio does not.

     

    Enjoy, hope this helps.

    Ms M.mbd

  5. Is there a time limit on completing the 4/5 missions?  With a new character, I just started at the top of the list, worked my way down, after the 3rd mission I interrupted my progress and did a Hamidon Raid.  After the raid, did the 4th run.  On the 5th and 6th run, no mender, finally on run 7 got the mender and completed the mission and got the Loop Hero badge.

     

    Thanks for the info.

  6. 'Loop Hero': Reach and complete the conclusion of the Dr. Stribbling story arc, 'Troubled Times'.

     

    Did just that, no badge.  From the description there does seem like you need to do anything special, is there?

  7. On 10/11/2022 at 1:39 PM, Cutter said:

    Having Vulnerability as another button is a little awkward tho - I lose my cursor a lot, especially in heated combats, so I place all my attacks in tray 1 so I can just hit a key rather than have to find my mouse to click on a tray icon (and forget about Alt+ or Ctrl+, I do not have the coordination or muscle memory for that). Maybe need to test more, but right off the hop I feel like I'd want to have Vulnerability in the same bar simply for speedier flow. In many cases my tray 1 is full, which means moving things around to place Vulnerability there. Not a huge issue (just means some amount of shuffling depending on what else is in my other trays) but I mention it in case it might be relevant.

     

     

    I to have similar issues, probably why I did not like it much when trying it.

     

    Dispari hit it, the damage buff is nice, but I would like to see some upgrade on the secondaries.  I have a Dark/Bio scrapper and a Elec/Bio sentinel.  I generally play my sentinels like scrappers that have ranged attacks, increasing the range would be nice, but not huge, same with max targets.  Scrapper get Parasitic Aura, Sentinel get Parasitic Leech, night and day difference between them.  Scrapper/Sentinel Willpower, Rise to the Challenge vs Up to the Challenge, would trade for the scrapper version in a heart beat.  If I could get better S/L and Melee defense, who knows.

  8. Logged on to test with my Water/WP, will try out the Electric/Bio later, I like the damage boost, my thought is this is the only useful upgrade to the Sentinels, ran around hunting Cyclops and Minotaur, do not like having to click the new opportunity button.  After using a couple of time in quick succession, it needs better notification that it has a usable charge level.  It shows when it has a full charge, I saw nothing else.

     

    I know I'm not that smart, so I would like the devs to tell me how to keep my sentinels at range.  I'll do an MSR, in no time at all, will have the Rikti packed 3 or more deep around my sent.  Not bad considering they have not taunt.  As mentioned earlier by Keen, the chance of any changes to the Sentinel primaries secondaries is effectively zero.  They need that more than changes to the inherent. 

     

     

     

    • Thanks 1
  9. Have a widow, thought it was time to finally make a Fortunata.  Went to the trainer selected build 2, started to level it.  At no time did it ever let me select Fortunata Training/Teamwork.  Leveled it to 50, still a widow, tried a respec, again, never offered a chance to select Fortunata Training/Teamwork.  What am I doing, not doing wrong?

     

    Thanks for any help.

  10. Unknown how many people had the Prompt for Teleport flag set.  I know some did, on discord together, got the prompt, accepted, but did not move, others accepted and moved to the selected location.  As with any full league just about every Lore pet available somebody has it.   I have an Energy Aura stalker, gets Incandescence teleports on a regular basis, Everlasting Hamidon, never been an issue.  A full league, 48 people, plus as many as 96 Lore pets, plus archetype pets, it may just be a  numbers issue,

  11. Incandescence, in the Hive, tried to Incandescence to teleport league and pets to the Hamidon.  Some people reported not getting the prompt for teleport, some received the prompt, accepted but did not teleport, and some did teleport as expected.  This is not the first time with this problem.  Is there a limit on number of people/pets?  Nothing in the description about that.  Have had this problem on a Dr Aeon SF. 

  12. Did an all Defender Dr Aeon SF.  Becky shows for the last mission.  We get to the Midas room.  Becky follows us into the room and runs to Midas for melee attacks, we cannot pull Midas into the cauldrons.  Not surprising that none of us had provoke and don't know if it would have been a strong enough taunt to get Midas into a cauldron.  We all ran out of the room, no help, Becky did not follow.  Logged out and back, Becky still in the room with Midas.  No way to complete the SF until we let Midas kill Becky, no BFF badge. 

     

    Becky needs to stay closer to a team member or have a way for the team lead to summon her.

  13. Did an all Defender Dr Aeon SF.  If you have Becky with you on the last mission, do not take her into the last room with Midas.  Our problem was Midas aggroed on Becky, there is no way to get Becky into a cauldron, so no way to defeat Midas.  We could briefly and occasionally get Midas into a cauldron, but he would always teleport back to Becky.  So, in the end we just let her dies to finish the SF.

  14. Monday night on Excelsior finally got the 15th different archetype to be the Hamidon bait.  I suppose some could mention that we only did a Crab Soldier and not both a Crab and Bane, same applies to the Widow and Fortunata.  I see the Crab/Bane, Widow/Fortunata as sub types of the respective Archetypes. 

     

    Thanks Excelsior for the help.

    • Thanks 1
×
×
  • Create New...