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MsAligned

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Posts posted by MsAligned

  1. Got a reply about Babbage spawning in Steel Canyon, quote:

    "This is actually the correct behaviour of the encounter - Babbage will spawn near to where the first player who leaves enters a city zone. It just doesn't matter which city zone. The Kronos Titan encounter is very similar." 

    I have never seen this before even on live.  I wonder if some of the missing Babbage encounters actually spawned in another zone.  If we had take Babbage around the Statue, would Positron and Val joined the fight?

     

    • Thanks 1
  2. For the Reunion Tanker Day, I am U.S. west coast, that makes most of Europe +8 hours, so anything mid-afternoon eastern easily works for me, but, I still wake up early, no alarm clock since the lock down, still wake up at 4:30am.  Saturday or Sunday, no preference, just fewer morning tasks to do on Sunday, nothing that I can't move one day to another.  I am not even sure what would be a "best" time, I did a Numina at 4pm my time, took less than 5 minutes to put the team together, did Citadel 10am-ish, took 20+ minutes, both done on the same Saturday.

     

    As for Reunion, my tank there is 48, but will probably hit 50 this weekend.  I have not found a channel to monitor that seems active, so getting the word out will need some work.  Also, when I do missions, lots of people 50, no incarnate levels.  So, even doing a BAF/Lambda is worth considering to help our Tanker bretheren.  I mention the iTrials,  because in the time leveling this tank, I have seen 1 BAF advertised, maybe I am just not monitoring the right channels.

  3. This is were I am at so far

     

    as always I can never get the planner to export anything useful, could use some help on what setting to use.

     

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  4. as always, slot probably not in best spots.

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  5. This build was originally from the 8 years ago.  One of the things they did( back then) to try and get a better balance between defense and resistance was change how attacks were defended against.  Instead of getting multiple tries on defense, (typed def and positional def) attacks were flagged as typed or positional and you only got 1 try on defense.  Instantly, resist based characters performed closer to defense heavy characters.  One affect of that was a lot of defense based characters heavily favored type or positional, (Super Reflexes comes to mind) my SR scrapper started taking more damage.  The widow was one of the few archtypes that could have high positional defense and good type defense.  One of the reasons I made the Widow.  Also, with a team of Widows you could get to the game defense cap of %225.4, of absolutely no use what so ever, but was fun anyway.  And, the %5 rule still applied.  For this build I decided to see if I could get to the magic %45 for both positional and typed def.  So some of the set selections were with that in mind, the fallout of thata was positional defense gets crazy values, in game the lowest shown is AoE at %60, talk about over kill.  One other issues I had/have  was  with the lower level content, have endurance recovery issues and since my aid self is at 49, it is not available, health regen helps speed up game play.  Those were some of the issues and thoughts that shaped set selection, the bonuses.  Keeping in mind the rule of 5.

     

    So, now some thoughts on your comments.  Also, the levels shown in the build are what is currently loaded, except Tough has an Unbreakable Buard Max HP.

     

    1:  TT Maneuvers.  It worked out that way because of the set bonuses, regen and recovery.

    2:  Combat Jumping, absolutely need it, I am just to active in movement, being able to turn in mid-jump and coupled with SS all the travel power I need.

    3:  Agreed about the Blistering Cold, as stated was just a lark, it replaced a Crushing Impact set, but any set you like there is just fine.  Keep in mind the recharge on Mind Link.

    4:  Just raising the typed defense to Psi, other wise you are correct.

    5:  ~%4 defense to everything is not "quite small"  to me, again set bonuses and the global recharge.  The "hide" ability for the  widow is from Mask Presence, so when a team wants to stealth a mission, I can, and the Crittical Hit bonus from Hide.

    6:  As stated, positional defense is already at the crazy level, don't need more, originally was raising typed defense, not so much now as installed an Unbreakable Guard Hax HP in tough.  Maybe some more changes there.

    7:  For me, no possibility dropping  either Combat Jump or Mask Presence, but, maybe Smoke Grenade since I almost never use it and replacing it with Confront, an idea I had not really given much thought to, so maybe.  Respecs are just not fun.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Dalila: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine

    Hero Profile:
    Level 1: Poison Dart -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(11), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(43)
    Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3)
    Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Dmg/EndRdx/Rchg(5), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/EndRdx(15)
    Level 4: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), GifoftheA-Def/EndRdx(7), GifoftheA-Def(9), LucoftheG-Def/Rchg+(15)
    Level 6: Combat Jumping -- WntGif-ResSlow(A), ShlWal-ResDam/Re TP(42)
    Level 8: Super Speed -- Run-I(A)
    Level 10: Indomitable Will -- EndRdx-I(A), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(23)
    Level 12: Follow Up -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx(46)
    Level 14: Kick -- Acc-I(A)
    Level 16: Lunge -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Dmg/EndRdx/Rchg(17), CrsImp-Dmg/EndRdx(19), CrsImp-Acc/Dmg/EndRdx(19)
    Level 18: Spin -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Dam%(46)
    Level 20: Slash -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(21), SprDmnofA-Acc/Dmg/EndRdx/Rchg(21), SprDmnofA-Dmg/EndRdx/Rchg(25), SprDmnofA-Dmg/Rchg(29)
    Level 22: Foresight -- DefBuff-I(A), DefBuff-I(23), LucoftheG-Def/Rchg+(43)
    Level 24: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Build%(31), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg(40)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(48)
    Level 30: Mask Presence -- GifoftheA-Def/EndRdx(A), LucoftheG-Def/EndRdx(31), GifoftheA-Def(31), LucoftheG-Def/Rchg+(37)
    Level 32: Mind Link -- AdjTrg-Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(33), LucoftheG-Def/Rchg+(33), LucoftheG-Def/Rchg(33), GifoftheA-Def/Rchg(34), GifoftheA-Def/EndRdx/Rchg(34)
    Level 35: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(48), UnbGrd-Max HP%(48)
    Level 38: Dart Burst -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Dmg/Rchg(40), JvlVll-Acc/End/Rech(50)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42)
    Level 44: Smoke Grenade -- ToHitDeb-I(A)
    Level 47: Injection -- EndRdx-I(A)
    Level 49: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(50), NmnCnv-Heal(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(43), NmnCnv-Heal(46)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(27), PrfShf-End%(27), PrfShf-EndMod/Acc(45)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 50: Rebirth Radial Epiphany
    Level 50: Robotic Drones Core Superior Ally
    Level 50: Musculature Core Paragon
    Level 50: Reactive Core Flawless Interface
    Level 50: Ion Core Final Judgement
    Level 50: Melee Core Embodiment
    ------------
    ------------

     

     

  6. I don't see a lot of Widows in game and even fewer Night Widows.

    This is what I am currently using, some what experimental.  Trying some things just cause.

    Relatively inexpensive build, or at least easy to come by enhancements.

    This is a melee character, Night Widows are not known for their ranged damage and this build makes no effort to over come that lack. 

    I found my original build from years ago.  Went a little crazy with the defenses.  In the past I used build up instead for follow up, liking follow up better so probably going to keep it.  I did not try to get perma hasten or even use hasten, don't find it necessary, other probably think I'm stupid, but it plays the way I want to, so whatever.  Smoke Grenade instead of Placate, not sure on this yet, hardly use, probably go back to Placate.  Dart Burst in place of Psy Scream, damage is about the same, but, the longer recharge on Psy Scream, may change to Psy Scream or Eviscerate, reasons to like either, haven't decided yet.  For me, the way I play my widow, Aid Self is as close to mandatory as it gets.  Tried Injection in place or Air Other, I am not a healer, but I almost never use it, probably put Aid Other back in when I get around to, if ever, a respec.  Thinking about a Max HP from Unbreakable Guard in Tough, don't see how it cannot be anything but an improvement, that is the problem with a Widow build so dependent on defense, any hit is a big hit, so more health seems more better.  Follow Up does not need the Blistering Cold, any other set you like is fine, put it in on a lark.  Mind Link, the all day long cast is annoying, to me, so 85ish second recharge, with almost 4 second cast, on a 90 second duration is what I wanted, works for me, I like it.  Poison Dart have it for the debuff, -regen, not all that important but some AVs do have good regen, so slowing it down helps.  Foresight, is it over enhanced, maybe, but, early game content, having the defense and combined with Combat Training: Defense is good for a melee character. 

     

    One problem I am having with the planner, it shows about 150ish more health than the in game stats, don't know where it is coming from, 1574 vs 1415. 

     

    sorry for the data chunk only, I can't seem to get it to produce a readable text format.  Tell me  how and I repost it.

     

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    |-------------------------------------------------------------------|

  7. All data here reported from GPU-Z

     

    Manufacturer:                                                                                      NVIDIA

    Model:                                                                                                  GTX1660 Ti

    Operating System and version:                                                            Win7

    Does the game load (and error you get if not):                                    Yes

    Optional info you like:                                                                         

    Driver Version:                                                                                      25.211967(nvidia 419.67)

    Monitor Resolution:                                                                              1920 X 1200

    Multi-monitor?:                                                                                      2, play on 1

    Graphics Preset Used:                                                                          none 

    Overall experience (any stuttering, glitching, etc or smooth sailing):  smooth, expect, as expected, in full zone, like near Ms Liberty

    Any steps taken to resolve issues you encountered (both those that worked and those that didn't): no problems encounter so far

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