
MsAligned
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Posts posted by MsAligned
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very annoying, with 1 min 20 seconds on the timer, team got kicked and Failed mission notice appeared. Back Alley Brawler, about 1/4 health remaining, was the last hero standing and all villains down, but got my little pony, so sort of a win.
I found if I don't use Barrier, all of the audience dies, turns into just me Sister and Manti to finish.
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Welcome Victory
Reading through this thread, I did not see any mention of additional costs, servers are not free.
I too am somewhat in the middle about "another low population server", I do spend some time playing on each of the servers and each has its own esprit de corps and I'm sure Victory has its own flavor. On the other hand, when playing on the "low population servers" it is often time consuming to get a full team together, assuming you can get any response, or have to run with a partial team. As much as I would like to see some movement to consolidate server population, I do not think that will ever happen. Any merger would would have to honor names in some way, every character has a born on date.
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Thought there was a patch to prevent Barrier Reef from being used at low levels, even a Defender cannot get Barrier Reef until level 22, should not see that being used in a Positron TF.
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3 hours ago, lemming said:
Many blasters have a decent melee attack which helped. Biggest issue were the stuns, so Clarion, breakfrees, (the new accolade), etc... important. Treat the Yellows like old style regen scrappers, they were either full health, or dead.
correct, some blaster and dominator do, but not all. corruptor, defenders, controllers do not, or maybe a pool power. Green mito preference healing greens, so holding and doing damage helps the melee team. we have done a few triple blooms with all melee on the yellow and all range on the green, ignored the blues completely and took down Hami. of course, can always just Hamikaze the triple.
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I spent time looking at the PvE stealth values on my warshade during the Market Crash TF. From the in game stats, Shadow Cloak adds 35ft, Sprint has a Celerity:+Stealth enhancement that brings the PVE stealth total to 65ft. Super speed does not stack with Shadow Cloak The Concealment Stealth ability produces a 55ft PvE stealth radius. During the 3rd mission, the stealth was not only completely ineffective, EVERYTHING would shoot at distance, and all shots were auto-hits. Until I used a bunch of +def inspirations I was not able to get to Captain Castillo, with defense over 60% still getting hit. Did another Market Crash with a Sentinel, used only the Concealment Stealth ability, I could stand next to the same enemies that would shoot at distance to my warshade.
The question is why is stealth on a warshde disabled? even though the game stats say it is working.
obtw, the Stygian Return, not doing everything it says, the invulnerable period, nope, killed instantly, debt protection, nope, the stun has been removed, thanks.
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In Atlas Park the Silent Sentinel badges and in Echo Atlas Park the Commuter/Rookie badge are missing, so cannot complete the accolades.
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Thanks for the build.
Finally got around to repsecing my widow on Test using your build, plused up the enhancements, got 1848 for health. No idea why not the 1900 you stated. There have been a couple of updates since you posted, don't know if any of the values for Pain Tolerance changed.
On Homecoming and Live as time went by I dropped Placate because of the day long recharge, Smoke Grenade just didn't seem to work for me, tried Confront, still have it. Tanked Hamidon, woohoo that was fun. I currently don't have Hasten. So with your build, I now have all three. Just need to go play it some.
Ran a few missions, always stopping to for no end, don't see any obvious way to improve that, oh well.
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not always receiving the correct reward, getting Arrow of Jealousy instead of Arrow of Romance.
Also not showing up in the Badges/Events tab.
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For Widows, one thing I have always wanted was more than just the number 1 costume slot to accept Widow specific costume parts.
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agreed, caption text extremely difficult to read, essentially the top half of each line is missing, but that is common, always been like that and they have never shown any interest in QoL items.
I found the mission boring. Always seemed like I was just wandering around until the mission changed to do something else, never felt I like I did anything to complete anything.
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loaded up your build.
Compared to the build I posted, you gave some defense for more resist, that's how it works in willpower. its all about def/res/regen.
One thing popped out, in Mids you have Resurgence turned on, that will distort you recharge and recovery values, unless you plan to die every 90 seconds. Turning it off will show you values much closer to what you will get in game.
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Currently what I am using, pretty much Hamidon only, occasionally TFs. Some might use more procs, I wanted the recharge more, now to lazy to make any changes. Only 70 points short of the health cap. Have willpower on scrapper, tank and sentinel, more health equals more regen always useful on a willpower. However you slot energy melee you want the Critical Strikes proc in Total Focus. I did not farm this character to 50, at lower levels amazingly on a willpower had endurance issues.
Also, you might consider Bio Armor for the secondary, some like it better. Again, I'm lazy and willpower is mostly just turn it on. During live missions/TFs had more status attacks like confuse/terrorize/repel, not as much on Homecoming, willpower has protection for those, Bio does not.
Enjoy, hope this helps.
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Did another SBB, with a Sentinel, team had a tank with taunt and used it. Made sure to use Vulnerability on all the AVs, no running.
The 4 Sentinel team was a lot of fun, we did kill 53 Ninjas and 78 Monkeys, my best on that badge.
Thanks for the info.
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Summer Block Buster
Windows: team of 4 Sentinels. any time Vulnerability was cast on any of the AVs, they immediately started running. We tried it on all AVs in both features. It was stated that the new Sentinel ability "Vulnerability" is non-aggroing, so why does it make all AVs run.
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Can the Raid Leaders be killed by other mobs? Nearby mobs or mobs following can engage in the fighting, I saw a couple of the Raid Leaders take damage not from me.
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Is there a time limit on completing the 4/5 missions? With a new character, I just started at the top of the list, worked my way down, after the 3rd mission I interrupted my progress and did a Hamidon Raid. After the raid, did the 4th run. On the 5th and 6th run, no mender, finally on run 7 got the mender and completed the mission and got the Loop Hero badge.
Thanks for the info.
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'Loop Hero': Reach and complete the conclusion of the Dr. Stribbling story arc, 'Troubled Times'.
Did just that, no badge. From the description there does seem like you need to do anything special, is there?
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Just tried to run it, after first mission, a talkie with the good Dr. except no doctor, so no way to get the next mission. Doing this as a flashback.
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You never really know who Becky is following, any time you go through a door, portal, it might change. On an Underground trial you always know who Desdemona is following, why can't we have the same mechanic for Becky?
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On 10/11/2022 at 1:39 PM, Cutter said:
Having Vulnerability as another button is a little awkward tho - I lose my cursor a lot, especially in heated combats, so I place all my attacks in tray 1 so I can just hit a key rather than have to find my mouse to click on a tray icon (and forget about Alt+ or Ctrl+, I do not have the coordination or muscle memory for that). Maybe need to test more, but right off the hop I feel like I'd want to have Vulnerability in the same bar simply for speedier flow. In many cases my tray 1 is full, which means moving things around to place Vulnerability there. Not a huge issue (just means some amount of shuffling depending on what else is in my other trays) but I mention it in case it might be relevant.
I to have similar issues, probably why I did not like it much when trying it.
Dispari hit it, the damage buff is nice, but I would like to see some upgrade on the secondaries. I have a Dark/Bio scrapper and a Elec/Bio sentinel. I generally play my sentinels like scrappers that have ranged attacks, increasing the range would be nice, but not huge, same with max targets. Scrapper get Parasitic Aura, Sentinel get Parasitic Leech, night and day difference between them. Scrapper/Sentinel Willpower, Rise to the Challenge vs Up to the Challenge, would trade for the scrapper version in a heart beat. If I could get better S/L and Melee defense, who knows.
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Logged on to test with my Water/WP, will try out the Electric/Bio later, I like the damage boost, my thought is this is the only useful upgrade to the Sentinels, ran around hunting Cyclops and Minotaur, do not like having to click the new opportunity button. After using a couple of time in quick succession, it needs better notification that it has a usable charge level. It shows when it has a full charge, I saw nothing else.
I know I'm not that smart, so I would like the devs to tell me how to keep my sentinels at range. I'll do an MSR, in no time at all, will have the Rikti packed 3 or more deep around my sent. Not bad considering they have not taunt. As mentioned earlier by Keen, the chance of any changes to the Sentinel primaries secondaries is effectively zero. They need that more than changes to the inherent.
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Why are they all times missions? No reason I can see for that.
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Ran the arc at +4 with a full team, needs to have level 55/56 enemies, other wise, just to easy.
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Have a widow, thought it was time to finally make a Fortunata. Went to the trainer selected build 2, started to level it. At no time did it ever let me select Fortunata Training/Teamwork. Leveled it to 50, still a widow, tried a respec, again, never offered a chance to select Fortunata Training/Teamwork. What am I doing, not doing wrong?
Thanks for any help.
Adelard Zeiger Interrupt the Void Hunt mission
in Bug Reports
Posted
cleared the map, after the last one, 2 lines of text from the Void Harbinger:
Void Harbinger: We no longer serve your mistress. Lights shine in the black. Salvation approaches.
Void Harbinger: We cannot speak here. The Mistress' net is cast. Find me with my kin.
mission objective now shows ??? no idea what that means. went back to Wayward Warshade, cannot target her so cannot talk to her, nothing else is on the map. 30 minutes later she disappears, this text NPC Duskbeam, Wayward Warshade: If Slag Heap is here, then she can't be too far behind...
and the mission ends