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MsAligned

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Everything posted by MsAligned

  1. I spent time looking at the PvE stealth values on my warshade during the Market Crash TF. From the in game stats, Shadow Cloak adds 35ft, Sprint has a Celerity:+Stealth enhancement that brings the PVE stealth total to 65ft. Super speed does not stack with Shadow Cloak The Concealment Stealth ability produces a 55ft PvE stealth radius. During the 3rd mission, the stealth was not only completely ineffective, EVERYTHING would shoot at distance, and all shots were auto-hits. Until I used a bunch of +def inspirations I was not able to get to Captain Castillo, with defense over 60% still getting hit. Did another Market Crash with a Sentinel, used only the Concealment Stealth ability, I could stand next to the same enemies that would shoot at distance to my warshade. The question is why is stealth on a warshde disabled? even though the game stats say it is working. obtw, the Stygian Return, not doing everything it says, the invulnerable period, nope, killed instantly, debt protection, nope, the stun has been removed, thanks.
  2. In Atlas Park the Silent Sentinel badges and in Echo Atlas Park the Commuter/Rookie badge are missing, so cannot complete the accolades.
  3. Thanks for the build. Finally got around to repsecing my widow on Test using your build, plused up the enhancements, got 1848 for health. No idea why not the 1900 you stated. There have been a couple of updates since you posted, don't know if any of the values for Pain Tolerance changed. On Homecoming and Live as time went by I dropped Placate because of the day long recharge, Smoke Grenade just didn't seem to work for me, tried Confront, still have it. Tanked Hamidon, woohoo that was fun. I currently don't have Hasten. So with your build, I now have all three. Just need to go play it some. Ran a few missions, always stopping to for no end, don't see any obvious way to improve that, oh well.
  4. not always receiving the correct reward, getting Arrow of Jealousy instead of Arrow of Romance. Also not showing up in the Badges/Events tab.
  5. For Widows, one thing I have always wanted was more than just the number 1 costume slot to accept Widow specific costume parts.
  6. agreed, caption text extremely difficult to read, essentially the top half of each line is missing, but that is common, always been like that and they have never shown any interest in QoL items. I found the mission boring. Always seemed like I was just wandering around until the mission changed to do something else, never felt I like I did anything to complete anything.
  7. loaded up your build. Compared to the build I posted, you gave some defense for more resist, that's how it works in willpower. its all about def/res/regen. One thing popped out, in Mids you have Resurgence turned on, that will distort you recharge and recovery values, unless you plan to die every 90 seconds. Turning it off will show you values much closer to what you will get in game.
  8. Currently what I am using, pretty much Hamidon only, occasionally TFs. Some might use more procs, I wanted the recharge more, now to lazy to make any changes. Only 70 points short of the health cap. Have willpower on scrapper, tank and sentinel, more health equals more regen always useful on a willpower. However you slot energy melee you want the Critical Strikes proc in Total Focus. I did not farm this character to 50, at lower levels amazingly on a willpower had endurance issues. Also, you might consider Bio Armor for the secondary, some like it better. Again, I'm lazy and willpower is mostly just turn it on. During live missions/TFs had more status attacks like confuse/terrorize/repel, not as much on Homecoming, willpower has protection for those, Bio does not. Enjoy, hope this helps. Ms M.mbd
  9. This being the 5th Tanker Tuesday in January, a special event is called for. We will meet in Kings Row at 9pm eastern at the Independence Port gate. Then proceed to the Abyss for the monster hunt and Hamidon take down. Best done with level 50 tanks with at least the alpha slot, incarnate pets are great to have. Holds are necessary to take down the Mending (green) mitos. Some tanker secondaries have a Hold, please slot it. Also, some Epic Poll set have Holds. If your build can support it, please have it. The Electrolyte (blue) mitos need range damage to defeat. The chain gun temporary power from the "It's Raining Lead" mission from Chance McKnight it a lot fun. Of course, can just get a bunch of tanks to use the Nemesis Staff/Blackwand. The Antibodies (yellow) mitos need melee damage, think we got that covered. From the December event, please save 20 candy canes to purchase the Golden Rings temp power, another Hold, can be purchase in the Ski Chalet. It is time limited so hold off on the purchase until close to the event. A rocket pack is always useful for any Hamidon event, please have one.
  10. Did another SBB, with a Sentinel, team had a tank with taunt and used it. Made sure to use Vulnerability on all the AVs, no running. The 4 Sentinel team was a lot of fun, we did kill 53 Ninjas and 78 Monkeys, my best on that badge. Thanks for the info.
  11. Summer Block Buster Windows: team of 4 Sentinels. any time Vulnerability was cast on any of the AVs, they immediately started running. We tried it on all AVs in both features. It was stated that the new Sentinel ability "Vulnerability" is non-aggroing, so why does it make all AVs run.
  12. Can the Raid Leaders be killed by other mobs? Nearby mobs or mobs following can engage in the fighting, I saw a couple of the Raid Leaders take damage not from me.
  13. Is there a time limit on completing the 4/5 missions? With a new character, I just started at the top of the list, worked my way down, after the 3rd mission I interrupted my progress and did a Hamidon Raid. After the raid, did the 4th run. On the 5th and 6th run, no mender, finally on run 7 got the mender and completed the mission and got the Loop Hero badge. Thanks for the info.
  14. 'Loop Hero': Reach and complete the conclusion of the Dr. Stribbling story arc, 'Troubled Times'. Did just that, no badge. From the description there does seem like you need to do anything special, is there?
  15. Just tried to run it, after first mission, a talkie with the good Dr. except no doctor, so no way to get the next mission. Doing this as a flashback.
  16. You never really know who Becky is following, any time you go through a door, portal, it might change. On an Underground trial you always know who Desdemona is following, why can't we have the same mechanic for Becky?
  17. I to have similar issues, probably why I did not like it much when trying it. Dispari hit it, the damage buff is nice, but I would like to see some upgrade on the secondaries. I have a Dark/Bio scrapper and a Elec/Bio sentinel. I generally play my sentinels like scrappers that have ranged attacks, increasing the range would be nice, but not huge, same with max targets. Scrapper get Parasitic Aura, Sentinel get Parasitic Leech, night and day difference between them. Scrapper/Sentinel Willpower, Rise to the Challenge vs Up to the Challenge, would trade for the scrapper version in a heart beat. If I could get better S/L and Melee defense, who knows.
  18. Logged on to test with my Water/WP, will try out the Electric/Bio later, I like the damage boost, my thought is this is the only useful upgrade to the Sentinels, ran around hunting Cyclops and Minotaur, do not like having to click the new opportunity button. After using a couple of time in quick succession, it needs better notification that it has a usable charge level. It shows when it has a full charge, I saw nothing else. I know I'm not that smart, so I would like the devs to tell me how to keep my sentinels at range. I'll do an MSR, in no time at all, will have the Rikti packed 3 or more deep around my sent. Not bad considering they have not taunt. As mentioned earlier by Keen, the chance of any changes to the Sentinel primaries secondaries is effectively zero. They need that more than changes to the inherent.
  19. Ran the arc at +4 with a full team, needs to have level 55/56 enemies, other wise, just to easy.
  20. Have a widow, thought it was time to finally make a Fortunata. Went to the trainer selected build 2, started to level it. At no time did it ever let me select Fortunata Training/Teamwork. Leveled it to 50, still a widow, tried a respec, again, never offered a chance to select Fortunata Training/Teamwork. What am I doing, not doing wrong? Thanks for any help.
  21. Unknown how many people had the Prompt for Teleport flag set. I know some did, on discord together, got the prompt, accepted, but did not move, others accepted and moved to the selected location. As with any full league just about every Lore pet available somebody has it. I have an Energy Aura stalker, gets Incandescence teleports on a regular basis, Everlasting Hamidon, never been an issue. A full league, 48 people, plus as many as 96 Lore pets, plus archetype pets, it may just be a numbers issue,
  22. Incandescence, in the Hive, tried to Incandescence to teleport league and pets to the Hamidon. Some people reported not getting the prompt for teleport, some received the prompt, accepted but did not teleport, and some did teleport as expected. This is not the first time with this problem. Is there a limit on number of people/pets? Nothing in the description about that. Have had this problem on a Dr Aeon SF.
  23. MsAligned

    Becky

    Did an all Defender Dr Aeon SF. Becky shows for the last mission. We get to the Midas room. Becky follows us into the room and runs to Midas for melee attacks, we cannot pull Midas into the cauldrons. Not surprising that none of us had provoke and don't know if it would have been a strong enough taunt to get Midas into a cauldron. We all ran out of the room, no help, Becky did not follow. Logged out and back, Becky still in the room with Midas. No way to complete the SF until we let Midas kill Becky, no BFF badge. Becky needs to stay closer to a team member or have a way for the team lead to summon her.
  24. Did an all Defender Dr Aeon SF. If you have Becky with you on the last mission, do not take her into the last room with Midas. Our problem was Midas aggroed on Becky, there is no way to get Becky into a cauldron, so no way to defeat Midas. We could briefly and occasionally get Midas into a cauldron, but he would always teleport back to Becky. So, in the end we just let her dies to finish the SF.
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