Jump to content

radcula

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by radcula

  1. Thanks all! This is really helpful for me to work with.

     

    With regards to end usage - is it better to just use Energy Mastery to get kitted out, then rely on Incarnate powers to deal with endurance once I'm level 50?

  2. Does anyone have a decent stone/stone build? I know it's not exactly ideal but I like my character concept, and the animations/sounds are super satisfying. I don't need to be tanking Hami, but I do want to be adequately capable for end-game content when I get there.

     

    Took a half-hearted stab at it, using a different Stone Armor build and trying to substitute Stone Melee, but I don't think it translated very well. Any assistance would be greatly appreciated. Pyre Mastery is from the character concept (lava guy), and no Granite because why would I spend all that time in the character creator just to look like broken sidewalk half the time?

     

    Spoiler

    This Villain build was built using Mids Reborn 3.4.6
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Stone Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Stone Fist

    • (A) Superior Unrelenting Fury - Accuracy/Damage
    • (13) Superior Unrelenting Fury - Damage/RechargeTime
    • (13) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
    • (15) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End

    Level 1: Rock Armor

    • (A) Reactive Defenses - Scaling Resist Damage
    • (7) Reactive Defenses - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 2: Heavy Mallet

    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Chance of Damage(Negative)
    • (5) Touch of Death - Accuracy/Damage/Endurance
    • (5) Touch of Death - Damage/Endurance/Recharge
    • (7) Gladiator's Strike - Chance for Smashing Damage

    Level 4: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Stone Skin

    • (A) Reactive Defenses - Defense/Endurance
    • (17) Reactive Defenses - Defense
    • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (34) Reactive Armor - Resistance
    • (34) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Resistance/Endurance

    Level 8: Fault

    • Hamidon Origin:Nucleolus Exposure
    • (9) Superior Frozen Blast - Accuracy/Damage
    • (40) Perfect Zinger - Chance for Psi Damage
    • (40) Superior Frozen Blast - Damage/Endurance
    • (40) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

    Level 10: Mud Pots

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (23) Superior Brute's Fury - Damage/Recharge
    • (23) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (25) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (27) Superior Brute's Fury - Recharge/Fury Bonus

    Level 12: Build Up

    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (29) Adjusted Targeting - Endurance/Recharge
    • (45) Adjusted Targeting - Recharge

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO

    Level 16: Rooted

    • (A) Panacea - +Hit Points/Endurance
    • (31) Panacea - Heal/Endurance
    • (31) Panacea - Endurance/Recharge
    • (31) Panacea - Heal
    • (33) Panacea - Heal/Endurance/Recharge

    Level 18: Seismic Smash

    • (A) Hecatomb - Damage
    • (19) Hecatomb - Damage/Recharge
    • (19) Hecatomb - Damage/Recharge/Accuracy
    • (21) Hecatomb - Recharge/Accuracy
    • (21) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Chance of Damage(Negative)

    Level 20: Crystal Armor

    • (A) Performance Shifter - Chance for +End
    • (33) Shield Wall - Defense/Endurance
    • (36) Shield Wall - Defense/Recharge
    • (36) Shield Wall - Endurance/Recharge
    • (37) Shield Wall - Defense/Endurance/Recharge

    Level 22: Super Jump

    • (A) Launch - Jumping

    Level 24: Earth's Embrace

    • (A) Preventive Medicine - Heal
    • (37) Preventive Medicine - Heal/Endurance
    • (39) Preventive Medicine - Endurance/RechargeTime
    • (39) Preventive Medicine - Heal/RechargeTime
    • (39) Preventive Medicine - Heal/RechargeTime/Endurance
    • (43) Preventive Medicine - Chance for +Absorb

    Level 26: Boxing

    • (A) Damage Increase IO

    Level 28: Minerals

    • (A) Shield Wall - Defense/Endurance/Recharge
    • (37) Shield Wall - Defense/Recharge
    • (42) Shield Wall - Defense/Endurance
    • (46) Shield Wall - Defense

    Level 30: Hurl Boulder

    • (A) Empty

    Level 32: Tremor

    • (A) Eradication - Damage/Recharge
    • (42) Armageddon - Chance for Fire Damage
    • (43) Eradication - Chance for Energy Damage
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge

    Level 35: Brimstone Armor

    • (A) Titanium Coating - Resistance
    • (43) Gladiator's Armor - TP Protection +3% Def (All)
    • (45) Titanium Coating - Resistance/Endurance

    Level 38: Char

    • (A) Empty

    Level 41: Melt Armor

    • (A) Empty

    Level 44: Tough

    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    • (46) Steadfast Protection - Resistance/+Def 3%

    Level 47: Weave

    • (A) Shield Wall - Defense/Endurance
    • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (50) Shield Wall - Defense
    • (50) Shield Wall - Defense/Endurance/Recharge

    Level 49: Fire Blast

    • (A) Empty

    Level 1: Fury 


    Level 1: Brawl

    • (A) Damage Increase IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Healing IO
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Miracle - +Recovery
    • (11) Numina's Convalesence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    Level 22: Double Jump 

    ------------

     

×
×
  • Create New...