Jump to content

thunder_crane

Members
  • Posts

    43
  • Joined

  • Last visited

Posts posted by thunder_crane

  1. 6 hours ago, brasilgringo said:

     

    All I can see is that if you +5 the End mod IOs (2 non proc ones) you'll match the End recovery in the screen shot.  Maybe he had an outside buff like Mystic Fortune or the self-mutating one on giving him +2 def and the extra cold def?

     

    What makes me sad about the build is you lose out on Proc'd RT and you lose out on cross punch spam like you said.  I guess that's the trade for survivability.

     

    Not only that, but the current incarnate setup has you missing assault hybrid and musculature alpha in order to get the current defenses/resistances. 

     

    The kicker is it's still not nearly there for resists/defenses even then. Not sure what is going on in mids to get the original screenshot the way it is, but I suppose if you're soloing or even doing 4star in a group, both of these are sensible sacrifices for a tank to make. I guess you're still doing plenty of damage? No idea. 

  2. On 11/5/2022 at 9:38 PM, brasilgringo said:

    i too would love to see it. i can guess most from the screenshot but it would be great to see.

     

    I tried to do the same but even accounting for all of the substantive slotting in the screenshot and some possible accolades/incarnates I can't seem to get the defenses and resists exactly the same. I'm not sure what I"m missing - maybe you can take a look:

     

     

    4starsolotest.mxd

  3. 9 minutes ago, SomeGuy said:

     

    What @thunder_crane said. The accolades add a lot to your total HP. Something to keep in mind is that Beta Decay adds a defense debuff. This DIRECTLY increases your chance to hit a target. 1:1 ratio. Also, Meltdown may be the best T9 ability in the game. It gives a good damage buff and greatly increases your resistances while it is active. And it doesn't have a nasty crash. It has a low(ish) recharge and decent duration. The "crash" for Meltdown is it just stops your End/S recovery. You can still eat blues or pop Ageless if need be.

     

    I personally haven't had much success with proccing out EM's big attacks like I have with other sets.

     

    Would you say that at the very least we shouldn't be running 6 set CS proc due to the enhanced recharge it gives? + recharge = -proc, right? 

  4. Adding your 4 accolades should immensely help with hp and end. At your base of 1600 or so health grabbing your +hp accolades will get you something like 300 extra hp. It's very worth it. 

    Other than that it looks good. My only recommendation would be to reconsider swapping something out (maybe Tactics) in favor of meltdown. Meltdown is a massive boon to resists and damage and once you have an ageless (radial for the +debuff resist for example) it's basically up half the time all the time. Really helps with harder content and absorbing alpha strikes.

     

    Additionally look into proccing out some of your main hitters down the line. 

  5. This is what I came up with. I think it's pretty clear I don't know what I'm doing lol. I'm trying to build for hardmode ITF mainly so I'm trying to focus on ranged def, as well as energy and neg. Would appreciate thoughts on the merits of having fly over SS+Burnout. Also have been told I should proc out a lot more powers and stop focusing on defense so much (and therefore get rid of agility core as it messes with proc chance)

     

    Spoiler

    This Villain build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Cold Domination
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Fire Blast

    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge

    Level 1: Infrigidate

    • (A) Shield Breaker - Defense Debuff
    • (3) Shield Breaker - Accuracy/Defense Debuff
    • (3) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (5) Shield Breaker - Accuracy/Recharge

    Level 2: Fire Ball

    • (A) Bombardment - Damage
    • (17) Bombardment - Accuracy/Recharge/Endurance
    • (17) Bombardment - Accuracy/Damage/Recharge/Endurance
    • (25) Bombardment - Damage/Recharge
    • (37) Bombardment - Chance for Fire Damage
    • (40) Bombardment - Accuracy/Damage/Recharge

    Level 4: Maneuvers

    • (A) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Endurance
    • (46) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge

    Level 6: Hasten

    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO

    Level 8: Rain of Fire

    • (A) Artillery - Endurance/Recharge/Range
    • (9) Artillery - Accuracy/Recharge/Range
    • (13) Artillery - Accuracy/Damage
    • (13) Artillery - Damage/Endurance
    • (15) Artillery - Damage/Recharge
    • (15) Artillery - Accuracy/Damage/Recharge

    Level 10: Ice Shield

    • (A) Kismet - Accuracy +6%
    • (11) Reactive Defenses - Scaling Resist Damage
    • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Boxing

    • (A) Empty

    Level 14: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Tough

    • (A) Unbreakable Guard - Resistance
    • (48) Unbreakable Guard - Resistance/Endurance
    • (50) Unbreakable Guard - +Max HP

    Level 18: Blaze

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (19) Superior Malice of the Corruptor - Damage/Recharge
    • (19) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    • (23) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (25) Superior Malice of the Corruptor - Accuracy/Damage/Recharge

    Level 20: Glacial Shield

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (21) Steadfast Protection - Resistance/+Def 3%
    • (21) Aegis - Psionic/Status Resistance

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance

    Level 24: Super Speed

    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (40) Winter's Gift - Slow Resistance (20%)

    Level 26: Blazing Bolt

    • (A) Calibrated Accuracy - Accuracy/Endurance
    • (27) Calibrated Accuracy - Accuracy/Damage
    • (27) Calibrated Accuracy - Accuracy/Damage/Recharge
    • (36) Calibrated Accuracy - Accuracy/Recharge
    • (37) Calibrated Accuracy - Accuracy/Interrupt
    • (37) Calibrated Accuracy - Accuracy/Range

    Level 28: Frostwork

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (29) Numina's Convalesence - Heal/Recharge
    • (29) Numina's Convalesence - Heal

    Level 30: Arctic Fog

    • (A) Red Fortune - Defense/Endurance
    • (31) Red Fortune - Defense/Recharge
    • (31) Red Fortune - Endurance/Recharge
    • (31) Red Fortune - Defense/Endurance/Recharge
    • (33) Red Fortune - Defense
    • (33) Red Fortune - Endurance

    Level 32: Inferno

    • (A) Superior Scourging Blast - RechargeTime/PBAoE +End
    • (33) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (34) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Accuracy/Damage/Recharge
    • (36) Eradication - Accuracy/Recharge

    Level 35: Benumb

    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO

    Level 38: Sleet

    • (A) Ragnarok - Chance for Knockdown
    • (39) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Accuracy/Recharge
    • (40) Ragnarok - Damage/Endurance

    Level 41: Burnout

    • (A) Recharge Reduction IO

    Level 44: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (45) Unbreakable Guard - Resistance/Endurance
    • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Unbreakable Guard - RechargeTime/Resistance

    Level 47: Heat Loss

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 49: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 1: Brawl

    • (A) Empty

    Level 1: Scourge 
    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 1: Swift

    • (A) Empty

    Level 1: Health

    • (A) Panacea - +Hit Points/Endurance
    • (5) Preventive Medicine - Chance for +Absorb
    • (7) Miracle - +Recovery

    Level 1: Hurdle

    • (A) Empty

    Level 1: Stamina

    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - Chance for +End

    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    Level 50: Support Core Embodiment 
    Level 24: Speed Phase 
    ------------

    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (5) Preventive Medicine - Chance for +Absorb
    • (7) Miracle - +Recovery
    Level 1: Hurdle
    • (A) Empty
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - Chance for +End
    Level 24: Afterburner 

    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    Level 50: Support Core Embodiment 
    ------------

     

  6. Here's what I'm running. Generally happy with it:

     

    Spoiler

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Mr Scary: Level 50 Magic Scrapper
    Primary Power Set: Energy Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Energy Punch

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (3) Superior Scrapper's Strike - Damage/Recharge
    • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 1: Alpha Barrier

    • (A) Gladiator's Armor - End/Resist
    • (7) Gladiator's Armor - Recharge/Resist
    • (7) Gladiator's Armor - Resistance/Rech/End
    • (9) Gladiator's Armor - Resistance
    • (9) Gladiator's Armor - TP Protection +3% Def (All)

    Level 2: Bone Smasher

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (11) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (11) Superior Critical Strikes - RechargeTime/+50% Crit Proc
    • (13) Touch of Death - Chance of Damage(Negative)
    • (13) Gladiator's Strike - Chance for Smashing Damage
    • (15) Mako's Bite - Chance of Damage(Lethal)

    Level 4: Gamma Boost

    • (A) Power Transfer - Chance to Heal Self

    Level 6: Proton Armor

    • (A) Titanium Coating - Resistance/Endurance
    • (15) Titanium Coating - Resistance/Recharge
    • (17) Titanium Coating - Resistance/Endurance/Recharge
    • (17) Titanium Coating - Resistance

    Level 8: Hasten

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO

    Level 10: Fallout Shelter

    • (A) HamiO:Ribosome Exposure

    Level 12: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 14: Super Speed

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 16: Radiation Therapy

    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (19) Obliteration - Chance for Smashing Damage
    • (21) Scirocco's Dervish - Chance of Damage(Lethal)
    • (21) Eradication - Chance for Energy Damage
    • (23) Touch of the Nictus - Chance for Negative Energy Damage
    • (23) Touch of the Nictus - Healing/Absorb

    Level 18: Whirling Hands

    • (A) Armageddon - Damage
    • (25) Armageddon - Accuracy/Recharge
    • (25) Armageddon - Chance for Fire Damage
    • (27) Armageddon - Damage/Endurance
    • (27) Armageddon - Accuracy/Damage/Recharge

    Level 20: Beta Decay

    • (A) Achilles' Heel - Chance for Res Debuff

    Level 22: Kick

    • (A) Empty

    Level 24: Tough

    • (A) Unbreakable Guard - Resistance
    • (43) Unbreakable Guard - Resistance/Endurance
    • (47) Unbreakable Guard - +Max HP
    • (49) Steadfast Protection - Resistance/+Def 3%

    Level 26: Total Focus

    • (A) Hecatomb - Damage
    • (29) Hecatomb - Damage/Recharge
    • (29) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge
    • (31) Hecatomb - Damage/Endurance
    • (31) Touch of Death - Chance of Damage(Negative)

    Level 28: Particle Shielding

    • (A) Preventive Medicine - Heal
    • (33) Preventive Medicine - Heal/Endurance
    • (33) Preventive Medicine - Endurance/RechargeTime
    • (33) Preventive Medicine - Heal/RechargeTime
    • (34) Preventive Medicine - Heal/RechargeTime/Endurance
    • (34) Preventive Medicine - Chance for +Absorb

    Level 30: Weave

    • (A) Shield Wall - Defense/Endurance
    • (34) Shield Wall - Defense/Endurance/Recharge
    • (36) Shield Wall - Defense
    • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Energy Transfer

    • (A) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage
    • (37) Hecatomb - Chance of Damage(Negative)
    • (37) Mako's Bite - Chance of Damage(Lethal)
    • (39) Touch of Death - Chance of Damage(Negative)
    • (39) Gladiator's Strike - Chance for Smashing Damage

    Level 35: Ground Zero

    • (A) Achilles' Heel - Chance for Res Debuff
    • (39) Touch of Lady Grey - Chance for Negative Damage
    • (40) Shield Breaker - Chance for Lethal Damage
    • (40) Obliteration - Chance for Smashing Damage
    • (40) Eradication - Chance for Energy Damage
    • (42) HamiO:Nucleolus Exposure

    Level 38: Meltdown

    • (A) Unbreakable Guard - Endurance/RechargeTime
    • (42) Unbreakable Guard - RechargeTime/Resistance
    • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 41: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Kismet - Accuracy +6%
    • (43) Reactive Defenses - Scaling Resist Damage

    Level 44: Moonbeam

    • (A) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (45) Apocalypse - Damage/Endurance
    • (46) Apocalypse - Chance of Damage(Negative)

    Level 47: Shadow Meld

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Critical Hit 


    Level 1: Brawl

    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    • (47) Panacea - +Hit Points/Endurance
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Accuracy
    • (48) Power Transfer - Chance to Heal Self
    Level 1: Energy Focus 

    Level 12: Speed Phase 
    Level 49: Quick Form 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: Task Force Commander 
    Level 50: The Atlas Medallion 
    ------------
    ------------
    Set Bonus Totals:
    • Spoiler
      • 8% DamageBuff(Smashing)
      • 8% DamageBuff(Lethal)
      • 8% DamageBuff(Fire)
      • 8% DamageBuff(Cold)
      • 8% DamageBuff(Energy)
      • 8% DamageBuff(Negative)
      • 8% DamageBuff(Toxic)
      • 8% DamageBuff(Psionic)
      • 11% Defense(Smashing)
      • 11% Defense(Lethal)
      • 6% Defense(Fire)
      • 6% Defense(Cold)
      • 6% Defense(Energy)
      • 6% Defense(Negative)
      • 6% Defense(Psionic)
      • 8.5% Defense(Melee)
      • 6% Defense(Ranged)
      • 6% Defense(AoE)
      • +78.75% Enhancement(RechargeTime)
      • 8.75% Enhancement(Max EnduranceDiscount)
      • +45% Enhancement(Accuracy)
      • 7.5% SpeedFlying
      • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
      • 336.3 HP (25.12%) HitPoints
      • 7.5% JumpHeight
      • 7.5% SpeedJumping
      • Knockback (Mag -3)
      • Knockup (Mag -3)
      • 67.5% MezResist(Confused)
      • 67.5% MezResist(Held)
      • 67.5% MezResist(Immobilized)
      • 67.5% MezResist(Sleep)
      • 67.5% MezResist(Stunned)
      • 67.5% MezResist(Terrorized)
      • 200% MezResist(Teleport) (20% chance)
      • 14.5% (0.24 End/sec) Recovery
      • 26% (1.45 HP/sec) Regeneration
      • 35% ResEffect(SpeedFlying)
      • 35% ResEffect(RechargeTime)
      • 35% ResEffect(SpeedRunning)
      • 19.25% Resistance(Smashing)
      • 19.25% Resistance(Lethal)
      • 23% Resistance(Fire)
      • 23% Resistance(Cold)
      • 18.5% Resistance(Energy)
      • 18.5% Resistance(Negative)
      • 11.75% Resistance(Toxic)
      • 11.75% Resistance(Psionic)
      • 7.5% SpeedRunning
      • 36% GlobalChanceMod PlayerCrit

       

     

    Also a summary of chains and proc slotting from another thread: 

     

    • Thanks 1
    • Thumbs Up 1
  7. 7 hours ago, Sanguinesun said:

     

     

    Closest in update to that(ie a large map with easy spot for sitters) thus far that I've seen is 45721 by Patty.  Its exp is just a sliver under the above talked about ones but survivability and length are there.  

     

     

     

    Isn't this essentially big gotter mobs in a freakshow map that hasn't been updated? This is essentially identical to any of the big gotter carnie maps right? Except I suppose the Dreck map offers substantially worse density than the carnie city layout. 

  8. 1 hour ago, Tsuko said:

    cause imho 🙂 Def is useless if you cannot cap your DDR, at least with Ageless radial : taunt aside, this build is mainly for solo purpose 🙂 

     

    But even in a premade team, when a tank is sure to be able to stay alive, Tanks have the duty to do more damage too.

     

    Have you taken it through trapdoor just to see how it compares on the damage side? i

     

    Also you mentioned it does first mission solo for 4itf. What about the second?

  9. On 8/24/2022 at 8:24 PM, Tsuko said:

    Defence is for teenage gurl : this build can free the 4 stars oracles solo

    RITF.png

     

    Is this essentially a modified aprocalypse build? Noticed there's probably no cross punch spam opportunity here, but why not load up haymaker or KO blow with the winter set absorb proc for extra def? 

    • Thumbs Up 1
  10. On 8/31/2022 at 3:11 PM, brasilgringo said:

    I might be wrong, but I have the ATO crit-proc in TF and usually I have enough time to fire off 2 other quick attacks like Fireball + BS or even Fire Blast / BS. Typically I haven't been using ET in the proc window as I thought ET has a hard-capped crit damage and it would be better to use it on other attacks that get the full crit.  Maybe I'm wrong - open to veteran advice.  I did like the TF->Fireball (crit) for groups.  TF to me seems to proc the proc a lot, not sure how much it fires in ET.

     

    Essentially a summary of stuff here as far as I can tell:

     

    1. BS opener with ATO2 proc in BS:

    A. BS (crit proc) > TF > ET (short) > Snipe > (BS > ET if TF crits, otherwise restart)

    B. BS (crit proc) > TF > ET (short) > BS (crit proc) > Snipe > (ET or TF > ET - have seen both not sure reasoning between the difference)

     

    2. ET opener with ATO2 proc in TF: A. ET (long) > TF (crit proc) > ET (short) > Snipe > BS

     

    3. ET opener with ATO2 proc in ET: A. ET (long with crit proc) > TF > ET (short) > BS > Snipe

     

    4. TF opener with ATO2 proc in ET: A. TF > Buildup > ET (short with crit proc) > Snipe > BS

     

    What do you open with? Fit any of the above?? Fwiw Kanil said he runs BS opener to crit TF for double stacks as well. Didn't get a clear idea of his actual rotation though. 

  11. 2 hours ago, brasilgringo said:

    Can you folks share the build & chain?  I've basically given up on my TW/Bio as it feels very clunky and doesn't seemt out-single-target DPS my EM/Rad or even DB/STN.

     

    I'm guessing Ratch only PMs the build to qualified people. Maybe you need to have proof that you can get under 1:10 with another build before he can give it to you. Sort of like...some...sort of...race car license...or something.

  12. 1 minute ago, Ukase said:

    For an afk-farmer, in particular with the new changes, some -threat wouldn't be a bad thing, I wouldn't think. Plus the inherent stealth might be protective, in a sense from mobs that wander by - which the afk-er may not be able to handle. All depends on the map and the build, of course. And opinions will vary. 

     

    That seems reasonable to me, but I see SS on the active farmer as well, and that's kind of the one I'm talking about. I had to switch away from it for this reason and just run a prestige dash and an athletic run together - more than fast enough and with ageless core end isn't a problem until maybe the last 30 seconds before it's up again. Fortunately, dropping SS allows you to pick up something like consume instead, which fixes that window. Moreover you can slot it with power transfer heal chance or perf shifter end chance. All around better for an active farmer imo. 

    • Thumbs Up 1
  13. 6 hours ago, Astralock said:

     

    Because Super Speed is both faster than Athletic Run, and you can slot it for endurance reduction so it doesn't use near as much endurance in comparison.  Fire farmers tend to be endurance hogs.  Plus you have to take Hasten anyway.

     

    I tried this and it didn't feel good. SS has -threat on it and it really interfered with my pulling and grouping. 

  14. 1 minute ago, Ratch_ said:

    It is that one, it has undergone a decent amount of minor changes, but for all sakes and purposes the philosophy I had for the build that was being run in that video has not changed. I just optimized the attack chain when you supplement a snipe. I sent SomeGuy my build and times, so hopefully if they get the inkling to try it themselves I can get more times recorded for it and see what the average(s) are like for them if they decide to run it.

    I don't think any of the caveats or issues that have been stated about the set are in any way evaporated. But if the builds that get the fast times listed are like what I think they are, then anecdotally at the very least I think TW should move up ever so slightly on it's damage output tier.

     

    TW S+ tier confirmed. 

     

    Is this build solely a Pylon hero or would you say it's easy enough to transition into hard mode content without losing substantial dps? (If that's even possible for any build averaging under 1:30 on pylon)

    Additional, would you say the average without the snipe is still under 1:30? Or does Soul add a significant  cut to the time?

  15. 10 hours ago, Ratch_ said:


    I went ahead and did 20 runs with the tw/bio/soul I've been perfecting and I did get a 1m13s avg... but I also don't want it to be representative of the set. It entirely depends on what the builds you have listed there are like. And the variance/rng on TW really does exist to such an extreme degree that you need to be extremely mindful of what is going on since at times you will need to adapt your string. It's the furthest thing from comfortable.

    Thanks for sharing those times though, it really is cool to see the averages and the interfaces + snipe/no snipe. The crab time looks pretty bonkers, is that just the nature of a bunch of pets being OP against a single target?

     

     

    Any chance it's significantly similar to the build you used for 1:16 post nerf pylon? I didn't see any MB there but sounds like you maybe worked in the snipe to add consistency? 

  16. I think thematically and functionally the closest thing to your old scrapper would be WM/EnA. Unfortunately it seems someone has already picked it. Other contenders for similarity would be WM/Rad or WM/Bio. 

     

    I see someone picked WM/Rad so I'm left with WM/Bio I guess. Which is fine with me. Bio definitely has some weaknesses but with the right team and slotting I think you'll be an absolute powerhouse.

     

    EDIT: I do remember seeing a nice WM/bio doing MoITF but that was before accuracy related changes iirc. The nice thing about Bio is that it contends with Rad for the most offensive secondary (and I think many would give it the edge), but I thin it offers a lot more flexibility. 

  17. Quote

     

    TF doesn't need to crit to guarantee short ET. It doesn't even need to land, just be cast. It does put some different thoughts on why CS/ATO2 should be used in ET. You can do some fun things with ATO2 in ET. You're gonna be able to do Whirling Hands and another attack in the ATO2 window with it there.

     

    *wait, did my response before sound like I was advocating for ATO2 in something other then ET? Cause I'm team ET for where I think ATO2 should be.

     

     

    No it definitely sounded like you advise ATO2 in ET, but I was curious about the case for ATO2 in ET purely for wanting TF crits - to get 2 short ET stacks rather than one (essentially what that post is talking about) and how that would impact the overall dps. Not sure if having way way more short ETs overall would outweigh having crits in 2 skills (assuming you can't fit anything else after TF since it has such a long activation time).

     

    Sounds like having TF crit means you get no extra damage but instead of 1 Energy Focus for 1 short ET, you get 2 Energy Focus for 2 short ETs. So you fit twice the amount of short ETs as before (maybe resulting in never needing long ETs? dunno), but it sounds like you basically never get the extra damage from your ATO2? Might have to test the difference there..

    • Like 1
  18. 32 minutes ago, Krimson said:

    Are we making sure that builds are mostly even with regards to enhancement cost and the like? My billion INF Tanker is pretty nifty, but would a 500 million INF Tanker stack up against a 500 million INF Brute?

     

    But does that even matter? Various builds have various performance at various levels, or investment levels. 

  19. 8 minutes ago, SomeGuy said:

     

    I guess I'll respond to that question.

     

    TW is absolutely not in the same category as stuff like DB anymore. It falls into the "is it worth it?" thought process like Kinetic Melee. You know how much of a fight and RNG being on your side for those kind of times to happen for TW? Keep in mind TW is NOT averaging less than 1:20 with no temps. Where it's placed on this tier list lines up with my own data collection.

     

    You can't face-roll TW/BIO and expect to get a 1:30 time. You have to have a really REALLY tight attack rotation. It may be as tightly needed as a world first raiding guild DPS' rotation (and I'm talking from experience). And even then, you better have some RNG on your side.

     

    Which is fine, I'm not saying RNG and skill aren't part of the game, but what exactly changed from 1 year ago for you to no longer have the same opinion of TW? 

     

     

    You list it alongside S and A tier skills when it comes to ST. Even if we argue  that it no longer is as good as any of these, are we really saying the complete TW set belongs in B tier?

  20. On 7/7/2022 at 7:21 PM, ScarySai said:

    If my goal was to uberstomp the game, I could just play my tank or the fire blaster, the former is surprisingly fine even without procs and will endure a proc rework unless tanks are nerfed.

     

    Fun characters break the monotony...also it's good in pvp if I ever feel like kicking you or Bill's ass. :3

     

    As someone struggling with a fire blaster I'm curious - what fire build uberstomp's the game? 

×
×
  • Create New...