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Jit_

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Posts posted by Jit_

  1. Thanks for all the input!

     

    I think I'm going to swap Deceive for Spectral Wounds, swap Arcane Bolt for Spirit Ward, and have a pretty big rethink about how I'm slotting. I'll report back when I think I have something workable. Thanks again!

  2. Hey guys. This is my first crack at any sort of theorycrafting or high level building. Ultimately I'd like to be able to take this build and use it to solo high level content.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Esprit 50: Level 50 Magic Controller

    Primary Power Set: Illusion Control

    Secondary Power Set: Time Manipulation

    Power Pool: Sorcery

    Power Pool: Leadership

    Power Pool: Speed

    Ancillary Pool: Primal Forces Mastery

     

    Hero Profile:

    Level 1: Blind

    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (9) Unbreakable Constraint - Accuracy/Recharge
    • (13) Unbreakable Constraint - Endurance/Hold
    • (15) Unbreakable Constraint - Chance for Smashing Damage

    Level 1: Time Crawl

    • (A) Tempered Readiness - Accuracy/Slow
    • (3) Tempered Readiness - Range/Slow
    • (5) Tempered Readiness - Accuracy/Damage/Slow
    • (15) Tempered Readiness - Accuracy/Endurance
    • (31) Tempered Readiness - Endurance/Recharge/Slow

    Level 2: Deceive

    • (A) Accuracy IO

    Level 4: Mystic Flight

    • (A) Flight Speed IO

    Level 6: Flash

    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (7) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (7) Superior Will of the Controller - Endurance/Recharge
    • (17) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (23) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage

    Level 8: Superior Invisibility

    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense

    Level 10: Time's Juncture

    • (A) Pacing of the Turtle - Accuracy/Slow
    • (11) Pacing of the Turtle - Damage/Slow
    • (11) Pacing of the Turtle - Accuracy/Endurance
    • (40) Pacing of the Turtle - Range/Slow
    • (42) Pacing of the Turtle - Endurance/Recharge/Slow
    • (46) Pacing of the Turtle - Chance of -Recharge

    Level 12: Temporal Selection

    • (A) Panacea - Endurance/Recharge
    • (13) Panacea - +Hit Points/Endurance

    Level 14: Arcane Bolt

    • (A) Accuracy IO

    Level 16: Distortion Field

    • (A) Tempered Readiness - Endurance/Recharge/Slow
    • (17) Tempered Readiness - Accuracy/Slow
    • (37) Tempered Readiness - Accuracy/Damage/Slow
    • (46) Tempered Readiness - Range/Slow
    • (48) Tempered Readiness - Damage/Slow

    Level 18: Phantom Army

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Damage/Endurance
    • (25) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

    Level 20: Time Stop

    • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
    • (21) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
    • (21) Superior Overpowering Presence - Endurance/RechargeTime
    • (36) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
    • (37) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
    • (45) Superior Overpowering Presence - RechargeTime/Energy Font

    Level 22: Assault

    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO

    Level 24: Hasten

    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 26: Spectral Terror

    • (A) Nightmare - Endurance/Fear
    • (27) Nightmare - Accuracy/Fear
    • (27) Nightmare - Fear/Range

    Level 28: Farsight

    • (A) Reactive Defenses - Defense
    • (29) Reactive Defenses - Defense/Endurance
    • (29) Reactive Defenses - Endurance/RechargeTime
    • (40) Reactive Defenses - Defense/RechargeTime
    • (40) Reactive Defenses - Defense/Endurance/RechargeTime
    • (46) Reactive Defenses - Scaling Resist Damage

    Level 30: Tactics

    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Endurance
    • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge

    Level 32: Phantasm

    • (A) Soulbound Allegiance - Damage
    • (33) Soulbound Allegiance - Damage/Recharge
    • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (33) Soulbound Allegiance - Accuracy/Recharge
    • (34) Soulbound Allegiance - Damage/Endurance
    • (48) Soulbound Allegiance - Chance for Build Up

    Level 35: Slowed Response

    • (A) Analyze Weakness - Accuracy/Defense Debuff
    • (36) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (36) Analyze Weakness - Accuracy/Recharge
    • (50) Analyze Weakness - Defense Debuff

    Level 38: Chrono Shift

    • (A) Preventive Medicine - Heal
    • (39) Preventive Medicine - Heal/Endurance
    • (39) Preventive Medicine - Endurance/RechargeTime
    • (39) Preventive Medicine - Heal/RechargeTime
    • (43) Preventive Medicine - Heal/RechargeTime/Endurance
    • (48) Preventive Medicine - Chance for +Absorb

    Level 41: Conserve Power

    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO

    Level 44: Rune of Protection

    • (A) Aegis - Resistance/Recharge
    • (45) Aegis - Endurance/Recharge
    • (45) Aegis - Resistance/Endurance/Recharge

    Level 47: Power Blast

    • (A) Accuracy IO

    Level 49: Power Boost

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment

    Level 1: Prestige Power Dash

    • (A) Run Speed IO

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Healing IO

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - EndMod
    • (37) Performance Shifter - Chance for +End

    ------------

    ------------

    Set Bonus Totals:

    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 3.13% Defense(Fire)
    • 3.13% Defense(Cold)
    • 12.5% Defense(Energy)
    • 12.5% Defense(Negative)
    • 5% Defense(Psionic)
    • 14.69% Defense(Ranged)
    • 1.56% Defense(AoE)
    • 1.8% Max End
    • 8% Enhancement(Held)
    • 7.5% Enhancement(Max EnduranceDiscount)
    • 8% Enhancement(Confused)
    • 8% Enhancement(Stunned)
    • 10.45% Enhancement(Terrorized)
    • 39% Enhancement(Accuracy)
    • 16% Enhancement(Sleep)
    • 5.5% Enhancement(SpeedRunning)
    • 16% Enhancement(Immobilized)
    • 51.25% Enhancement(RechargeTime)
    • 5.5% Enhancement(JumpHeight)
    • 5.5% Enhancement(SpeedJumping)
    • 5.5% Enhancement(SpeedFlying)
    • 15% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 99.19 HP (9.75%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 77.5%
    • MezResist(Held) 77.5%
    • MezResist(Immobilized) 77.5%
    • MezResist(Sleep) 77.5%
    • MezResist(Stunned) 77.5%
    • MezResist(Terrorized) 77.5%
    • 13.5% (0.23 End/sec) Recovery
    • 46% (1.95 HP/sec) Regeneration
    • 19.75% Resistance(Smashing)
    • 19.75% Resistance(Lethal)
    • 22% Resistance(Fire)
    • 22% Resistance(Cold)
    • 20.5% Resistance(Energy)
    • 20.5% Resistance(Negative)
    • 24.25% Resistance(Toxic)
    • 24.25% Resistance(Psionic)
    • 0% Resistance(Smashing)
    • 0% Resistance(Lethal)
    • 0% Resistance(Fire)
    • 0% Resistance(Cold)
    • 0% Resistance(Energy)
    • 0% Resistance(Negative)
    • 0% Resistance(Toxic)
    • 0% Resistance(Psionic)
    • 15% SpeedRunning

     

     

     

     

     

    The major idea behind the build is that, between Hasten and Chrono Shift together, I can more or less have both of them up permanently barring some seconds long gaps, and with both of those in play, I can have Conserve Power up at least half the time, effectively getting rid of almost all of my endurance issues. (Whether that's overkill or not, I have no idea.) I've got Rune of Protection up half the time for damage mitigation, Farsight up permanently for the defense buff (even stacking if it works that way, although I can't remember off the top of my head and don't think it does).

     

    My major concerns are whether I have enough defense, as I'm more or less operating on just Superior Invis and Farsight, and whether I have enough damage with only Phantasm and Phantom Army being real damage dealers. Again, since this is the first time I've done something like this and I'm not familiar with the math, I have no idea if I've gone completely overkill with the Hasten/Chrono Shift/Conserve Power synergy and compromised my effectiveness elsewhere as a result.

     

    Thanks in advance for the help!

     

     

     

  3. I guess I'll put this here: Is there any good reading I can do on how to optimize end-game builds? Things like what caps I should be aiming for, an explanation of how some of the damage/to-hit/enhancement algorithms work under the hood, etc. I'd like to try my hand at soloing some high-end content, but I was like 12 when I last played CoH, so the intricacies of the system are totally lost to me.

     

    Right now I'm running an Ill/Time troller, and I really don't know if that's a good, synergistic combo or not.

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