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littlenog

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Posts posted by littlenog

  1. For my part when I took Regen the idea was a 0 downtime build where I could spam skills.

     

    I went with ice because of the recharge slows, holds and AoE knockdowns.  The damage is not spectacular but the -recharge is nice to me, and like I said 0 downtime is nice.

  2. I was thinking of a Fire Blaster build and this is the one I came up with.

     

    I like Boost Range

    I like Dual Aim / Build-Up with a bonus Chance for Build-Up

     

    Mag 3 Stun which I can toss another purple set in.

     

    Thoughts?

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Jade Ignition: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Fire Blast -- Dcm-Build%(A)
    Level 1: Power Thrust -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(3), KntCrs-Rchg/KB(3)
    Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(7), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(9)
    Level 4: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(11)
    Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17)
    Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(25), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(27)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A)
    Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
    Level 18: Assault -- EndRdx-I(A), EndRdx-I(33)
    Level 20: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(34)
    Level 22: Burnout -- RechRdx-I(A), RechRdx-I(36)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37)
    Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39)
    Level 30: Stun -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(42)
    Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45)
    Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(45)
    Level 38: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 41: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46)
    Level 44: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(50)
    Level 47: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
    Level 49: Kick -- Acc-I(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
    Level 50: Pyronic Radial Final Judgement 
    Level 50: Paralytic Core Flawless Interface 
    Level 50: Musculature Core Paragon 
    ------------

     

  3. This is a very barebones Sonic Defender Build I made for a friend.

     

    Sonic Defenders are pretty strong and with there Res Debuff they work well with ANY damage type.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Sonic Defender: Level 50 Magic Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Sonic Siphon

    • (A) Accuracy
    • (3) Accuracy
    • (43) Recharge Reduction
    • (46) Recharge Reduction

    Level 1: Shriek

    • (A) Accuracy
    • (3) Accuracy
    • (7) Damage Increase
    • (37) Damage Increase
    • (43) Recharge Reduction
    • (43) Endurance Reduction

    Level 2: Sonic Barrier

    • (A) Resist Damage
    • (5) Resist Damage
    • (37) Resist Damage

    Level 4: Sonic Haven

    • (A) Resist Damage
    • (5) Resist Damage
    • (37) Resist Damage

    Level 6: Hasten

    • (A) Recharge Reduction
    • (7) Recharge Reduction

    Level 8: Disruption Field

    • (A) Endurance Reduction
    • (9) Endurance Reduction
    • (9) Endurance Reduction

    Level 10: Scream

    • (A) Accuracy
    • (11) Accuracy
    • (11) Damage Increase
    • (19) Damage Increase
    • (29) Recharge Reduction
    • (31) Endurance Reduction

    Level 12: Sonic Dispersion

    • (A) Endurance Reduction
    • (13) Endurance Reduction
    • (13) Resist Damage
    • (15) Resist Damage

    Level 14: Super Jump

    • (A) Jumping
    • (40) Jumping

    Level 16: Shout

    • (A) Accuracy
    • (17) Accuracy
    • (17) Damage Increase
    • (19) Damage Increase
    • (23) Recharge Reduction
    • (25) Endurance Reduction

    Level 18: Combat Jumping

    • (A) Defense Buff
    • (42) Defense Buff

    Level 20: Amplify

    • (A) Recharge Reduction
    • (21) Recharge Reduction
    • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 22: Assault

    • (A) Endurance Reduction
    • (23) Endurance Reduction

    Level 24: Tactics

    • (A) Endurance Reduction
    • (25) Endurance Reduction
    • (27) To Hit Buff
    • (27) To Hit Buff

    Level 26: Clarity

    • (A) Range

    Level 28: Siren's Song

    • (A) Accuracy
    • (29) Accuracy
    • (31) Sleep Duration
    • (34) Sleep Duration
    • (46) Recharge Reduction
    • (46) Recharge Reduction

    Level 30: Stealth

    • (A) Endurance Reduction
    • (31) Endurance Reduction
    • (48) Defense Buff
    • (48) Defense Buff

    Level 32: Liquefy

    • (A) Accuracy
    • (33) Accuracy
    • (33) Recharge Reduction
    • (33) Recharge Reduction
    • (34) Defense Debuff
    • (34) Defense Debuff

    Level 35: Screech

    • (A) Accuracy
    • (36) Accuracy
    • (36) Disorient Duration
    • (36) Disorient Duration

    Level 38: Dreadful Wail

    • (A) Accuracy
    • (39) Accuracy
    • (39) Damage Increase
    • (39) Damage Increase
    • (40) Recharge Reduction
    • (40) Recharge Reduction

    Level 41: Conserve Power

    • (A) Recharge Reduction
    • (42) Recharge Reduction
    • (42) Recharge Reduction

    Level 44: Temp Invulnerability

    • (A) Endurance Reduction
    • (45) Endurance Reduction
    • (45) Resist Damage
    • (45) Resist Damage

    Level 47: Vengeance

    • (A) Defense Buff
    • (48) Defense Buff

    Level 49: Victory Rush

    • (A) Endurance Modification

    Level 1: Brawl

    • (A) Accuracy

    Level 1: Prestige Power Dash

    • (A) Run Speed

    Level 1: Prestige Power Slide

    • (A) Run Speed

    Level 1: Prestige Power Quick

    • (A) Run Speed

    Level 1: Prestige Power Rush

    • (A) Run Speed

    Level 1: Prestige Power Surge

    • (A) Run Speed

    Level 1: Sprint

    • (A) Endurance Reduction

    Level 1: Vigilance 


    Level 2: Rest

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