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Posts posted by goombalord
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Maybe if I used it out of nowhere but I give warning when I join groups and info on the power. And I think an unresistable immobilize is great in a lot of situations.
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I love my grav troller, but I hate playing him because of all the grief I get from other players. Between players that don't know about the changes and think they can't attack at all, or ranged players who don't want to take a step forward (even if they're in melee range 80% of the time anyhow) all I hear about is how bad the power is and that I'm an awful person for using it. I try educating those that are confused about the power, but that rarely seems to change opinions. How can we remove the stigma associated with this power?
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Good suggestion. Since I use the free camera rotate way more than I do the right click menu, is it possible to remap the right click menus to another button?
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For the last couple of months I have been having issues with my right mouse button in game. When I try to move camera I often have it pop up the right click menu on teammates and enemies. This has lead to me accidentally kicking teammates, adding them to ignore, etc. I originally thought it was my mouse failing, but after testing in other games, I am unable to reproduce the issue. I asked in games today if others had experienced this and at least one other has seen it. It seems that the game does not want to maintain the hold on right click. Any suggestions on improving this? I really want to stop being the accidental jerk who kicked a teammate for no reason.
Thanks.
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Why skip Burn?
I skipped burn because I want to be at range as much as possible.
Why skip Suppressive Fire? That does good damage on a Sentinel.
I personally don't see the reason to take Dual Wield other than it looks awesome. Which if it's for that reason and you can fit it in, I'd say do so.
Executioner's Shot is a level 18 grab imo.
I took Dual Wield because its the defensive opportunity attack and I think I read that Executioner's outperforms Suppressive when ammunition is used, so chose it over Suppressive as the other single target attack.
Wanted weave early, though looking at it, does make sense to take it at 18 and push the fighting pool down.
I'd give up Warmth myself.
You did slot up Healing Flames at all. That's your self heal.
I agree that healing flames is underslotted. Though I figured between it, cauterizing and warmth healing would be pretty well covered.
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I've seen a couple posts talking about DP/Fire, but no builds. Took a shot at a build, but hoping some of the experts here can help me clean it up a bit.
Thanks.
Hero Plan by Mids' Hero Designer 2.22
Click this DataLink to open the build!
Open Fire: Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Pistols
- (A) Superior Sentinel's Ward - Accuracy/Damage
- (3) Superior Sentinel's Ward - Damage/RechargeTime
- (5) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance
- (48) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (50) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
Level 1: Fire Shield
- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance/Endurance/Recharge
- (9) Aegis - Psionic/Status Resistance
- (29) Aegis - Resistance
Level 2: Dual Wield
- (A) Superior Opportunity Strikes - Accuracy/Damage
- (3) Superior Opportunity Strikes - Damage/RechargeTime
- (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
- (19) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (48) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
Level 4: Molten Embrace
- (A) Endurance Reduction IO
Level 6: Empty Clips
- (A) Ragnarok - Chance for Knockdown
- (7) Ragnarok - Accuracy/Damage/Recharge
- (9) Ragnarok - Accuracy/Recharge
- (21) Ragnarok - Damage/Recharge
- (46) Ragnarok - Damage/Endurance
Level 8: Swap Ammo
Level 10: Healing Flames
- (A) Preventive Medicine - Heal/RechargeTime/Endurance
- (11) Aegis - Resistance/Endurance
Level 12: Bullet Rain
- (A) Superior Frozen Blast - Accuracy/Damage
- (13) Superior Frozen Blast - Damage/Endurance
- (13) Superior Frozen Blast - Accuracy/Damage/Endurance
- (21) Superior Frozen Blast - Accuracy/Damage/Recharge
- (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (46) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 14: Hover
- (A) Luck of the Gambler - Recharge Speed
- (34) Soaring - Endurance/FlySpeed
- (40) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 16: Plasma Shield
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (17) Aegis - Endurance/Recharge
- (31) Aegis - Resistance
Level 18: Boxing
- (A) Accuracy IO
Level 20: Consume
- (A) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (50) Efficacy Adaptor - Accuracy/Recharge
Level 22: Tough
- (A) Impervium Armor - Psionic Resistance
- (23) Aegis - Resistance/Endurance/Recharge
- (23) Aegis - Resistance/Endurance
Level 24: Weave
- (A) Reactive Defenses - Defense
- (25) Reactive Defenses - Defense/Endurance
- (25) Reactive Defenses - Endurance/RechargeTime
- (37) Reactive Defenses - Defense/RechargeTime
- (37) Reactive Defenses - Defense/Endurance/RechargeTime
- (37) Reactive Defenses - Scaling Resist Damage
Level 26: Executioner's Shot
- (A) Superior Winter's Bite - Accuracy/Damage
- (27) Superior Winter's Bite - Damage/RechargeTime
- (27) Superior Winter's Bite - Accuracy/Damage/Endurance
- (29) Superior Winter's Bite - Accuracy/Damage/Recharge
- (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (43) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 28: Teleport
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 30: Temperature Protection
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Resist Damage IO
- (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 32: Hail of Bullets
- (A) Superior Avalanche - Accuracy/Damage
- (33) Superior Avalanche - Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Endurance
- (33) Superior Avalanche - Accuracy/Damage/Recharge
- (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (34) Superior Avalanche - Recharge/Chance for Knockdown
Level 35: Cauterizing Blaze
- (A) Numina's Convalesence - Heal
- (36) Numina's Convalesence - Heal/Endurance/Recharge
- (36) Numina's Convalesence - +Regeneration/+Recovery
- (36) Numina's Convalesence - Heal/Recharge
- (45) Numina's Convalesence - Endurance/Recharge
- (50) Numina's Convalesence - Heal/Endurance
Level 38: Fire Cages
- (A) Trap of the Hunter - Accuracy/Recharge
- (39) Trap of the Hunter - Endurance/Immobilize
- (39) Trap of the Hunter - Accuracy/Endurance
- (39) Trap of the Hunter - Immobilize/Accuracy
- (40) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (40) Trap of the Hunter - Chance of Damage(Lethal)
Level 41: Char
- (A) Superior Entomb - Recharge/Chance for +Absorb
- (42) Superior Entomb - Accuracy/Hold
- (42) Superior Entomb - Accuracy/Hold/Endurance/Recharge
- (42) Superior Entomb - Endurance/Recharge
- (48) Superior Entomb - Accuracy/Hold/Endurance
Level 44: Warmth
- (A) Preventive Medicine - Chance for +Absorb
- (45) Preventive Medicine - Heal/RechargeTime/Endurance
Level 47: Recall Friend
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Rise of the Phoenix
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Unbounded Leap - +Stealth
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
Level 2: Health
- (A) Miracle - +Recovery
Level 2: Hurdle
- (A) Jumping IO
Level 2: Stamina
- (A) Performance Shifter - Chance for +End
- (15) Performance Shifter - EndMod
- (15) Endurance Modification IO
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 8: Chemical Ammunition
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- (A) Superior Sentinel's Ward - Accuracy/Damage
Dimension Shift Stigma
in Controller
Posted
This is essentially how I try to use it. I'm not using it every spawn, or even every team, and look for the best ways to use it like with wormhole or an ambush. But sounds like there is no removing the stigma that it is a bad power, at least in pugs, and I should just shelve it to avoid the grief.