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Taboomantis

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Posts posted by Taboomantis

  1. I was playing around and I noticed when you have a Jacket on, it limits your chest details.  Dress shirt, bolo tie and a few other.  It would be better if the chest details could be expanded with a 2nd sunset that includes the options from Tight.  Specifically I am trying to use Tactical Bandolier with jackets.  I can do one or the other. 

    image-1.png

    image.png

    • Like 1
  2. This guy is God Mode:  Grimm Sweeper

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Grimm Sweeper: Level 50 Science Scrapper
    Primary Power Set: Staff Fighting
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Precise Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(37)
    Level 1: Ninja Reflexes -- Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(19)
    Level 2: Guarded Spin -- Obl-%Dam(A), Obl-Dmg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Arm-Dmg(50), Arm-Acc/Dmg/Rchg(50)
    Level 4: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(11), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(23)
    Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(48)
    Level 8: Staff Mastery 
    Level 10: Kuji-In Rin -- RechRdx-I(A)
    Level 12: Eye of the Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13), Arm-Dmg/Rchg(45), Arm-Acc/Rchg(46)
    Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(43)
    Level 16: Seishinteki Kyoyo -- EndMod-I(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Kuji-In Sha -- ImpSki-Status(A), ImpSki-ResDam/EndRdx(21), ImpSki-ResDam/Rchg(21), ImpSki-EndRdx/Rchg(31), ImpSki-ResDam/EndRdx/Rchg(36)
    Level 22: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(40), Ags-ResDam/EndRdx/Rchg(46), Ags-Psi/Status(48)
    Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(40)
    Level 26: Innocuous Strikes -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(43)
    Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-ResDam(29), GldArm-3defTpProc(29)
    Level 30: Serpent's Reach -- Apc-Dam%(A), Apc-Dmg(34), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46)
    Level 32: Sky Splitter -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
    Level 35: Recall Friend -- EndRdx-I(A)
    Level 38: Mercurial Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42)
    Level 41: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(43)
    Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Physical Perfection -- EndMod-I(A)
    Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9), Prv-Absorb%(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48), EndMod-I(50)
    Level 8: Form of the Body 
    Level 8: Form of the Mind 
    Level 8: Form of the Soul 
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 1: Quick Form 
    Level 50: Musculature Core Paragon 
    ------------

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    • Thanks 1
  3. I am working up a corrupter Elec/Elec also.  I am planning on using the new endmod sets for elec blast because it mixes accuracy/damage/endmod.  using this set will increase how much end is taken from target and then given back to you.   This is the hope.

     

    I will stick with performance shifters for the electric affinity.

  4. Rezz'ing this thread.  I have named my Rain of Bullets to Death Blossom.  I do not feel underpowered.  I am one of the most damaging blasters and ATs in my SG.  I am DP/Time which means I am perma hastened.  My Death Blossom is ready every 20 - 25 secs.  I have been known to trigger it for just one mob, just to watch it, since I know it will be ready for the next group.

  5. Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chronobrand: Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Temporal Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37)
    Level 1: Time Wall -- TraoftheH-Acc/Rchg(A)
    Level 2: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Rchg/Dmg%(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)
    Level 4: Dual Wield -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Dam/KB(13)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43)
    Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit(40)
    Level 12: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27)
    Level 14: Boxing -- Empty(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Executioner's Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(36)
    Level 20: Temporal Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(48)
    Level 22: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Rchg+(50)
    Level 24: Tactics -- ToHit-I(A), ToHit-I(25)
    Level 26: Piercing Rounds -- Rgn-Dmg(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(36), Rgn-Knock%(36)
    Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(29), StdPrt-ResKB(42)
    Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
    Level 35: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(43)
    Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-Rchg/ResDam(39)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Bonfire -- PstBls-Dam%(A), ExpStr-Dam%(45), FrcFdb-Rechg%(45), FrcFdb-Dmg/KB(46), SudAcc-KBtoKD(46), SudAcc-KB/Acc/Dam(46)
    Level 47: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48)
    Level 49: Rise of the Phoenix -- RgnTss-Regen+(A), RgnTss-Heal/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(50)
    Level 50: Agility Core Paragon 
    Level 50: Pyronic Radial Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

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    • Like 1
  6. Updated:  this one has the fighting pool.  I am razor thin at softcap'd defense but I have more resistance to S/L.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), LucoftheG-Rchg+(5), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7)
    Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(40)
    Level 2: True Grit -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), StdPrt-ResDam/EndRdx(17), StdPrt-ResDam/Def+(17), StdPrt-ResKB(19)
    Level 4: Shred -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(23), ScrDrv-Acc/Rchg(23), ScrDrv-Acc/Dmg/EndRdx(25)
    Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), DefBuff-I(13)
    Level 8: Active Defense -- RechRdx-I(A)
    Level 10: Against All Odds -- EndRdx-I(A)
    Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(27)
    Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), Ksm-ToHit+(33), LucoftheG-Def(36)
    Level 16: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40)
    Level 18: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(43), TchofDth-Acc/Dmg/EndRdx(46), TchofDth-Dmg/EndRdx/Rchg(48)
    Level 20: Blood Thirst -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Shield Charge -- MckBrt-Rchg(A), MckBrt-Taunt/Rchg(27), MckBrt-Acc/Rchg(31), Obl-%Dam(31), Obl-Dmg(37), Obl-Acc/Rchg(50)
    Level 28: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46)
    Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam/Rchg(46), Ags-ResDam(48), Ags-ResDam/EndRdx(48)
    Level 32: One with the Shield -- GldArm-3defTpProc(A), Prv-Absorb%(42)
    Level 35: Conserve Power -- RechRdx-I(A)
    Level 38: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
    Level 41: Physical Perfection -- RgnTss-Regen+(A)
    Level 44: Taunt -- Acc-I(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 49: Grant Cover -- DefBuff-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(43)
    Level 1: Blood Frenzy 
    ------------

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  7. If I need to just add the fighting pool, I am ok with that but what do you guys think?

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3), LucoftheG-Rchg+(5), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7)
    Level 1: Savage Strike -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11), SprBlsCol-Acc/Dmg(40)
    Level 2: True Grit -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-Heal/Rchg(15), StdPrt-ResDam/EndRdx(17), StdPrt-ResDam/Def+(17), StdPrt-ResKB(19)
    Level 4: Shred -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(23), ScrDrv-Acc/Rchg(23), ScrDrv-Acc/Dmg/EndRdx(25)
    Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13), LucoftheG-Def/Rchg(13)
    Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(19)
    Level 10: Against All Odds -- EndRdx-I(A), Taunt-I(21)
    Level 12: Phalanx Fighting -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27)
    Level 14: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(33), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
    Level 16: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(29), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(40)
    Level 18: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(31), WntGif-ResSlow(43)
    Level 20: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Rchg/EndRdx(45)
    Level 22: Teleport Foe -- Acc-I(A)
    Level 24: Recall Friend -- EndRdx-I(A)
    Level 26: Shield Charge -- Erd-%Dam(A), Erd-Dmg(31), Erd-Acc/Dmg/Rchg(31)
    Level 28: Rending Flurry -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg(46)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: One with the Shield -- GldArm-3defTpProc(A), GldArm-End/Res(42), Prv-Absorb%(46), GldArm-Res/Rech/End(48), GldArm-RechRes(48), GldArm-ResDam(50)
    Level 35: Conserve Power -- RechRdx-I(A)
    Level 38: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
    Level 41: Physical Perfection -- RgnTss-Regen+(A)
    Level 44: Taunt -- Acc-I(A)
    Level 47: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(48), TchofDth-Dmg/Rchg(50), TchofDth-Dam%(50)
    Level 49: Grant Cover -- DefBuff-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A), Empty(46)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(36)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42), PrfShf-EndMod/Acc(43)
    Level 1: Blood Frenzy 
    ------------

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  8. Load this up on Pine's.  This is what I am working on currently.  I have dinged 50 but not complete yet.  I have a build that will bring in Archetype IOs and then a final with Purple IOs (which will never happen)  Super fun build.

     

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Chronobrand: Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Temporal Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Pistols -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(15), Dvs-Dmg/Rchg(15), Dvs-Acc/Dmg/Rchg(37), Dvs-Acc/Dmg/EndRdx/Rchg(37), Dvs-Hold%(37)
    Level 1: Time Wall -- TraoftheH-Acc/Rchg(A)
    Level 2: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(3), PstBls-Dmg/Rng(5), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(7)
    Level 4: Dual Wield -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(11), OvrFrc-Dam/KB(13)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dam%(13), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(43)
    Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(11), AdjTrg-ToHit(40)
    Level 12: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-ResKB(27)
    Level 14: Boxing -- Empty(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(36)
    Level 20: Temporal Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(45), NmnCnv-Heal/Rchg(48)
    Level 22: Maneuvers -- Ksm-ToHit+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Rchg+(50)
    Level 24: Tactics -- ToHit-I(A), ToHit-I(25)
    Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36)
    Level 28: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(29), StdPrt-ResKB(42)
    Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
    Level 35: Time Shift -- ImpSwf-Rng/Slow(A), ImpSwf-Acc/Slow(43)
    Level 38: Time Lord -- UnbGrd-ResDam(A), UnbGrd-Max HP%(39), UnbGrd-Rchg/ResDam(39)
    Level 41: Assault -- EndRdx-I(A)
    Level 44: Bonfire -- PstBls-Dam%(A), ExpStr-Dam%(45), FrcFdb-Rechg%(45), FrcFdb-Dmg/KB(46), SudAcc-KBtoKD(46), SudAcc-KB/Acc/Dam(46)
    Level 47: Fire Shield -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48)
    Level 49: Rise of the Phoenix -- RgnTss-Regen+(A), RgnTss-Heal/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(50)
    Level 50: Agility Core Paragon 
    Level 50: Pyronic Radial Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Barrier Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    • Like 1
  9. I started to play around with a plant /storm the other day.  I am noticing when I cast my immobs, I hit but I don't kick down the groups.  I had and have no trouble on my dark.  Is the plant not really the same mag as other controllers?

     

    It is the same, you can see it in the power description.  You might have been fighting something with immob resistance on one but not the other.  Vaazh zombies for instance are resistant to immob.

     

    Got it in one.  I saw the description was the same but yes vahz zombies was where I noticed it.

  10. Level 8: Fearsome Stare

    (A) Glimpse of the Abyss - Accuracy/Fear/Recharge

    (9) Glimpse of the Abyss - Accuracy/Recharge

    (11) Glimpse of the Abyss - Accuracy/Endurance

    (21) Glimpse of the Abyss - Fear/Range

    (21) Glimpse of the Abyss - Chance of Damage(Psionic)

     

    This is what I have slotted.  My recharge on this is so much faster then the effect I can perma fear, if I want to.  I have so much control this isnt on every fight, but maybe I should.

     

    I have them at level 25 so I can have it for posi.

  11. This is a TF based toon.  Shines with a group, OK Solo.  currently level 33.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Level 50 Magic Controller

    Primary Power Set: Darkness Control

    Secondary Power Set: Nature Affinity

    Power Pool: Sorcery

    Power Pool: Leaping

    Ancillary Pool: Ice Mastery

     

    Hero Profile:

    Level 1: Dark Grasp

    • (A) Ghost Widow's Embrace - Hold/Range
    • (5) Ghost Widow's Embrace - Accuracy/Recharge
    • (5) Ghost Widow's Embrace - Accuracy/Endurance
    • (19) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (23) Ghost Widow's Embrace - Accuracy/Hold/Recharge

    Level 1: Corrosive Enzymes

    • (A) Accuracy IO

    Level 2: Living Shadows

    • (A) Trap of the Hunter - Accuracy/Endurance
    • (3) Trap of the Hunter - Chance of Damage(Lethal)
    • (3) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (9) Trap of the Hunter - Endurance/Immobilize
    • (11) Trap of the Hunter - Immobilize/Accuracy

    Level 4: Regrowth

    • (A) Healing IO

    Level 6: Possess

    • (A) Malaise's Illusions - Accuracy/Recharge
    • (7) Malaise's Illusions - Endurance/Confused
    • (7) Malaise's Illusions - Accuracy/Confused/Recharge
    • (27) Malaise's Illusions - Chance of Damage(Psionic)
    • (27) Malaise's Illusions - Accuracy/Endurance

    Level 8: Fearsome Stare

    • (A) Glimpse of the Abyss - Accuracy/Fear/Recharge
    • (9) Glimpse of the Abyss - Accuracy/Recharge
    • (11) Glimpse of the Abyss - Accuracy/Endurance
    • (21) Glimpse of the Abyss - Fear/Range
    • (21) Glimpse of the Abyss - Chance of Damage(Psionic)

    Level 10: Wild Growth

    • (A) Aegis - Psionic/Status Resistance
    • (13) Aegis - Resistance
    • (19) Aegis - Resistance/Recharge
    • (37) Aegis - Endurance/Recharge
    • (42) Aegis - Resistance/Endurance/Recharge

    Level 12: Arcane Bolt

    • (A) Overwhelming Force - Accuracy/Damage
    • (15) Overwhelming Force - Accuracy/Damage/Endurance
    • (15) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (17) Overwhelming Force - Endurance/Recharge
    • (17) Overwhelming Force - Damage/Endurance/Recharge
    • (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 14: Combat Jumping

    • (A) Karma - Knockback Protection

    Level 16: Lifegiving Spores

    • (A) Regenerative Tissue - +Regeneration
    • (34) Regenerative Tissue - Heal/Endurance
    • (37) Regenerative Tissue - Heal/Recharge
    • (42) Regenerative Tissue - Heal/Endurance/Recharge
    • (45) Regenerative Tissue - Endurance/Recharge

    Level 18: Haunt

    • (A) Call to Arms - Accuracy/Recharge
    • (23) Call to Arms - Accuracy/Damage
    • (29) Call to Arms - Damage/Endurance
    • (31) Call to Arms - Accuracy/Damage/Recharge
    • (31) Call to Arms - Endurance/Damage/Recharge
    • (46) Call to Arms - Defense Bonus Aura for Pets

    Level 20: Heart of Darkness

    • (A) Stupefy - Chance of Knockback
    • (25) Stupefy - Accuracy/Recharge
    • (25) Stupefy - Accuracy/Stun/Recharge
    • (45) Stupefy - Accuracy/Endurance
    • (50) Stupefy - Endurance/Stun

    Level 22: Mystic Flight

    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 24: Wild Bastion

    • (A) Panacea - Hea/Recharge
    • (31) Panacea - Heal
    • (46) Panacea - Heal/Endurance/Recharge

    Level 26: Rune of Protection

    • (A) Recharge Reduction IO

    Level 28: Rebirth

    • (A) Recharge Reduction IO

    Level 30: Shadow Field

    • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (40) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (40) Will of the Controller - Endurance/Recharge
    • (40) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (42) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (46) Will of the Controller - Recharge/Chance for Psionic Damage

    Level 32: Umbra Beast

    • (A) Edict of the Master - Accuracy/Damage
    • (33) Edict of the Master - Damage/Endurance
    • (33) Edict of the Master - Accuracy/Endurance
    • (33) Edict of the Master - Accuracy/Damage/Endurance
    • (34) Edict of the Master - Damage
    • (34) Edict of the Master - Defense Bonus

    Level 35: Entangling Aura

    • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (36) Unbreakable Constraint - Hold
    • (36) Unbreakable Constraint - Chance for Smashing Damage
    • (36) Unbreakable Constraint - Endurance/Hold

    Level 38: Overgrowth

    • (A) Recharge Reduction IO
    • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Adjusted Targeting - Recharge
    • (43) Adjusted Targeting - To Hit Buff

    Level 41: Enflame

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 44: Hibernate

    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO

    Level 47: Frozen Armor

    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed

    Level 49: Ice Storm

    • (A) Ragnarok - Damage
    • (50) Ragnarok - Chance for Knockdown
    • (50) Ragnarok - Accuracy/Damage/Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Healing IO
    • (43) Healing IO

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Endurance Modification IO
    • (13) Performance Shifter - EndMod
    • (37) Performance Shifter - Chance for +End

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