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Chance_Fletcher

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  1. Thanks for the suggestion WanderingAries. Your suggestion didn't fix the problem completely, but it did allow me to use the higher end card while it was the one plugged into the monitor. So, the game is now playable with both GPU's installed. So, thanks for that,
  2. Hi Rudra, thanks for the suggestion. Windows 11 does see both cards and in Settings>System>Display>Graphics there is the ability to set the "High Performance" and the "Power Saving" GPUs. Windows 11 sees the 6600 as the power saving GPU and the 6800xt as the High Performance GPU. I should have mentioned this before, but I have set both the CoH launcher and the cityofheroes.exe files in the win64 version of the game to use the 6800xt as the primary. All the other games I play respect this setting, the only one that doesn't is CoH. I suspect it's because CoH is an OpenGL game and that these settings only apply to DirectX games, but I could be wrong. What's strange about the entire thing is that it worked fine a few weeks ago. I don't know if the game is just arbitrarily selecting a GPU and it's just stuck on using the 6600, or if there is an actual reason it is selecting the 6600. I thought it was choosing to use the 6600 because it had the "Primary" label attached to it, as it was the GPU connected to the monitor, but switching the monitor to be connected to the 6800xt(and thus giving it the primary label) didn't make CoH use the 6800xt. It just seems to always want to run on the 6600 now.
  3. Just an update on this as I've tried a few other things. So, changing my setup by connecting the higher end 6800xt to the monitor and the game is still choosing the 6600. So, now I think this is less a problem with my setup and now more of an actual bug. Only when completely removing the 6600 does the game run on the 6800xt. Next steps is a fresh install of the game, since that's all I can think of doing. Also tried putting the 6600 back in after running the game on the 6800xt to see if that somehow reset it. But no, it chooses the 6600 again.
  4. Unfortunately, it no longer does. Old catalyst and possibly old adrenalin did have this feature, but current adrenalin doesn't. The strange thing is that it worked fine about a month ago. Since then, there has been a critical bios update for my motherboard, two AMD driver updates and a CoH update or two. So, I don't know which one broke the functionality. If I had to guess, it was the CoH update(s) , since my setup works fine in every other app I change it for.
  5. Hi Folks, I run two discrete GPU's. One is a higher end and I run games on it while the other is the one that is attached to the monitor. This allows the lower end GPU to run light duty stuff and the higher end GPU to do the heavy duty stuff, like gaming. It used to be that I could select the high end GPU in windows graphics settings and the game would run on the higher end GPU. About a month ago this stopped working. I can see in the client.log file that the game sees both GPUs and all the HDMI and DP ports. Would it be possible to allow a graphics setting to choose the GPU the game is using for rendering? Thanks
  6. Hi all, I have a veteran level 50, she's been around since 2019, I don't play her much anymore. I recently transferred her from one shard to another, so maybe that has something to do with it? But, I happened to log on and just run a few missions for old times sake. But, some of her powers don't work anymore. She's a Rad/Rad blaster and most notably, her Atomic Blast doesn't work. I've tested it on several groups, and she goes through the animation, but nothing happens. She is my main bank toon, so she does the majority of my auction house stuff, and I thought I'd just hit Inner Inspiration before I log off, just to fill in some of her empty inspiration slots, and the animation happened, but she didn't get any inspirations. I'm currently logged in and just tested her Atomic Blast again to make sure, it doesn't do anything. EDIT: Ok, it has been a very long time since I've fought using this character. I need to be standing in the group for it to work, it's slowly coming back to me. And, I suppose the Inner Inspiration did work, I just didn't notice? I think I might need a nap. Crisis averted...
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  7. Hi folks, I'll begin with my unique setup. Running Windows 11. I have two discrete GPU's for reasons. I have an AMD Radeon 6800xt and a 6600. I have an ultra-wide Samsung Odyssey G9 monitor that has a 240hz refresh rate. I use the 6800xt as the "Default high performace GPU", but connect the 6600 to the monitor. The goal is to use any resolution upscaling, frame generation or other adjacent-to-the-main-proccessing on the 6600, while freeing up the 6800xt. This has given me a significant FPS boost and has reduced input lag. This works 100% of the time, even for CoX, until very recently. It continues to work for all other applications or games I want to use it for. My issue is that CoX no longer respects the chosen high performance GPU and will only run on the 6600. I don't believe there have been any game updates since July 8th, maybe there was a small hotfix I don't remember. Things that I have tried: Add both the launcher and cityofheroes executables to the graphics settings and setting them to use the 6800xt Deleted and reinstalled CoX completely Checked the registry entries to ensure that the settings are being saved correctly Updated the BIOS to the latest version. Checked the BIOS to ensure I didn't mess with a setting; iGPU is disabled for instance and still is. Have reinstalled GPU drivers several times, using DDU to do a full wipe in safe mode. In fact, there was an update today and it didn't change anything. I've kind of run out of ideas. The only thing I can think to do is to try a previous version of the GPU driver. My only problem doing that is that driver updates are almost necessary at this point as everything GPU is pretty much bleeding edge and needs constant updates to handle new games. I currently have the game running on my Linux partition and it's working great on the 6800xt. But, Linux doesn't currently have the ability to split the GPU workload. It also doesn't support my monitor's 240hz refresh rate and so I can only get 120 fps out of it. I know, it seems like a ridiculous thing to complain about, but I'm a PC enthusiast and tinkering nerd and when this kind of thing happens it tweaks my brain in a bad way lol If any other information is required, please let me know. Thanks for any help. EDIT: I can see in the client.log file that it sees both GPU's and all their ports, but I don't see any way for me to force it to use the 6800xt.
  8. Thank you for the reply. I should have followed up on this myself, I found this earlier and should have mentioned that I had.
  9. Hello, So, I've got a beefy PC and wanted to cap the FPS at my monitor's refresh rate of 240hz(really at about 237fps, those who know, know). Because CoH is OpenGL, normal ways of FPS capping don't do anything. So, choosing an FPS cap in your driver's software just doesn't work, for instance. The alternative to this is Vsync, which should target your monitor's refresh rate. The problem I'm having is that Vsync always seems to target 60fps. I thought maybe choosing a refresh rate might also cap it, but it doesn't seem to do anything, I can choose any of the options and my framerate will still go beyond 240. Right now, in atlas park near Ms. Liberty, I get anywhere from 210ish to 290ish FPS depending on circumstances. Since I just got this upgrade to my PC I haven't had the opportunity to play an instanced mission, since I'm still setting everything up. But, I know from experience with my last PC that instanced mission FPS jumps dramatically, which could cause all sorts of problems with syncing FPS and hz. I don't know if it's a bug or not, or if I'm not using these features correctly. Any help is greatly appreciated. Thanks.
  10. Hi all, Was doing exploration badges in Port Oakes and setting thumbtacks to those locations. but every time the waypoint in-screen was located at the Abandoned Lab. It also happened once when I didn't use the thumbtack, but instead used a predefined location. However, when I tested it again, predefined locations were always correct. On the map it was correct and the compass was also correct, but the in-screen miles/yards indicator was always the Abandoned Lab. I thought this would be way easier to explain, but I actually don't seem to have the game related vocabulary for it. Hopefully, my explanation makes sense. I then tested the thumbtack waypoint in Cap Au Diable, since it was my next destination and it worked fine.
  11. Yep, I'm a dummy. It's attuned, but the description says it requires level 32, I'm level 29. I should probably learn to read.
  12. Well, I'm just talking to myself at this point. But, I did fix the problem, although it required me to uninstall the game and download/install it again. All is good now, though.
  13. So, I thought that this was fixed, but I just logged in again and we're back to the stuttering and audio static. If anyone has any ideas, I'd appreciate any help. Thanks.
  14. Wow, I kinda wish I hadn't found the solution so quickly, feel a little like a doofus, So, I run my GPU in 10 bit mode, which gives nice vibrant and deeper colors, rather than the regular 8 bit. Over Displayport this requires me to run at 120Hz rather than what the machine is capable of, which is 144Hz, otherwise I don't get the benifits of 10 bit mode. I can see the effects clearly if I switch back and forth from 120Hz to 144Hz. It simply comes down to the amount of data the Displayport can handle. On a whim, I switched my in game refresh rate to 144Hz and now all the stuttering and static sound is gone. I have no idea why this is an issue all of a sudden, cause I've been running it on 120Hz this entire time, but it could be any number of things unrelated to game itself ie. driver updates etc Anyway, I hope this can help folks who might have this issue in the future.
  15. Hello, Since the last update I've been having some issues with full screen mode, ie Desktop resolution. When I switch to full screen mode, which is my preferred mode to play in, I get really bad stuttering, and if I have a toggle power up that has audio, really bad static as the stutters occur. It is especially noticeable on my Seismic Blast/Earth Manipulation blaster when running Mud Bath and Beryl Crystals. The problem is also more noticeable in public or large areas, and less noticeable in instanced missions. The reason I want to play in full screen is that in windowed mode the game is completely washed out and almost greyscale. I think because it's using the color scale from the desktop? My specs are as follows. OS Name - Windows 11 Pro (up to date) Processor - Amd Ryzen 5 5600X Motherboard - TUF Gaming X570-PRO (WIFI) - /w Realtek High Definition Audio GPU - AMD Radeon RX 5700XT RAM - 32GB Running at DCOP 3200Mhz (advertised speeds) What I've done so far; - Removed all MODs from the game (music, some graphical, vidiotmods etc.) - Updated BIOS to latest - Updated Chipset Drivers to latest - Wiped GPU drivers using DDU - Reinstalled latest GPU Drivers - Changed settings in Radeon Adrenalin to vanilla Unfortunately, the problem persists. Any help anyone can offer would be greatly appreciated. Thank you.
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