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egoprovince

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Everything posted by egoprovince

  1. Do you take special requests? I'm looking for a gravity/FF build that remains end game viable without leaning into Fighting and picking up Medicine for the team support.
  2. Thanks. I backed out of this build. Earth Assault is great but not the speed I was going for. I've settled into an earth/electric/fire Dom which has me satisfied.
  3. For concept reasons alone I'm trying to make an elemental dominator work. This is my run at Earth/Electric/Fire. Trying out Force Feedback in Earthquake as other characters I have seem to have 'quake up very often. Thoughts appreciated.
  4. Thanks for your details and suggestions. While it seemed intriguing to me at the time i knew something was wrong with it. I'll be back at the drawing board for a bit.
  5. Hello and thanks for looking! This is a concept build. Key ideas are having four elements and a splash of fun powers. By practice I try to push the boundary of what I can without Tough/Weave.
  6. A friend of mine runs Radiation / Fire and he is absurdly tough.
  7. Solo 1- 50 would be horrible. Playing solo feels so sub-par compared to my Sentinel. But I championed up to 50 on group content where I was surrounded by Cosmic Balance feeders. Without Lightform I can take a lot of punishment, with it I'm nigh unstoppable and have been the last man standing in more than a couple bad pulls. I prefer more team oriented toons these days but my PB will always have a special place in my heart for being distinctive and engaging.
  8. I main earth/time/earth and while i don't max any defense, I have near defense cap and can sustain myself. From experience I can tell you that Fighting is commonly taken but often can be skipped in favor of more interesting choices. Capped range defense is handy to mitigate combat when you have all the attention. In a team scenario I launch my attack just behind the melee and I'm quite safe. With all these numbers you could test as I have, take yourself into some fights and compare performance. I rolled an earth/storm/fire that had nothing near cap defense but made such a mess decimating that I could and can farm with relative impunity.
  9. "Ooh crickets and cobwebs.. this tomb seems to have been here a minute or twelve." When you ask for a build you should go to Mids and sketch one together. The forums here are limited to analyzing your build and make suggestions. There aren't a lot of volunteers to hand out free builds. 4* ITF's are a challenge for Hard Control people like myself. Root and lockdown for foes isn't as easy as it is anywhere else and can leave you feeling unfulfilled as I often am during the hour(s) long slog through endless Cimerorans. In most builds I skip the single-target root but take the Single Target Hold, the Group root and the group hold. Wormhole stacked with a solid combination of Stun will blitz those groups while you drop other effects on them.
  10. Respec my controller. Earth/Time. I'm already 50 and it's very resilient but I think I can make some good adjustments to get Epic in there. Early access to hurl boulders and fissure things to death.
  11. You think thats rude. Try the Posi 1 TF. I've had my close wipe the team with Seekers and Dawn Strike.
  12. Here, this is my run at a axe/shield scrapper. Doesn't use the Fighting Pool which I'm not fond of. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Iron Troubadour: Level 50 Magic Scrapper Primary Power Set: Battle Axe Secondary Power Set: Shield Defense Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Beheader -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(11), Rct-Def(50) Level 2: Gash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(15) Level 4: Fly -- BlsoftheZ-ResKB(A) Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23) Level 8: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27) Level 10: Active Defense -- RechRdx-I(A), Empty(29) Level 12: True Grit -- Pnc-Heal(A), Pnc-Heal/Rchg(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31) Level 14: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33) Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(34) Level 18: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 22: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40) Level 24: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42) Level 26: Cleave -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Dmg/EndRdx(43), ScrDrv-Acc/Dmg(43), ScrDrv-Dam%(45) Level 28: Afterburner -- LucoftheG-Def/Rchg+(A) Level 30: Tactics -- RctRtc-Pcptn(A) Level 32: Pendulum -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46) Level 35: Shield Charge -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dmg/End/Rech(50) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- EndMod-I(A) Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 47: Stealth -- LucoftheG-Def/Rchg+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Assault Core Embodiment ------------
  13. Could we have the animation option of Hover on Combat Flight and Combat Flight on Hover.
  14. Looking for some input on this build. Electrical Blast / Electric Armor / Electric Mastery I don't have much to say other than 'yes.. it's going to be expensive. Purples always are..' Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Shocklord: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Charged Bolts (A) Superior Winter's Bite - Accuracy/Damage (5) Superior Winter's Bite - Damage/RechargeTime (7) Superior Winter's Bite - Accuracy/Damage/Endurance (7) Superior Winter's Bite - Accuracy/Damage/Recharge (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 1: Charged Armor (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (5) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - RechargeTime/Resistance (46) Unbreakable Guard - +Max HP Level 2: Lightning Bolt (A) Apocalypse - Damage (13) Apocalypse - Damage/Recharge (17) Apocalypse - Accuracy/Damage/Recharge (21) Apocalypse - Accuracy/Recharge (23) Apocalypse - Damage/Endurance (23) Apocalypse - Chance of Damage(Negative) Level 4: Fly (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Zapping Bolt (A) Superior Opportunity Strikes - Accuracy/Damage/Endurance (25) Superior Opportunity Strikes - Damage/RechargeTime (25) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (27) Superior Opportunity Strikes - Accuracy/Damage (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (29) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 8: Charged Shield (A) Preventive Medicine - Heal (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Chance for +Absorb Level 10: Energize (A) Panacea - Heal (29) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal/Recharge (31) Panacea - Endurance/Recharge (31) Panacea - Heal/Endurance Level 12: Ball Lightning (A) Superior Sentinel's Ward - Accuracy/Damage (21) Superior Sentinel's Ward - Damage/RechargeTime (34) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (36) Superior Sentinel's Ward - Accuracy/Damage/Endurance (36) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (37) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Conductive Shield (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Endurance/RechargeTime (17) Unbreakable Guard - RechargeTime/Resistance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 16: Static Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (19) Steadfast Protection - Resistance/+Def 3% Level 18: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (34) Gaussian's Synchronized Fire-Control - To Hit Buff Level 20: Grounded (A) Resist Damage IO Level 22: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Afterburner (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Short Circuit (A) Superior Avalanche - Accuracy/Damage (43) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (48) Superior Avalanche - Recharge/Chance for Knockdown Level 28: Lightning Reflexes (A) Flight Speed IO Level 30: Assault (A) Endurance Reduction IO Level 32: Thunderous Blast (A) Ragnarok - Damage (37) Ragnarok - Damage/Recharge (37) Ragnarok - Accuracy/Damage/Recharge (39) Ragnarok - Accuracy/Recharge (39) Ragnarok - Chance for Knockdown (45) Ragnarok - Damage/Endurance Level 35: Havoc Punch (A) Touch of Death - Damage/Endurance/Recharge (40) Touch of Death - Chance of Damage(Negative) (40) Touch of Death - Accuracy/Damage/Endurance (40) Touch of Death - Damage/Recharge (42) Touch of Death - Damage/Endurance (50) Touch of Death - Accuracy/Damage Level 38: Power Surge (A) Recharge Reduction IO (39) Recharge Reduction IO Level 41: Chain Fences (A) Trap of the Hunter - Accuracy/Immobilize/Recharge (42) Trap of the Hunter - Immobilize/Accuracy (42) Trap of the Hunter - Accuracy/Endurance (50) Trap of the Hunter - Endurance/Immobilize (50) Trap of the Hunter - Accuracy/Recharge Level 44: Lightning Field (A) Preemptive Optimization - EndMod/Endurance/Recharge (46) Preemptive Optimization - EndMod/Accuracy/Endurance (48) Preemptive Optimization - EndMod/Accuracy/Recharge (48) Preemptive Optimization - EndMod/Endurance Level 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Prestige Power Dash
  15. Back on live I used it as a gap filler with most of my other Blaster ice powers. In a pinch I could two-shot a boss to lock them down. And this was all before IO's. I like it, thematically and functionally.
  16. Not to necro a post but I was looking at this build and I put this together, not elegant nor is it capped in any appreciable manner. But it does squeeze in Electric Fences and with Power Surge I'm resist capped in most areas. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;672;1344;HEX;| |78DA6594596F125118860F65B0524AE9BE42295DA1A503B4B55E1AB58B266DD2D81| |F40908E7474840688B197FE09ABC6F5DEF84B5CEF5CAA895B77AA17AE57F8C1FB4A| |9A7002799877CEB79FC3E2F599FA27F3374E295BC3592B91CBC5978D74DE4C1B966| |3319132934A9673793593BC6265B22BB5F2D4F77F43FC42229D3256F459CB48E6B3| |663261C5CF8887BCBFB261C6B864A473466547FC74F66A26AB5C4B998CA5CF59666| |A35EF29FF5E30122B4636B76AAE35959FCFA7AF9939F3A26999F975377697369BE9| |54F7EC9A99D42B114A9EE38B12D4C8AE774A7243F2DD1A515C45877AAA2915D394F| |60C3CF69C7C01D6BD04EB5F817A50CC6CB4FD612F6B353FC95FA0F6071CFF4DFE05| |B747682AB6B6700DFC8E838D3AD81A01DBA3640C744967EDB055F64D68BBE2CF417| |F8ED7C8AFF30DF916EC7E476E82DEF76044EAA8651DB53BC8EFF82EB907D61D8081| |7D70A0003E0EC9C8115773F641F3FAC1DE5ED2477AC17DC9D5451BD70CF2EF9B25E| |7C87930700E8C4A8E6EE4A8B9D9EB06F6BA81BD6E648FC3ECF984D87868E39980D6| |DC21824FD809B6D236465F3B925B13736BDA66CD5BACF92BF9051CFC0C4E4A9C16C| |4512D6155D69C32A336CEA8ADCD56D654BB521DD43AA815245E17E7D67517F318BD| |47DE271F80E1879CD723704AE2F6306ECF00E2364B5C1F355F00DAA1C4F033867F0| |2FD1C9C24A7C0E113E449303C0D7E90F9F6B31FFDB791F3C81DF216B901866EA2A7| |D341DC2DB1B10D8D218761F2A3F80B7226C143D4112A9007606C9FDC033F89CD18F| |CD9C7780EC7790E233C9F119E5BB7D4AFB3C73A7BEC112D4A2D4ACDAB55EEBD7C64| |A9CBA1D26D2EDDA16271B4EA6DB44A8955299355CA5495B250A52C69957F02652B2| |BCEC6CAFD2E16EAE42DE769E38CBF1DD502A8FBF0A816C4BEEF47B50DCCF31FF014| |FAD9| |-------------------------------------------------------------------|
  17. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Stone/Stone: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Stone Melee Power Pool: Teleportation Power Pool: Fighting Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Stone Skin -- StdPrt-ResDam/Def+(A) Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), PndSlg-Stun%(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(3) Level 2: Earth's Embrace -- RgnTss-Heal/Rchg(A), Heal-I(3), RgnTss-Heal/EndRdx/Rchg(9), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11) Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(7) Level 6: Mud Pots -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17) Level 8: Rooted -- NmnCnv-Heal/EndRdx/Rchg(A), RgnTss-Heal/EndRdx/Rchg(11), RgnTss-Heal/EndRdx(13), NmnCnv-Heal/EndRdx(17) Level 10: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(29), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rchg(31) Level 12: Heavy Mallet -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 14: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(25), WntGif-ResSlow(31) Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27) Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(19) Level 20: Kick -- FrcFdb-Acc/KB(A), FrcFdb-Dmg/KB(23) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), Ksm-ToHit+(33), LucoftheG-Def(34) Level 26: Minerals -- GifoftheA-Run+(A) Level 28: Stone Mallet -- KntCmb-Acc/Dmg(A), Mk'Bit-Dam%(34), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Knock%(42) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(31) Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45) Level 35: Hurl Boulder -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg(36), Thn-Dmg/Rchg(37) Level 38: Seismic Smash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(39), CrsImp-Acc/Dmg(40), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(45) Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(42) Level 44: Physical Perfection -- PrfShf-End%(A), EndMod-I(45) Level 47: Laser Beam Eyes -- Thn-Acc/Dmg(A), EntChs-Heal%(48), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), AchHee-ResDeb%(50), Thn-Dmg/EndRdx/Rchg(50) Level 49: Stealth -- GifoftheA-Run+(A), ShlWal-ResDam/Re TP(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A), Run-I(13) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(46), Pnc-Heal/+End(46), RgnTss-Regen+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(27), EffAdp-EndMod/EndRdx(34) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Raptor Pack ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1544;769;1538;HEX;| |78DA65944B53134110C767763786CD4312C2233C0204422009790927CB475982164| |2AA50A2372B2EB0862DE26EDC6CA1E845EE5E38719112ACF2A007BF835FC2173E4A| |3DFBF80256EC4C372155D9AADDDF4CF74CF77F7A66B6F070CEF7E6EACE45C67D972| |B5AAD562A6AE6A66EBB0A5AD95863F078571CCBD4B3E2EB86FE000E28CDE97775B3| |A66784A374C9BE67D9617215F48A7EEC10EDE082B9A1DBBAE9648E1B5DCB9655C91| 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  18. Wow, between our two builds you're very similar in defenses. Are you in Nova form often? I'm pure human and I don't see a lot of trouble. Carnies usually give me grief when they start dying as they eat my endurance rather quickly. Ganymedean v6 - Strike - Peacebringer (Luminous Blast).mxd
  19. Do you have your build in Mids? Can you tell us what your Status Protect/Resist is to the various holds? I've been able to take a +4/x8 Circle of Thorns group heavy on Dark Mages. It wasn't pretty and it wasn't fast, I think one group took me about 3 minutes, give or take. But I wasn't in danger of being held, just a lot of damage over a long period of time. Here are my status resist and protections with Light Form on:
  20. Unless they changed something.. you'll need to update your bind(s). You can only execute one power in a bind. If you have two powers it will try to run the last power in the line, in your example "Unchain Essence". On the first activation it will succeed (assuming criteria are set) on the second activation it will 'queue' Unchain Essence for another activation and never actually reach Dark Extraction. For example I have a keybind for targeting Cysts, Voids and Quantum. It looks like this: /bind KEY "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst" In order of operations pressing my key will target a living hostile 'thing' named Cyst. Then something named void, then something named quantum. Fun Fact, if you don't target an enemy you see just how many players put "Quantum" or "Void" in their name. Was a real problem back during the Halloween apartment smash. Here's my bind for corpse-targeting and Dark Extracion: /bind KEY "+$$target_customer_near enemy defeated$$powexecname Dark Extraction$$" I'm working from memory so I might have juxtaposed "enemy" and "defeated". I had some trouble with this on Sunday and what I discovered is that while I can target Cyst with "target_custom_next enemy alive cyst" I -must- use "target_custom_near enemy defeated" for Dark Extraction/Unchain Essence. +$$ is a trigger in the binding that activates your command on keypress and again on release. At least, that's what I'm told and so far it's working for me.
  21. Hmm.. interesting. Is this doable in pure-human or does high-dps pb/ws mandate Squid form?
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