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egoprovince

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About egoprovince

  • Birthday 01/01/1004
  1. I'm not seeing a lot posts on /Sonic masterminds. I'm guessing that's because they're very similar to /FF. Could anyone correct me on this? I know FF is +def and Sonic is +res for buffs and bubbles. But hey, i'm toying with a build idea for Demons/Sonic and wondering how bad a choice that would be.
  2. Can't you do that with slash-command? I swear I saw somebody post it in the help chat earlier this week..
  3. The Well strikes me as more of a narrative Neutral Party. Doesn't care who gets power. Sure, looks evil from over here, giving power to malicious beings who want only to destroy. But hey, that's the curse of a shallow perspective. From down here it -would- look evil and malicious.
  4. This would be interesting for a focus on Striga, get people out there doing things aside from the random Ernesto Hess or Moonfire TF. Would be neat if we could see a triggered or semi-regularly event happen that brings players to zones that don't see a lot of action.
  5. You've got my interest. I'm usually on late PDT.
  6. I've updated my builder to Mids' Reborn The last couple will probably only open in that application though I'm having no trouble with old builds or even some of my first builds in the newer Mids.
  7. It was fun. As a new roleplayer It was neat to see some who are Heavy RP and some of us who are Light RP mixing. Learning a thing or two. I look forward to the next event.
  8. You'd think that wouldn't be the case. After all, defense is only good until you get hit. Resistance is always applied.
  9. I've not noticed a 'redraw' but a 'stance reset' on some of the blasts.
  10. I like it. I tweak my colors to align with ideas on the characters' theme, their personality. I was trying to tune my WS into a dark-dark purple, like the depths of space. Couldn't make it work so I went Magenta, vibrant and loud, like an emotional statement of retaliation.
  11. Final build after a couple of internal revisions. Some refinement achieved 92.21s recharge on Light Form. Moved two slots from Combat Flight While those two slots performed well and made me faster at low levels, flight speed is easily capped at 50. Placed two slots in Incandescence to hold Resist IO's (+HP and +Def%) Swapped Tactics for Maneuvers While tactics is nice in niche environments, namely against Arachnos I found I either forgot to turn it on or just didn't notice the benefit. Maneuvers makes a nice mule for Luck of the Gambler bringing me to the max. My power choice at 49 is totally optional since I can't slot any single enhancement that would make or break me. Options for situational usefulness: Provoke for ad hoc tanking, Group Energy Flight for Hami raids and Shadow Shard TF's Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ganymedean v4: Level 50 Natural Peacebringer Primary Power Set: Luminous Blast Secondary Power Set: Luminous Aura Power Pool: Leadership Power Pool: Concealment Hero Profile: Level 1: Gleaming Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(3), EntChs-Dmg/Rchg(3), EntChs-Dmg/EndRdx/Rchg(5), EntChs-Heal%(5) Level 1: Incandescence -- Ags-Psi/Status(A), UnbGrd-Max HP%(50), GldArm-3defTpProc(50) Level 2: Gleaming Blast -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(7), SprKhlGrc-Dmg/EndRdx/Rchg(7), SprKhlGrc-Acc/Dmg/Rchg(9), SprKhlGrc-Dmg/Rchg(9), SprKhlGrc-Acc/Dmg(11) Level 4: Essence Boost -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(13), RgnTss-Heal/Rchg(13), RgnTss-Heal/EndRdx/Rchg(15), RgnTss-Regen+(15) Level 6: Glinting Eye -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21) Level 8: Proton Scatter -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Dmg/EndRdx(23), Rgn-Dmg(25), Rgn-Knock%(25) Level 10: Assault -- EndRdx-I(A) Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-Rchg(31) Level 14: Shining Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33) Level 16: Thermal Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(33), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(34), ImpSki-Status(34) Level 18: Pulsar -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(36), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(37) Level 20: Quantum Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(37), ImpSki-EndRdx/Rchg(39), ImpSki-ResDam/EndRdx/Rchg(39), ImpSki-Status(39) Level 22: Reform Essence -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(40), Pnc-Heal/EndRedux(42) Level 24: Conserve Energy -- RechRdx-I(A) Level 26: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(42), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-Rchg(43) Level 28: Quantum Acceleration -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Photon Seekers -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Dmg/EndRdx/Rchg(45), SprEssTrn-Acc/Dmg(45), SprEssTrn-Dmg/Rchg(45), SuddAcc--KB/+KD(46) Level 35: Restore Essence -- RechRdx-I(A) Level 38: Light Form -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46) Level 41: Solar Flare -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), SuddAcc--KB/+KD(50) Level 44: Stealth -- LucoftheG-Def/Rchg+(A) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Group Energy Flight -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Cosmic Balance Level 1: Energy Flight -- BlsoftheZ-ResKB(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(11) Level 50: Pyronic Radial Judgement Level 50: Diamagnetic Radial Interface Level 50: Storm Elemental Ally Level 50: Assault Genome Level 50: Ageless Invocation Level 50: Musculature Partial Core Revamp ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;690;1380;HEX;| |78DA6594594F13511886CFB4536A8102A554B6B694D5B2B474A068E21A95C8D62DF| |10790410698A44C49172297FE0015FF808ADE7BEB9DEBDFF0C2C46B36A35144193F| |E67B43AB3399E6397DCF79BFF79B334BFAFE74E3AB99073784D47A3BAF964A8B394| |DBDA72D157563552BBA336AB95254F3820EEF8C6A6CAD6BCB9A6A4436936E52066B| |972E66575634A3A46F6AF154655D370A95D2E22D2A581EF867D5B4665B759312447| |3AE50C8C7539ABAAC154B6BFA86CFFA3F676CEA257D49CFEBE52D56D2AAA16F54F2| |6A592F185E4BB9A3AFAE95A9B8E8A09662F43B72091CA62C1E12FA64E178043E66C| |ADBE013E6EEA947B23C0E3145034516CA919339C13C766189305DD247D6EA3E80EF| |99E7DE816F99F56F98FBE475A227E765AA129245E315F02AB3E91A789DF98B3C2EE| |4B9C61C569D96181867B68E8309669BC23C21A31B5EF724E692CCF353E04566C704| |7809B5C8E8E1BD109E5E616926D56B40BD86A7BCAEEB19F89C19DC015F30C32F997| |BE4F5E2DABD09DEDBB0024E302393609279409E66789A3B793F225DCCDE6E300886| |988E3A217CE8D137CFD9FD0B600A4C33073260967948797EE4F9913780BC21E40D2| |16F0879DFC813802710E2FB7C210CF68011E67090F99D3CEDEC11EDA3BCB74EEABB| |137D772EF0F50FA7C03473240366C11CF33335D08D7ADD01D67C74FF42D042D0EA2| |8A307BDF6A4654B1B5B0067C13966EC0BF307F5DA873A7DE8F5276983AC3906A1C5| |FEA34C595164458F797FC77F837FC013A6822C2FF53C8AAC51F4DC445A1C5A1CDA5| |7CA4F404BE0D90CCA67EF3B9D7488B0A59C3EC2A619AD9DFDC4A9233647C2A62836| |65D2A6246D4ACAA6E4E4B3AF8690B0439E96B3AF817997E63D98F7E02A77EBC9833| |750EA67CF7EADD6CB4FD35EAD16E57507554D9222ACD583A13602CF99AFFDD5F17C| |A03ADEA15BAEA0B76D7F753C5BB3FE2FAE1CF3BD| |-------------------------------------------------------------------| Notes from the Field: I Can absolutely farm, albeit slowly. PB isn't known for peak damage output. Takes at least three Death Mages to threaten me. Anything less is negligible. Can tank Giant Monters on Monster Island, cannot kill solo even with Diamagnetic Radial Quantums are almost laughable. Until you find a Quantum Jump Bot. Is very flashy. Photon Seekers, Solar Flare/Dawn Strike, Pulsar makes for a fun lightshow.
  12. Understandable. Invisibility was a self-only defense power until recently. I'd have to compare in the field but I know from experience the Arachnos Stealth was really good and everything else was pretty good but not as amazing. I wonder now if the dev's decided to give everyone even footing..
  13. My number is based on what Mid's was telling me. Invisibility in the wild is +DEF(All) and +Self Stealth In combat you lose the Stealth but keep the defense. So yes, in-combat and out-of-combat.
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