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Toenailgun

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Posts posted by Toenailgun

  1. Mind Probe is a melee attack that has the typical melee range of 7ft, but unlike other melee attacks it is not flagged to ignore range buffs or debuffs. This is noticeable while in an enemy's hurricane other melee attacks will land but Mind Probe might not.

    Contrast Telekinetic thrust, and other melee attacks, which shows on City of Data "Strengths Disallaowed Range" while Mind Probe does not.

    https://cod.uberguy.net/html/power.html?power=dominator_assault.psionic_assault.telekinetic_thrust&at=dominator
    https://cod.uberguy.net/html/power.html?power=dominator_assault.psionic_assault.mind_probe&at=dominator

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  2. The alternative is fighting the same spawn of enemies 200 times just to complete a TF for its badges and merits. How often do you form teams? Just advertise it's +2 or whatever. People do it every day.

     

    As an aside, it was my impression the bug of not using the correct difficulty on a mission was fixed. Didn't happen last time I tried it. Is it still happening sometimes?

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  3. It's impossible for it to be an enhancement schedule problem as you're reporting tough at 15% s/l resistance on a tanker in mids, but 18% in-game. 15% is unenhanced. 18% would be likely if it remains unenhanced but you have either cardiac t4, or resilient radial equipped. This discrepancy is likely considering mids is incorrectly handling defense and resist buffs from alphas unless you update the database manually. As I said before, it would be easier to confirm or deny all of this if you would simply post the build that is causing you problems, as I cannot replicate what you're describing on any character or build outside of the previously mentioned alpha bug.

  4. Thanks for the reply.

     

    Of those binds, those that exist in the created bindfile are:

     

    RBUTTON "+mouse_look"

    MBUTTON "target_enemy_next"

    MouseChord "+forward"

    MOUSEWHEEL "+camdistadjust"

     

    Unbinding mbutton and mousewheel does not stop the wheel from toggling whether mbutton+rbutton activates the forward bind. Also, using the mouse wheel to scroll through a webpage activates this problem too, so it is clearly not City of Heroes itself doing something funky with the wheel.

     

    I can actually go into keymapping and click the middle + right mouse buttons on an option and the game says I've assigned left + right buttons.

    wheel.png.1387596fb5c25e6e999514b2a88b07ab.png

     

    Time to get another mouse

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  5. I'm having an odd issue with the mouse wheel interacting with the middle mouse button.


    How it normally works with my setup:

     

    Lbutton + Rbutton = forward

    Middle button (pushing down on the wheel) = target next enemy

    Rbutton = move the camera

     

    This allows me to move the camera and target the next enemy with the mouse at the same time.

     

    However, if I use the mouse wheel to zoom in/out, right button + middle button is now forward, as is left button + middle button. I lose the functionality of the middle button while holding down Rbutton.

     

    If I use the mouse wheel to zoom in/out once more, things go back to normal and I can once again pan the camera while targeting with the middle mouse button.

    I am using a new cheap mouse as my previous one wore out, so I'm sure that's the cause. I've uninstalled/reinstalled the mouse, checked for updated drivers (there are none), move keybinds around, checked a dozen different characters. Whatever function I've assigned to middle mouse button doesn't matter, rolling the wheel once changes my ability to use the middle + right mouse buttons and rolling the wheel again restores it.

     

    What the hell?

     

    Edit: I don't know offhand of any other programs I could check this specific use of middle + right mouse buttons, so I can't tell if this is only applying to city of heroes or if it's an operating system problem

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