
branefabricator
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Everything posted by branefabricator
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I believe for Numinas on Frostwork, it will proc on myself when I use the power on someone. At least thats how regen tissue works on Ground Zero for rad armor. For Sleet, Artillery gives 4% ranged defense, which is hard to beat I think, same with Numinas large ranged defense at 6 slots. With this its 41.5% ranged defense, 1514hp, 254% regen. For Stamina, I am not quite seeing how to maximize the bonuses there with the slots available, but the goal was high rech and ranged def. |MBD;25741;1781;2376;BASE64;| |G4xkERWcUAitDnhq1Jk7MXpwUA1sVP2v605HpejZEThnyp8OoT9U6TJhJ0xUp/ge3fH| |YTgKgwhBpV2nHt3/J0tXXOiwgXcENFytMvFr7balFRbn2y7xReF/lFJbaI2oRuADNnO| |/xv5bqmAWGBnIVpiM0gOqv7lzOSuuoVrf2XXZWaSfoghLWCqqodRTGbUSCsP6ifZt6Y| |g4LNTxkc2gAYzJsnv9TnQYMENprxp6thVdEnKKvbwruuzFk5I9tnB7WIvJnGkdOdtLB| |Q9rTCEolEvhD7OvIF+dQ8s40LKSWE68L5d7W3Hw5ySP2XR4t3pRInK78kt5CP9u/YPW| |eXRDekvbO49fxU3HoJbf7elb5vlKRMX+hsnlePiZG1bBxpJt0+u+LqO0pz+O+rkOugy| |xYSjO3tV5zn+vhsSnqoGhZ0ZxxsHjHzjtmXu639GPl06d08r409Gnn5CxZDzV7iB16E| |CtvOqtbJawawRhzZA/wapHcs4csrn9piViSupkV3rtGHDflru/9Wmg2EbD6S72SXaY2| |c+U+Jdzz8SwuMn//HS1fqdpaBRe6/qJPifRt3S0jIlpSUM5sw6Buz8vuO15iL2KCOEF| |s0PVe2ZhuaGn+nofXDZS+SMuIEldeRZy6UJIF/k+o3DeGRH3+rfq/MDg34fWA20JHK6| |73Omlz/9Hsyiwo67Os9n8LK/gqDGp9N2hIVrAmXR4Lpi9EESXyqRGdSbhFV8xYsl2I9| |ttBfN+pL12ylic9kb1/3RjbZ/6RqwyZR9dAga9rToEO4gpPD0LoRk6L2ztkZds8IVEa| |cVZgiPBOKr3a+k9Q4XUqYubASA7muTU3kcq3ah5VwA0KnFFUZIq94vXoF/d85igowt1| |owRGpDOpXFqnMiZjuMp2AfWW0J1/k8r0TJ7ggO06/8nLV9F1z3M0wCryrFtzeWZ87Qa| |4U02dLCyMUb2AMxTsUIjjsF9TnHr4od2E1JdNrLZqwtWj+1KK7fJ1c1IHrBTAAAuazN| |/+W9fNn4AUuzOH7Vs6CaTFwUOBs2xhCYq1CmUtql1LueIRnDYfhiiC3QpS0F1vmDhIN| |s1mZ7M2KhHXr14WRG4UIngPCkISG0BAU4U9IwbuY+sWq+OdIwJI6174yPsE1/aS96KA| |tui3GABoxeUcdW1yfAV1hJlO0jBQUtwWe0ctTKtxysK7NRH5l5zdUjD6uOojOIkbRox| |G9pFN4/pBehBKjbRuMmyrx00ByS0IX++Qcp7088avBrwJMoOjnFxhBa/pM9JnHAYO60| |fNYULFX4HpNUR7C5ZEloCA9Nk+/6jVYpaMXFlMxuSnSPJHM7wgErFUNzU/84qbgfQnb| |68wlgYMC5fX212OdrhngIveVk/aGrHwj2Qt+26C5RJqfBXhcW+lh0QMuKAAmMs7vAxQ| |BMISzCcz3gfBdYLBN0XB9KlBz3M2nEl8GbyYLvg3a657LigIEFXnRASMUCy8a/MK86l| |EVXHR6Zn4VRKnoLnVp7WMrUSIpp/dfllN9n8QwQnHHow5/GiRT36/lDmM2p7dYNKmCS| |MOPpciTz/eZdMTe6rGrxacP3ChwbzG4AhA2VHYag7gwQBE3V6GDAxM7+hx1zblr+EcZ| |7CX0f6QyPYseGf5J8nUGM6ZK3Np6mxcISvjE5TmRFSwkE1H7CR0ZhL9pRZ6XAS88vFz| |8JhtBv1/yA7BulWtkT2AvkrcBcaDkkju3X9IVWTOAE1/YYiQet7Dp81XiZHDhnSlsaZ| |qHrQMd8Q8GhQRc6aSKkBTd65B8BxDfAQ5cVVjMh8LvBrEGDDldisYb29P36sJ26c0gB| |RmIqO4ubIgNer8RRB+mAPChfscbun3E8lj6hKrD0lY2x6jszCMLPC7OIjeBUy9AHWQf| |HTcetysMmSl6kQpDqK3D02atdMW9nsEfXQoelUJzTh8D+4CmrCLLTEXn8nXahvoKoDw| |rmpjLdyK2jAuKkHoMIO0onbmRS2BQB5RUP9DhP7+z8ihmIFXK16BFGfqoDo/ITF13DM| |WCDE7TmZf56FyiwVrTK2J2W2zcwR4SwlYSHpY36Ft8p50iOWXVLF5irAPyh5YHa8NAY| |pSeyJ+gBIKtkm+WKWJCTM0rYEu8Z53pCqxaOLCec4chvBA8r3MYFw5DtpI3bC0pMWkf| |DfJb7snWP6SptGRv/YPTtI4/98XNQ1gplD+KTHqWtYLSsz5nyDhafRoFo4uv04ekEFu| |Jr9oOQXLuO9YzpF1pkGqZREyP6wRi8f7Y8/6nBw5x2Gwbq/yMcv63Un326s/Fc3Ii3l| |hml8XBLzepWxvJEdMDr8oDvbvyQP7WmClXP6Vsf1ODT60ZikqbWbMmde+/8MhOTQ6Jq| |QUeG6nhI/Y8DpoglHLWW/55VhXt39I=|
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Huh, I thought Screech and Sirens were low damage, perhaps changed since live? Does this work in game? I thought you could only get unique bonuses once.
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+14.5% DamageBuff(Smashing) +14.5% DamageBuff(Lethal) +14.5% DamageBuff(Fire) +14.5% DamageBuff(Cold) +14.5% DamageBuff(Energy) +14.5% DamageBuff(Negative) +14.5% DamageBuff(Toxic) +14.5% DamageBuff(Psionic) +4.25% Defense(Smashing) +4.25% Defense(Lethal) +4.25% Defense(Fire) +4.25% Defense(Cold) +15.19% Defense(Energy) +15.19% Defense(Negative) +3% Defense(Toxic) +3% Defense(Psionic) +5.5% Defense(Melee) +24.56% Defense(Ranged) +5.5% Defense(AoE) +3.6% Max Endurance +24% Enhancement(Accuracy) +15% Enhancement(Range) +75% Enhancement(RechargeTime) +6% Enhancement(Heal) +22.5% SpeedFlying +GrantPower Preventive Medicine (10% chance) +208.8 HP (19.5%) HitPoints +22.5% JumpHeight +22.5% SpeedJumping +Knockback (Mag -16) +Knockup (Mag -16) +11.25% MezResist(Confused) +11.25% MezResist(Held) +11.25% MezResist(Immobilized) +11.25% MezResist(Sleep) +11.25% MezResist(Stunned) +11.25% MezResist(Terrorized) +100% MezResist(Teleport) (20% chance) +20% (100ft) PerceptionRadius +2.5% (0.04 End/sec) Recovery +94% (4.19 HP/sec) Regeneration +20% ResEffect(SpeedFlying) +20% ResEffect(RechargeTime) +20% ResEffect(SpeedRunning) +5.25% Resistance(Smashing) +5.25% Resistance(Lethal) +1.5% Resistance(Fire) +1.5% Resistance(Cold) +37.5% SpeedRunning |MBD;25813;1772;2364;BASE64;| |G9RkIKwK7HZmb8yMcRUVYUNXmb8uRbr2VFX2HnA8tpOkndZSNRtIHB8/zlyoPPr3F4C| |0idIzdm7J0tXXOiwgXf2l1lv1ytU5VZm7ZrD0dsV8DB5A3jiH/zU15wAzBjcrZhF6gH| |q/Vim6tNp/ys6mi6Uhh7WCKmqVsBBeMflCemt3dgHMZhZKOA0MO5Oh6+rc1NeAgQYa8| |jhmTa9If6YQH/aH82wwZOSnbfhxSQskf6HB471vvyLgc4iYCV6JAoH3Yn+nbXEeqneP| |MWghDW16LoC5ZzdXX03yiHWWRwvWlDQ5E7lb1VtQP1t5wOo5FyDcleLeTvDr+Mw4lZl| |JQSrrym1ikWN+oLL5eviENKoOG1u5SadfX8Tp3cW8N4CdN7kOMm8RZ85uPeYq1y3CLX| |Ygtax4xnSwuOPoGTKv9lP6tvLuUzpZXzr0boeTs2hd0zTJNhbEKuvR3SK/WnjjmK16g| |I8WyHvyUcX1k5ZImNRbu8K7q2msW6zkRvH1A009uk0ErH7ExlW/EmN9rVo7iQuDe3Ga| |OQFzez7ShCcztr+il2nj3y3DZ18r+FEYhNM7630mCA0yeKDBdEML3edrsw/lPeO6En5| |hGmvPmaf8zv8QKueJ8dQ6iZv3H7HB2Y8EihBc+9GQb8fVLR2wSatWbt0eiaceFNinBt| |w1IzYf7B00JCtYky6PO15KiuDWKrNaGdcJcyi+G/pxYlx9/vWSRxky6c6boHh3rSnQQ| |ZrIXQ9BNClka5FZa5v3FmXg5o+LzkHcL9+nqCKpAZoip8Cp8xRkTgdPsA2uZAnF0tUW| |NIfM/0/MCgwfuyKm9pSLG8ZwQbdy7bSbFXADxTmKikyxZ7gOnC/OeYcs1B4x5YjkBvr| |kKalGS0I3GVPAHtEiF2cjSIzPx3Ywgn0mtGr6qhnuQNHEVf20V7YtwyC3nar7imfo9w| |6Vs7KmbcfrCRghdwsUou1E+MUyjo+eyl1Ypb/OZc27MGve/eX57vJj5yIHzhfAApDgP| |jGsN1leqQ7BG2MDB4ozDpTKQ7g8kg6+oGKz1Lb4VA61ZRY3GbocQ8hT73JlpG6pY6/B| |Kh2pHosMfgnp4wkRnvXyiI1ys5YXm/OZc3npv0mS3C5WJKyDPL9gTzcK0Q5aoATC98F| |CSZT7zruAV6yspKr5S2fA7C41RzzVmYOZMfoLGpQr7l1hJlN0mW30xqLcAHq7Ku694n| |v48pQKtyzckLR1yLp+gTT0DYhe0in8OQdWIYxqrdwYZLqstAwHEoVDclGIEE1fCr40w| |DgCNG6ME3xg4yxYWgUsKFek7SupgFipObXZMth6IGHr2DkBOFCUN9uP2zpdM8BFRidP| |GtjRv38948sajRmHb7cAj8dS+rBooMstMFEgFyVW+EiRnXsGhshtUBsINYEha1SRbyw| |FKp3CHVz00YwtZMGnQcsXOa0oQFgpLzpghKDkRYNfmFY9roGLTs9Mr8JwBc5yu0q3/Y| |0SSTW9vw3b0r0UexTwqANGCHQlazpfzxWmx9q51hzAJRtuBwsKjvxSjZNXx52ybU/Hq| |w/cUNwDzHBx1tiuyxiRCwMEOMMVurBqYkXJ0T+ymquGv4yC6HGknJ5FHxn+SvJjD1br| |KHPXrNtsN+iIrxUOBmVWsFiVy3PzA+bzUeRpGfDAw6PI3WVTsC9LfgiOU+VRuQ+Y84t| |PAWJVyUNu3EVJV9SpFRD5TDuPeNjCpuSrzMnByStT2FI0N236POIPBoUEDOB0FCEq5q| |99UgMQNYADVxkW977wu0GqAEOmkuJKRwuPdbiwbefmogNyISK7+31DbNDrQhB9iALAi| |/S2GsydIw6PhU+UdehvuThGZucbqsDjwVlk3M9BRtjhLt5O265HdWtP0daR8aE1D182| |1tKW3D7J4JcaaKOXgb1Ap8wif5iGzuXHLhvaMwDZQ3Q0E27q6rkLipC6IxREcNVGjrQ| |XHKApiEntPW1+ss5kqctBrJTPQWMy9GYdHpAFuq0YijkJnO4TL9fB2afBWtN2X3FbbN| |zB1etN2wbXygX6x9ydThGdimoVH2LMA/LHlodLwoBikO7kd5J06dx28sUyUkxIqFEEb| |IF3pDNbgqldAiPsKwzhheBFncO4sBmybbumjaPfTvIA+SnnZCsP6SpdtE/4mmhWbXAf| |gJU2v5GVQvmlyKR7eQte2bPde8jY2moae2MXP3YfEkOyinxq8YOmc/G27jHtxEHUnoi| |E+tt4Yqz9Ys0YTV3lw1B99emBTRwmF2uIMiX434vqvZvQco2EerwuN/TuygP5US7rRH| |uLsv2mVphmpi+ihqwWTjq8vyH4dTtAEmoWxzRqjUh2Hg6aIJRyZksKCquK24ZHXPrGh| |TZPxIVFzy8OflI9swE=|
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Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
I'll point out that the reward was apparently way too good, but I can get 6% +Def to All for only 12million influence. -
Reward for playing the game. A LOT
branefabricator replied to Snarky's topic in Suggestions & Feedback
My AE farmer would get so many slots. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
I am not going to punish someone for doing something that the game incentivizes. In fact, I have more reason to 1-star a player who hasn't loaded up early on rewards and is slowing down the team. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
As someone who powerlevels and loads new characters with IOs and enhancements, this doesn't make much sense. You literally have people running AutoHotKeys script to farm 24/7, then when you go to do low level content, you're paired with some person who is far more uber then the rest of the team, because they loaded up the new character with rewards, even clearing entire mobs ahead of the rest of the team. Everyone loves barely getting to fire their powers off right? The accolade offers a one-time reward for not doing that one time. That was the intent. Yes problems with existing characters and fairness I guess, but I guarantee people will roll new characters to obtain it. Granted it would be more like a stimulus as once most accounts achieve it, things would return to status quo. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
Yeah I could AE farm like twenty L50s in that same time and never get the proposed accolade. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
Based on the responses, NO suggestion that would direct a path of play would ever come to life. Not just mine; I don't take it personally. A suggestion for a 4star accolade would be a different thread, and very possibly worthwhile on it's own. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
Accolade Name: True Grit Description: Awarded to those who rise through the ranks with nothing but their own strength, determination, and strength. This accolade is granted to heroes and villains who have never taken shortcuts—no non-Developers Choice AE missions entered before L50, no P2W XP boosts, no traded/emailed enhancements slotted, and no outside financial assistance beyond a modest 10 million influence. True perseverance earns true power. Effect: Unenchantable 2% +Def upon obtaining Level 50 Existing characters cannot earn the badge, however, if the accolade is earned on a new character, it is applied account wide to all characters. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
For effects or rewards, can be reduced greatly for all I care. The reward of AT enhancements was meant as a nod for not loading your fresh character with influence and IOs. Accolade Name: True Grit Description: Awarded to those who rise through the ranks with nothing but their own strength, determination, or teamwork. This accolade is granted to heroes and villains who have never taken shortcuts—no non-Developers Choice AE missions entered before L50, no P2W XP boosts, no traded/emailed enhancements slotted, and no outside financial assistance beyond a modest 10 million influence. True perseverance earns true power. All characters who reached Level 50 have the opportunity to prove their grit through completion of all 4-star TF and SFs. Effect: Unenchantable 0.5% +Res and +Def upon obtaining Level 50 Reward: One full set of choice in UNTRADEABLE Non-Superior AT enhancements upon obtaining Level 50 -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
Doesn't make sense to me. Getting an accolade for completing none of the badges required for it. If someone wanted to only play villains they are disadvantaged by the mostly hero character base that has no reason to ever do villain accolade content. Maybe there is 1 or 2 that is easier to get on either side, in this case it's a concession to make the game even easier. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
Why should heroes and villains automatically get accolades for switching sides when the badge requirements are entirely different? No need to discuss the effect or reward if the premise of the badge is dismissed. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
But just because someone chooses to play this way doesn’t mean they aren’t a valued member of this community. you might find yourself soloing everything quicker than you think. This whole post is quite passive aggressive and I don't appreciate the tone at all. I have no issue with the AE farming, people can still do it the same without the proposed accolade exactly the same. This idea would give people both a reason to run more 4-star TFs because of how many existing characters there are, and all low level content to be run more often because people want the accolade on new characters. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
If a player chooses to play their own way and never complete a task force, why are they being denied the task force commander accolade for their choice in play? -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
It serves as a corrective measure rather than an alternative path for those who had no reason to follow the restrictions before. For new characters, there is no such justification—they have a clear choice from level one: earn True Grit properly or not at all. Regarding having a random enhancement dropped on you, surely there could be some solution. Maybe it is only invalidated if you actually slot an IO that was traded. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
Allowing existing characters to earn the accolade through 4-star TF/SFs is a necessary concession to ensure they have a path to eligibility without forcing rerolls. The 4-star TF/SF requirement for existing characters is a way to give them an alternative challenge to prove their skill without invalidating the spirit of the accolade. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
That's why I said Existing characters, not new. I wouldn't want a badge hunter to have to roll a new character. -
Accolade for playing the game.
branefabricator replied to branefabricator's topic in Suggestions & Feedback
1. Existing chars would need some challenge to obtain the accolade, perhaps completion of all available 4 star TFs 2-3. developer magics 4. not my problem just an idea -
Accolade Name: Original Grit Description: You recall the times when every battle tested your resolve, when progress came from facing real challenges, not quick solutions. No endless simulations, no outside aid—only the trials of true heroes and villains. This accolade honors those who stand on their own, forging their path through sheer determination. True perseverance earns true power. Requirement: No P2W XP boosts, no traded/emailed enhancements slotted, no outside financial assistance beyond a modest 10 million influence, Require that at least 60% of total XP gained must come from any source other than sidekicked play above +5(Excluding TFs). Effect: Unenchantable 2% +Def upon obtaining Level 50 Existing characters cannot earn the badge, however, if the accolade is earned on a new character, it is applied account wide to all characters. Previous proposal:
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A feature to export the current characters build/slotting of your character to mids format, or generates the text hash to use in the Mids program.
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I tried it on 801.A and got rocked instantly. Lasted about 8sec with RoP and SoW Otherwise it's a huge improvement over the original build, ty again for the builds
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Thank you. Here's what I ended up with, trying to keep some of the +HP/+Regen, but I have not tried it out yet. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Kainhurst: Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Dark Melee Power Pool: Sorcery Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Ancillary Pool: Pyre Mastery Hero Profile: ------------ Level 1: High Pain Tolerance Ags-ResDam/EndRdx(A), Ags-Psi/Status(3), Ags-ResDam(3), NmnCnv-Heal(5), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(7) Level 1: Shadow Punch KntCmb-Acc/Dmg(A), CldSns-Acc/ToHitDeb(11), KntCmb-Dmg/EndRdx(15), CldSns-%Dam(25), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29) Level 2: Mind Over Body UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11) Level 4: Shadow Maul SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(27), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(40), SprMghoft-Rchg/Res%(45), SprGntFis-Rchg/+Absorb(46) Level 6: Indomitable Will LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(21) Level 8: Rise to the Challenge NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Regen/Rcvry+(37) Level 10: Mystic Flight WntGif-ResSlow(A) Level 12: Taunt MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(17), MckBrt-Taunt/Rchg(17), MckBrt-Taunt/Rng(21), MckBrt-Acc/Rchg(40) Level 14: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), DefBuff-I(34) Level 16: Siphon Life KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(34), TchoftheN-Acc/Heal(36) Level 18: Heightened Senses LucoftheG-Def/Rchg+(A), LucoftheG-Def(37) Level 20: Quick Recovery PwrTrns-+Heal(A) Level 22: Boxing KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx(46), KntCmb-Knock%(50) Level 24: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(46) Level 26: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), DefBuff-I(43) Level 28: Soul Drain SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33) Level 30: Hover LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 32: Strength of Will UnbGrd-Max HP%(A) Level 35: Touch of Fear Ngh-Acc/Rchg(A), Ngh-Acc/Fear/Rchg(36), Ngh-Acc/Fear(45) Level 38: Midnight Grasp SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 41: Char SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Rchg/AbsorbProc(43) Level 44: Spirit Ward Prv-Absorb%(A) Level 47: Fire Blast SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 49: Rune of Protection ImpArm-ResPsi(A) Level 1: Gauntlet Level 1: Brawl KntCmb-Acc/Dmg(A) Level 1: Sprint EndRdx-I(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(13), RgnTss-Regen+(15) Level 2: Stamina PwrTrns-+Heal(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 4: Ninja Run Level 50: Melee Radial Embodiment Level 50: Vigor Core Boost Level 50: Freedom Phalanx Reserve Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Portal Jockey ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1536;745;1490;HEX;| |78DA65944B4F534114C7E7B6B7D4969652686979531EF26C6D15B7BA1035D192148| |ABA32A4D411AEDCB4E416A22C4DD4E84E445DF95AFAFE026E7CC48F6022BAC58846| |D4444551633DBDFF137A93DE047E33FF39AF3933D3D133239EC707CFEE158A679F9| 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im finding that WP really can't hold up well against burst. requiring inspirations or both SoW and RoP
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I am trying to make the most tanky dm/wp I can. Although I am not sure if I should drop Quick Recovery or not. Any suggestions or other builds for WP/DM? This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lucious Liberty: Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Dark Melee Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Hero Profile: Level 1: High Pain Tolerance -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(3), Ags-ResDam(3), NmnCnv-Heal(5), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(7) Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(29) Level 2: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(50) Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/EndRdx(11), NmnCnv-Heal/Rchg(11) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), ShlWal-ResDam/Re TP(21) Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-EndRdx/Rchg(36), NmnCnv-Heal/Rchg(37), NmnCnv-Regen/Rcvry+(37) Level 10: Mystic Flight -- WntGif-ResSlow(A) Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(17), PrfZng-Acc/Rchg(21), PrfZng-Taunt/Rchg(40), PrfZng-Taunt(45), PrfZng-Taunt/Rng(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 16: Siphon Life -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(23), TchoftheN-%Dam(31), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Acc/EndRdx/Rchg(36) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(40) Level 20: Spirit Ward -- Prv-Absorb%(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Knock%(50), KntCmb-Dmg/Rchg(50) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(27) Level 28: Shadow Maul -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(33) Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34) Level 32: Strength of Will -- UnbGrd-Max HP%(A) Level 35: Dark Consumption -- PrfShf-End%(A), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(45) Level 38: Midnight Grasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40) Level 41: Gloom -- Dvs-Acc/Dmg(A), Dvs-Hold%(42), Dvs-Dmg/EndRdx(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), Apc-Dmg/Rchg(43) Level 44: Rune of Protection -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(45) Level 47: Dark Obliteration -- Ann-ResDeb%(A), Ann-Acc/Dmg(48), Ann-Acc/Dmg/Rchg(48), Ann-Dmg/Rchg(48) Level 49: Darkest Night -- EndRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), RgnTss-Regen+(15) Level 2: Stamina -- EndMod-I(A), EndMod-I(17), Empty(43) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Melee Radial Embodiment Level 50: Vigor Core Boost ------------