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FutureTails21

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Posts posted by FutureTails21

  1. Its cool that we have access to holstered weapons, but in AE it doesn't appear right when you want to give them animations with custom weapons. Its pretty much pointless to give the enemies holstered weapons. The weapon isn't always on their hands when they attack as well

  2. I honestly think the Energy Storage mechanic would help Energy Blast just like how it is with Energy Melee and Energy Assault. Except maybe every attack except Power Burst has a chance to store energy then release stored energy with Power Burst. And Power Push should do more damage for Blasters, Defenders, and Corruptors

  3. On 11/12/2021 at 8:58 PM, Sejanus said:

    Might want to roll Sentinel then. All the range you want, not wasting power slots since there is no melee to take. 

     

    Not using melee on a blaster is like making a PB and J with no J. You can, but why would you want to. 

    I'm staying with Blaster. Not picking any melee powers. No need for me to change when I'm already good at what I do.

     

    And I also just don't really like Sentinel all that much.

  4. On 11/11/2021 at 12:06 PM, arcane said:

    Nothing wrong with an all ranged blaster build; I have a few. But you’re still missing out on a treat 🙂 
     

    How much you’re missing out depends on the set. /Dark and /Mental are the sets where you’re most obviously being pretty damn silly if you never melee. Probably /Sonic and /Martial and /Atomic too. Then kinda /Electric and /Fire and /Ice to some extent too...

     

    But yeah, as long as you’re using the sustain power and the build up power, you don’t *have* to do much else with blaster secondaries..

    I'm just simply not a melee person. There really isn't anything that I'm missing out on if I don't enjoy using them no matter how good they are.

  5. On 11/7/2021 at 5:08 PM, Sejanus said:

    Seismic is iconic to the set, removing it's hold is removing it's 'oomph'. ST holds dont serve as well as AoE. A sleep would allow a blaster to control large mobs solo. 

     

    And if you never take any melee ever on a blaster... I'd dare to say you aren't playing a blaster right. 

    Why would I not be playing Blaster right if I don't pick any melee powers? My playstyle is to play at range at all times and dealing high amounts of damage and never had any problems. There really isn't a right or wrong way to play Blasters

    • Thumbs Up 2
  6. I really wanted to use Mental manipulation, but it doesn't have a recovery toggle like most Blaster secondary powersets. I know I can use Drain Psyche, but I don't want to get up close to an enemy every 30 seconds just to have recovery. I think it would be better to have recovery on a toggle like on World of Confusion maybe?

  7. I'd really like to see Gadgetry be the next Origin Pool Power. I think it would be interesting since Fly is my favorite travail power. I also think it would be cool to have a permanent jet pack as a travail power instead of jet packs from the costume creator. I personally like the Raptor Pack model and would like to see it be used in the Gadgetry Pool Power

    • Like 1
  8.  You finally escaped The Entity's trap and finally made it to the present. This is where you finally put an end to The Entity. Or will the entire multiverse be corrupted by The Entity?

     

    Missions: 5

    Level: 50-54

     

    Keep in mind that I did try to balance this arc as much as possible. This is the final part of the arc, and if you were following the arc's story, you're going to fight against a villain that's going to take over the whole multiverse. This arc is made to be hard, but hopefully not too hard. I played it myself without being it on test mode, and I was able to beat it with a blaster. I also recommend keeping the difficulty at +0, if you have it set any higher, it will lower your level in some missions. The first mission is level 50, second mission is at 54, third and forth mission is at 53, and the last mission is at 54

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