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Everything posted by FutureTails21
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It seems like that the game have been running in a lower framerate than usual lately and I haven't changed any settings. I've already tried updating my graphics drive and power management are already on the best performance settings. I'm not sure what's the cause of this as it seems like I am the only person so far that have been having these issues
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Also, allies have trouble following you through the portal
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The Riki Space Station that was added to AE seems to be a bit buggy. Enemies in the final room will somehow get teleported to the green pit in the room above. And the aggro seems to be a bit buggy as well.
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20th Anniversary Q&A - Question Submission Thread
FutureTails21 replied to Arcanum's topic in Announcements
To Castle, Black Scorpion, Synapse, or anyone on the original the Original City of Heroes Team: What were the plans for the rest of the Incarnate powers? (Genesis, Mind, Vitae and Omega) And to everyone else: are there any plans to help development with the Homecoming team?- 161 replies
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Its cool that we have access to holstered weapons, but in AE it doesn't appear right when you want to give them animations with custom weapons. Its pretty much pointless to give the enemies holstered weapons. The weapon isn't always on their hands when they attack as well
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I honestly think the Energy Storage mechanic would help Energy Blast just like how it is with Energy Melee and Energy Assault. Except maybe every attack except Power Burst has a chance to store energy then release stored energy with Power Burst. And Power Push should do more damage for Blasters, Defenders, and Corruptors
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Focused Feedback: Blast Power Set Updates
FutureTails21 replied to The Curator's topic in [Open Beta] Focused Feedback
Probably not the best place to post this, but I was hoping that Energy Blast gets a rework in some way. Maybe give it the Energy Storage buff like Energy Melee and Energy Assault does -
Focused Feedback: Costumes & Custom Weapons
FutureTails21 replied to The Curator's topic in [Open Beta] Focused Feedback
Can we have the Diamond Cut pattern on capes too? -
There used to be a thing where you hit multiple enemies with a power, it would be louder, but I think Homecoming changed that. I actually liked that cause I like the sound of impact, and I was wondering if there was a mod that changes it back to the original
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Focused Feedback: Earth Manipulation
FutureTails21 replied to Booper's topic in [Open Beta] Focused Feedback
I'm staying with Blaster. Not picking any melee powers. No need for me to change when I'm already good at what I do. And I also just don't really like Sentinel all that much. -
Focused Feedback: Earth Manipulation
FutureTails21 replied to Booper's topic in [Open Beta] Focused Feedback
I'm just simply not a melee person. There really isn't anything that I'm missing out on if I don't enjoy using them no matter how good they are. -
Focused Feedback: Earth Manipulation
FutureTails21 replied to Booper's topic in [Open Beta] Focused Feedback
Why would I not be playing Blaster right if I don't pick any melee powers? My playstyle is to play at range at all times and dealing high amounts of damage and never had any problems. There really isn't a right or wrong way to play Blasters -
Focused Feedback: Earth Manipulation
FutureTails21 replied to Booper's topic in [Open Beta] Focused Feedback
Earth Manipulation doesn't have any holds. I'm saying replace Salt Crystals with Fossilize would be better in my opinion. -
I really wanted to use Mental manipulation, but it doesn't have a recovery toggle like most Blaster secondary powersets. I know I can use Drain Psyche, but I don't want to get up close to an enemy every 30 seconds just to have recovery. I think it would be better to have recovery on a toggle like on World of Confusion maybe?
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Focused Feedback: Earth Manipulation
FutureTails21 replied to Booper's topic in [Open Beta] Focused Feedback
I think Salt Crystals don't need to be in this powerset. I think it would make more sense to have Fossilize instead -
Focused Feedback: Blaster Secondary Revamp
FutureTails21 replied to Jimmy's topic in [Open Beta] Focused Feedback
I really would like if Boost Range is a toggle instead of a click power -
The Orgin Story of how Celeste and Sparke got their cosmic powers.
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[Heroic] [Arc ID: 28260] Moonstar: Space Adventure
FutureTails21 posted a topic in Mission Architect
Celeste and Sparkle Moonstar are going on a Space Adventure! And you, Space Sonic, and Metal Force Sonic are coming along for the ride. What kind of missions does Team Moonstar have for the Space Rangers? -
[Heroic] [Arc ID: 28259] The King and Queen of ice
FutureTails21 posted a topic in Mission Architect
It seems like Kitty Rubyice, the Queen of The Angel Cats, has a new secret admirer. This can't be good... Fair warning: This one is a pretty challenging -
[Heroic] [Arc ID: 28258] Future Tails Task Force
FutureTails21 replied to FutureTails21's topic in Mission Architect
No -
[Heroic] [Arc ID: 28258] Future Tails Task Force
FutureTails21 replied to FutureTails21's topic in Mission Architect
What do you mean? -
This was the very first AE story arc that I've made in the live game. Only this time, it's been remastered (has a story and revamped custom mobs) It also have some references if you can guess what it is.
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I'd really like to see Gadgetry be the next Origin Pool Power. I think it would be interesting since Fly is my favorite travail power. I also think it would be cool to have a permanent jet pack as a travail power instead of jet packs from the costume creator. I personally like the Raptor Pack model and would like to see it be used in the Gadgetry Pool Power
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