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JRedGiant

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Everything posted by JRedGiant

  1. Huh. See as long as the anchor isn't charging completely out of the fight, I'd generally rather the anchor still be alive to move. If it's not for the aforementioned reason, it's probably because that mob is moving to herd onto the tank with the rest of the mobs. But rad debuffs make everything melt so fast it doesn't matter too much.
  2. Yep, this is pretty much my favorite gimmick on my rad/rad defender. I mean, it was when I was playing before and took him to 50, and while on returning home I tinkered with other builds, too many team wipes and deaths have sent me running back to remake him. The thing is, for most encounters, simply tossing out your big three RI/EF/LR, running in with Choking Cloud, and blasting, with maybe one or two top off heals, will keep the group safe and moving, one or two deaths can sometimes snowball, and now the fight is no longer going your way, and that's when things get ugly. I don't optimize my character for bleeding edge efficiency in the fights that we have handled, but rather, my goal is, while being useful in the everyday fights, really to be able to make the big recovery moves that pull us back from the cliff and keep the team rolling.
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