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Meph

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  1. Villain Corruptor Build plan made with Mids Reborn v3.7.14 rev. 3 ────────────────────────────── Primary powerset: Beam Rifle Secondary powerset: Time Manipulation Pool powerset (#1): Speed Pool powerset (#2): Fighting Pool powerset (#3): Leaping Pool powerset (#4): Leadership Ancillary powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Single Shot A: Apocalypse: Damage 3: Apocalypse: Damage/Endurance 3: Apocalypse: Chance of Damage(Negative) 5: Gladiator's Javelin: Chance of Damage(Toxic) 7: Explosive Strike: Chance for Smashing Damage 9: Force Feedback: Chance for +Recharge Level 1: Time Crawl A: Impeded Swiftness: Chance of Damage(Smashing) Level 2: Temporal Mending A: Preventive Medicine: Heal 7: Preventive Medicine: Heal/RechargeTime/Endurance 9: Panacea: Heal/Endurance/Recharge Level 4: Hasten A: Invention: Recharge Reduction 5: Invention: Recharge Reduction Level 6: Disintegrate A: Superior Malice of the Corruptor: Accuracy/Damage 11: Superior Malice of the Corruptor: Damage/Recharge 11: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 13: Superior Malice of the Corruptor: Damage/Endurance/Recharge 13: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 15: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 8: Aim A: Invention: Recharge Reduction Level 10: Kick (Empty) Level 12: Lancer Shot A: Superior Winter's Bite: Accuracy/Damage 15: Superior Winter's Bite: Accuracy/Damage/Endurance 17: Gladiator's Javelin: Chance of Damage(Toxic) 17: Decimation: Chance of Build Up 19: Absolute Amazement: Chance for ToHit Debuff 19: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Tough A: Gladiator's Armor: End/Resist 37: Gladiator's Armor: Resistance 39: Gladiator's Armor: TP Protection +3% Def (All) Level 18: Penetrating Ray A: Sting of the Manticore: Accuracy/Damage 21: Sting of the Manticore: Damage/Endurance 21: Sting of the Manticore: Chance of Damage(Toxic) 27: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 29: Force Feedback: Chance for +Recharge 29: Gladiator's Javelin: Chance of Damage(Toxic) Level 20: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Shield Wall: +Res (Teleportation), +5% Res (All) Level 22: Piercing Beam A: Superior Scourging Blast: Accuracy/Damage 23: Superior Scourging Blast: Accuracy/Damage/RechargeTime 23: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 25: Ragnarok: Damage/Endurance 25: Bombardment: Chance for Fire Damage 27: Positron's Blast: Chance of Damage(Energy) Level 24: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 26: Overcharge A: Superior Scourging Blast: Damage/RechargeTime 31: Superior Scourging Blast: Damage/Endurance/RechargeTime 31: Superior Scourging Blast: RechargeTime/PBAoE +End 31: Ragnarok: Damage 33: Bombardment: Chance for Fire Damage 33: Positron's Blast: Chance of Damage(Energy) Level 28: Slowed Response A: Touch of Lady Grey: Chance for Negative Damage 43: Shield Breaker: Chance for Lethal Damage 43: Achilles' Heel: Chance for Res Debuff Level 30: Chrono Shift A: Preemptive Optimization: Accuracy/Recharge 33: Preemptive Optimization: EndMod/Endurance 34: Preemptive Optimization: EndMod/Recharge 34: Preemptive Optimization: EndMod/Accuracy/Endurance 34: Preemptive Optimization: EndMod/Accuracy/Recharge 36: Preemptive Optimization: EndMod/Endurance/Recharge Level 32: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 35: Thunder Strike A: Armageddon: Damage 40: Armageddon: Damage/Recharge 42: Armageddon: Damage/Recharge/Accuracy 42: Armageddon: Recharge/Accuracy 42: Armageddon: Damage/Endurance Level 38: Charged Armor A: Invention: Endurance Reduction Level 41: Farsight A: Luck of the Gambler: Defense/Increased Global Recharge Speed 43: Membrane Exposure 46: Membrane Exposure 47: Membrane Exposure Level 44: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 45: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 45: Gaussian's Synchronized Fire-Control: Recharge/Endurance 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 46: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 47: Distortion Field A: Impeded Swiftness: Chance of Damage(Smashing) A: Ghost Widow's Embrace: Chance of Damage(Psionic) 48: Unbreakable Constraint: Chance for Smashing Damage 48: Gladiator's Net: Chance of Damage(Lethal) 48: Neuronic Shutdown: Chance of Damage(Psionic) Level 49: Time Stop A: Lockdown: Accuracy/Hold A: Lockdown: Accuracy/Recharge A: Lockdown: Recharge/Hold 50: Lockdown: Endurance/Recharge/Hold 50: Lockdown: Accuracy/Endurance/Recharge/Hold 50: Lockdown: Chance for +2 Mag Hold ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 36: Numina's Convalesence: +Regeneration/+Recovery 37: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 36: Performance Shifter: Chance for +End Level 1: Disintegrating Level 49: Quick Form Level 24: Speed Phase
  2. Currently this character is 28. I'm trying to theorycraft the endgame build. Can I get some help? Critique away! Villain Brute Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Savage Melee Secondary powerset: Energy Aura Pool powerset (#1): Sorcery Pool powerset (#2): Leadership Pool powerset (#3): Fighting Pool powerset (#4): Speed Ancillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: Maiming Slash A: Superior Brute's Fury: Accuracy/Damage 3: Superior Brute's Fury: Damage/Recharge 3: Superior Brute's Fury: Accuracy/Damage/Recharge 5: Superior Brute's Fury: Damage/Endurance/RechargeTime 5: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge 7: Superior Brute's Fury: Recharge/Fury Bonus Level 1: Kinetic Shield A: Luck of the Gambler: Defense/Endurance 7: Luck of the Gambler: Defense/Recharge 9: Luck of the Gambler: Endurance/Recharge 9: Luck of the Gambler: Defense/Endurance/Recharge 11: Luck of the Gambler: Defense 11: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 2: Shred A: Armageddon: Damage 15: Armageddon: Damage/Recharge 15: Armageddon: Damage/Recharge/Accuracy 17: Armageddon: Recharge/Accuracy 17: Armageddon: Damage/Endurance 19: Armageddon: Chance for Fire Damage Level 4: Power Shield A: Luck of the Gambler: Defense/Endurance 19: Luck of the Gambler: Defense/Recharge 21: Luck of the Gambler: Endurance/Recharge 21: Luck of the Gambler: Defense/Endurance/Recharge 23: Luck of the Gambler: Defense 23: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 6: Mystic Flight A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Blood Thirst A: Invention: Recharge Reduction Level 10: Vicious Slash A: Mako's Bite: Accuracy/Damage 25: Mako's Bite: Damage/Endurance 25: Mako's Bite: Damage/Recharge 27: Mako's Bite: Accuracy/Endurance/Recharge 27: Mako's Bite: Accuracy/Damage/Endurance/Recharge 29: Mako's Bite: Chance of Damage(Lethal) Level 12: Entropic Aura A: Invention: Endurance Reduction Level 14: Dampening Field A: Reactive Armor: Resistance 29: Reactive Armor: Resistance/Endurance Level 16: Energy Protection A: Reactive Armor: Resistance 31: Reactive Armor: Resistance/Endurance Level 18: Rending Flurry A: Superior Unrelenting Fury: Accuracy/Damage 31: Superior Unrelenting Fury: Damage/RechargeTime 31: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime 33: Superior Unrelenting Fury: Damage/Endurance/RechargeTime 33: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime 33: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 20: Energy Cloak A: Luck of the Gambler: Defense/Endurance 34: Luck of the Gambler: Defense/Recharge 34: Luck of the Gambler: Endurance/Recharge 34: Luck of the Gambler: Defense/Endurance/Recharge 36: Luck of the Gambler: Defense 36: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Spirit Ward A: Preventive Medicine: Heal 36: Preventive Medicine: Heal/Endurance 37: Preventive Medicine: Endurance/RechargeTime 37: Preventive Medicine: Heal/RechargeTime 37: Preventive Medicine: Heal/RechargeTime/Endurance 39: Preventive Medicine: Chance for +Absorb Level 24: Energy Drain A: Luck of the Gambler: Defense/Endurance 39: Luck of the Gambler: Defense/Recharge 39: Luck of the Gambler: Endurance/Recharge 40: Luck of the Gambler: Defense/Endurance/Recharge 40: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 26: Savage Leap A: Obliteration: Damage 42: Obliteration: Chance for Smashing Damage 42: Eradication: Chance for Energy Damage 42: Scirocco's Dervish: Chance of Damage(Lethal) 43: Perfect Zinger: Chance for Psi Damage 43: Fury of the Gladiator: Chance for Res Debuff Level 28: Energize A: Invention: Recharge Reduction Level 30: Hasten A: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 32: Maneuvers A: Reactive Defenses: Defense 45: Reactive Defenses: Defense/Endurance 45: Reactive Defenses: Endurance/RechargeTime 45: Reactive Defenses: Defense/RechargeTime 46: Reactive Defenses: Defense/Endurance/RechargeTime 46: Reactive Defenses: Scaling Resist Damage Level 35: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff 46: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 48: Gaussian's Synchronized Fire-Control: Recharge/Endurance 48: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 50: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Rune of Protection A: Steadfast Protection: Resistance/+Def 3% 50: Gladiator's Armor: TP Protection +3% Def (All) 50: Unbreakable Guard: +Max HP Level 41: Kick A: Force Feedback: Chance for +Recharge Level 44: Tough A: Invention: Resist Damage Level 47: Focused Accuracy A: Invention: Endurance Reduction Level 49: Physical Perfection A: Invention: Healing ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl A: Invention: Accuracy Level 1: Sprint A: Unbounded Leap: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Regenerative Tissue: +Regeneration 13: Miracle: +Recovery 13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End Level 1: Blood Frenzy Level 6: Translocation Brute - Savage Melee - Energy Aura.mbd
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  3. Trying to plan a Fire/Psi Dom. Could use some help with it. This is theoretical so budget is no concern. I played this combo early in CoV to about ~40, so I'm by no means an expert. I'm not sure the best way to go about defenses, is it better to plan for defense or resistances? Things should be CC'd most of the time so I imagine resistance is better for the rare hits and bosses that aren't CC'd, right? Also, not sure the best way to go about power/patron pools. I know Fire Mastery is popular, but it seems like Psi Mastery is the new hotness, though I'm not entirely sure why. This is what I came up with in Mids, consider it a first draft. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: [Empty] Level 1: Psionic Dart -- Dcm-Build%(A) Level 2: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End(5), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Rchg/AbsorbProc(7) Level 4: Fire Cages -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprDmnGrs-EndRdx/Rchg(11), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Rchg/Fiery Orb(15) Level 6: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(19) Level 8: Hot Feet -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Flashfire -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Cinders -- GhsWdwEmb-Acc/Rchg(A), GhsWdwEmb-EndRdx/Hold(31), GhsWdwEmb-Acc/EndRdx(31), GhsWdwEmb-Hold/Rng(33), GhsWdwEmb-Acc/Hold/Rchg(33), GhsWdwEmb-Dam%(33) Level 20: Drain Psyche -- ThfofEss-+End%(A), TchoftheN-%Dam(34), Mrc-Rcvry+(34) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 24: Weave -- LucoftheG-Def/Rchg+(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Subdue -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Fire Imps -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(37), SlbAll-Acc/Dmg/Rchg(39), SlbAll-Acc/Rchg(39), SlbAll-Dmg/EndRdx(39), SlbAll-Build%(40) Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40), Ksm-ToHit+(42) Level 38: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(42), StnoftheM-Acc/ActRdx/Rng(42), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43), StnoftheM-Dam%(43) Level 41: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf%(46) Level 44: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50) Level 47: Mind Over Body -- Ags-Psi/Status(A), ImpArm-ResPsi(50), UnbGrd-Max HP%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(7), Pnc-Heal/+End(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) ------------ http://www.cohplanner.com/mids/download.php?uc=1460&c=669&a=1338&f=HEX&dc=78DA6594C94F136118C6BFE94C81424BD917D96C590A452A75495CD82A8889404262E249C5093465B4B44DA7267AF4E05D51E305B79BB89D5D13D7B3EBBF819A78F260EADB791E5A934E32F9CDF7BCDFBB7E33B37071C6FBF4D8E549A5F9A793A66D2FCDA4D7AC94994B67DD0B66C25AD6955C957277170D4BD3E9542E9B4E4666AD6C7C7B11289963B66D5E48E6228BB6954E59CBDB6B55BD9816A71399787CC5EB3CCEC7CD8C954AF89CC5AC9558CDC9CABF6D5A8967ED552BD37334632D17632D98762E9EBD842A1385746D52DB80DCF9C255E9945BB8F24A6D084286EA154DD31CCDADBD31948A1ACAF5967C071AEFC90F60C547B04F7C1132EFD6C7A0558F9313A077929C026B63609538BAE9EBBE4ADB35B06E9DBC0E36DC206F82033A865EF0AD3CE072B4A683E421B0E5303906B68D834171F4C057F30C2BD8C890C4ADE12C6A9EE98EB6E339F902EC7C49BE02BB5F832D12D7C7D9FA9A35CC4F343FE229FF15E41F94EDF5ACBD7E15FBBA2DF21CB8F33C9924D740AFF8363A8795773536C8A2CB508136E40F1CD79CF3D4256733726ACDAD1AF6ECD11D9B21B656D6D3CA1AEB456B67DDEDD47CB2BD8335763CC0CC7B37C987E423BE038FC92760A3C4EB62BCAE4DF41C96783D8CD73301AD6F121C982263E41130340DF6CAB082A8590FB2BED01C7A0EFD0687FE2AA7CF5A59F6334FFF279CE9D067F20B18FE4A7E23BF83FD926790BE83A7907BD769F20CB9048E9C254DD02F7987E93BBC81398CDC0677DF21EF92F7C0E87DCE4DF246D09F2BB21FFD45877096D13FE8AF49663ACA998E72069DC67FDF72E1E356C192929F0B979EC3653B47CB946899B2B74CD957A6CC1714BE4FCA83592C1A9444D39C5D9EBAE25F22BF555DFCDBD0FAB3A4B8B42DF45B71123D5605B0FE51E6F5ABA468DA2D64AE5A07FF01FC64E9B3
  4. Look up “contrafreeloading”, even animals prefer to work for their reward.
  5. Unpolished, would be a good way to describe it.
  6. As someone who rolled my live BS/DA to PM/DA, I’ve been pretty disappointed. I stuck it out to 50, and a full build, and can say boggle and insight are missed opportunities, and the psi damage type trade off is both underwhelming in breadth and overpenalized in depth. I can also echo the sentiment that GPB feels slow. Psi Blade Sweep could have a little more range too. Please awesome HC team, put this primary on your radar for QoL buffs, damage tuning, and partial revamp.
  7. I didn’t know this about Invader. I’ll definitely utilize that for my red side toons. What I really appreciate about that post is it outlines a sort of normal game experience, almost a completionist run (or completionist “lite” if you will). I stuck to it pretty close on my first toon back to the game here on HC, using no xp boost, to get a sort of classic experience of the leveling process and the content that was designed for those levels. I’m older and wiser now and have an appreciation for the level design and other systems at play. That said, I’m also not able to sink as much time into the game as I once could, and in the later levels I got bored/impatient and resorted to more efficient grindy solutions like +4 PI portal mission groups to finish up. Either way it’s a great road map to level with and get a very full experience of the game’s content for anyone, new or old. I wish someone would make a red side version!
  8. https://forums.homecomingservers.com/topic/3184-blueside-critical-path/
  9. Just wanted to update this for future reference. According to the patch notes from today (Issue 26, Page 4): "Tanker Melee > Psionic Melee > Greater Psi Blade: Should no longer do AoE insight damage."
  10. Just wanted to update this for future reference. According to the patch notes from today (Issue 26, Page 4): "Tanker Melee > Psionic Melee > Greater Psi Blade: Should no longer do AoE insight damage."
  11. I found myself in a similar quandry as OP and I have to second the Sup Crit Strikes slotting. I don’t have facts to back it, but it feels like it procs often, despite dmg auras being theoretically bad proc abilities, and I notice it going off even on ST like you said. It maybe sub optimal, but it does indeed work.
  12. MrAxe posted screenshot evidence of Greater Psi Blade AoE on Tanker here: The leading theory is that it's a bug related to Tanker's Gauntlet passive.
  13. Popularity; the powerset statistics for each Archetype for characters that are level 50. From this post in the GD:
  14. Just going to leave this here.
  15. I was one of the unfortunate saps that played MA on release. I loved the animations until I realized other classes were about twice as fast and did more damage, but alas MA/SR fit my theme. Then I found the the power of BS/DA. But Katana/Regen and Spines/Regen were far and away the most popular.
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