Jump to content

Riverdancer

Members
  • Posts

    17
  • Joined

  • Last visited

Posts posted by Riverdancer

  1.  

    When converting a lower level Power Transfer, it will up it to 50. In the enhancement bar it still shows 23, but if you don't clear it first before converting again, it will change the IO level to 50.

     

     

    Capture.JPG

    Capture.JPG

  2. Back on live, a friend and I each had a character with confuse (mind and illusion trollers) so we decided to have some fun. Group invis, and we entered the mission where Diabolique and Infernal were both there. We each confused one, and after a few applications, and constant spamming of it, we got them to fight! It took a while, but Infernal won. We were laughing so hard over teamspeak I thought I would have an asthma attack.

    • Like 3
    • Haha 2
  3. I love my dark defenders, so it's no surprise that I am really enjoying my dark/dark controller.

    I've played so many defenders though that I tend to focus on that aspect instead of the control side of things, so that's something I need to work on.

     

    Does anyone have a dark/dark build kicking around? Nothing too crazy expensive. I'm not too concerned with a perma hasten build -- just one that is pretty flexible and fun to play (well, more fun to play).

    Does anyone use black hole as an 'oh shit!' power?

     

    -R

     

     

  4. I have an earth/storm and she’s one of my fave toons to play. Just make sure to slot KB2KD in tornado, lightning storm and gale. AOE hold, drop tornado and lightning storm and watch damage occur. It’s a lot of fun.

  5. It's been a long time since I played either set, but I believe the consensus was that Time was ridiculously good, well-rounded with varied and strong debuffs and buffs. Nature is a little less varied, but with several sources of healing, it's a very sturdy set. And for a set with so many heals, it's nice that Nature only features one power that can't be used on yourself (same with Time, but Time features a wide range of buffs and debuffs, so it's less surprising).

     

    If you wanted to directly compare one to the other to know which was better, I'd say Time wins, just because of the larger range of what it can offer. If healing isn't helping enough (or worse, isn't even all that necessary), Nature is limited. Whereas in Time, nearly every power offers something different.

     

    Sounds like Dark - ridiculously useful and varied!

    Thanks Trick!

    -R

  6. I am assuming you are only asking about the Defender primaries of Time Manipulation and Nature Affinity and are asking about the two in comparison.

     

    This is exactly what I was asking! Thanks for the great info on Time! Much appreciated!

     

    -R

  7. Can't have a plant/time as op was asking. You can have /time or /nature affinity but not both. Sorry if I was a little vague.

     

    I believe I asked if any one has played plant OR time.

    I wanted info on both. Sorry if that was confusing.

     

    -R

  8. I am curious if anyone has played time or plant (I cant remember if it's called plant, and I am not in game at the moment so I cant check), and if you like it?

     

    Are they as good as the other defender types?

     

    If I've seen in game correctly, it seems plant has an aoe healing dot, which reminds me of Druids in WoW, and I am intrigued.

     

    Interested to see if anyone has played and loves it. What are their strong suits? What are they bad at?

     

    -R

×
×
  • Create New...