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Mystoc

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Posts posted by Mystoc

  1. 25 minutes ago, Rudra said:

    By that logic, then as long as you are the team leader, your team should also benefit from your stealth skills. So we should let the Stalkers lead all our teams so the rest of the team can benefit from their guidance and stealth everything.

     

    you are leading you henchmen permanently they spend every second with you (you being buddies with them is your main power) its like a life long bond of course they would pick up techniques you know like stealth.

     

    its not the same why are you branching off to teams? when did I ever mention this for teams? 

     

    I Don't get why passive mode having a secondary function for Mastermind is such a stretch .. Denfensive does exactly that split damage you get between your pets the lore is they are protecting you like your bodyguard's

     

    Passive mode is just your pets following your lead being sneaky when you are being sneaky.

     

    25 minutes ago, Rudra said:

     

    I've been lead (boss) for many teams. Both in game and real life. And funny thing, the team members often do not possess the same skill sets I have. So we have to find a way to work together using our different skill sets.

     

    again I mean pets by when I said leader, I am very confused why you ever think I mean teams when the tittle of post purely mentions henchmen?

     

     

  2. 19 minutes ago, Rudra said:

    Power pools exist to give players options to make their characters work the way they want. And while Grant Invisibility is not an AoE, it takes 6 clicks, not 12, to make your pets invisible. And since it lasts 2 minutes, if you are just trying to get through an area, say to keep up with a speed running team, those 2 minutes are more than long enough to get to the next objective. There are already ways to get your pets to stealth maps. I do so routinely, even on MM characters that lack group stealth like Arctic Fog, Shadowfall, or Steamy Mist. (Edit: I see where you get 12 from now. However, since it is a buff and the MM should be buffing his/her/their/its pets, I still don't see the problem.)

    it takes 12 clicks you seemed to have realized what I meant but I will explain for others reading.

     

    click grant invis click next henchmen repeat this 6 times total 6x2

    19 minutes ago, Rudra said:

     

    An MM running around with pets is the same as a MM or any other character running around on a team. Sure, your MM invested in personal stealth, but the rest of the team didn't. So if you want the rest of the team to be stealthy and they didn't build stealth into their characters, you need to figure out how to be stealthy. Now, if we could customize our pet powers to include some form of stealth in their builds? Then it would make more sense. However, we can't, so just like when we team with non-stealth player characters, we as stealthy MMs need to find a way to get our non-stealthy pets to sneak. (Though again, I believe that at least the genin from ninjas should also have stealth. Just not the improved damage from stealth the jounin enjoy. They're fricking ninjas for crying out loud.)

    if you are the boss of a team they will follow your example of being stealthy you know how to be stealthy so you teach your underlings the same you are leading them after all.

     

    people may think this is not needed but there in game explanations for why it would work this way

  3. 4 minutes ago, biostem said:

    No, you WANT hasten.

    then nothing is a need in this game that fact you want to play word police is funny though, with hasten my sreum buff is 4 seconds off being perma it is the best pet buff in the game by far having it sooner is huge.

    4 minutes ago, biostem said:

     

    You also have 6 sources of damage that don't require your end and can continue to deal damage whether you are mezzed or not.  It's a tradeoff for having those completely obedient and expendable minions.

     

     

    that is such a bad argument why did they change support powerset single target buffs for MM to be AoE then? Cleary MM has the time to be using them all in Combat the pets do all the fighting right?

     

    grant invis is from a utility power useable by all it not just designed for MMs. so for MM its fair having to click 12 times but if any other archetype wants use it its just a badly designed power pool buff?

  4. 2 hours ago, Rudra said:

    Not this again. None of my characters have Hasten. It isn't needed for anything. Especially not on any of my MMs.

     

    I mercs so getting serum back fast is important for damage yes I need hasten, with hasten serum comes back 14 seconds faster

    I am not asking for henchman to be invisible with 0 investment just alternatives

     

    2 hours ago, Rudra said:

     

    MM pets automatically teleport to them if the MM gets too far away. Group Fly not not needed. Especially as slow as it is.

     

    if they are ranged like mercs group fly makes them function way better so yeah group fly makes most pet AI function way better and not act like buffons.

     

    2 hours ago, Rudra said:

     

    You do you.

     

    MMs have access to Arctic Fog from Cold Domination and Shadow Fall from Dark Miasma. Grant Invisibility has a 3 second recharge out of the box with a 2 minute duration, and stacks with Arctic Fog and Cold Domination. Setting pets to Passive with Grant Invisibility will let them run past a lot of opposition.

     

    so your solution to a very specific MM problem is make them need yet another power pool? and grant invis is not AOE so you have click do 12 clicks every 2 minutes that is just not viable or engaging gameplay.

     

    I am not asking for pet invis with out investment you still need to invest in your own character to get stealth.

     

     

    2 hours ago, Rudra said:

     

    You can also use Teleport Target to call minions to you while they stand fast with the Stay command, though you have to use the Stay command again to keep them from running back. If you use the Stay command and then get to far from your minions, they still teleport to you, but this time they don't run back. Though it does very much annoy me that the ninja pets don't have their own stealth except for the jounin.

     

    yeah but like you said get to far away and they teleport to if you put them on stay and that can happen while running through a mob pack equaling all pets die so "stay" is not reliable and even it did work if I was gonna use teleport target 6 times I may as just click grant invis 6 times

  5. 21 minutes ago, Saiyajinzoningen said:

    actually you can do this already

    simply grab grant invis from the stealth power pool

    it also gives them some extra def which is always nice for those squishy henchies

    you can do it already but I would not call that easy or simple mastermind 's are very strapped for power pools slots. you want hasten, leadership and most likely group fly if you want pets keeping up with you outside of missions

     

    and then you want provoke or medicine to pick from depending on what your secondary is and if it has healing,

     

    and picking a buff that needs to be used every 2 mins is not everyone's playstyle it would be very likely this stealth buff wears off mid movement between mobs and then all your pets are dead so you would need to use this buff way more often then just 2 mins.

     

    some mastermind buffing secondary's toggles give stealth already or using Super Speed with a stealth IO works. Being able to transfer your stealth over to passive henchmen is much more feasible for all these reasons.

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  6. 35 minutes ago, Player2 said:

    Masterminds are terrible.  No, not an agreement that they need any kind of buff to make them better.  I mean they're like terrible people...  showing up to teams like that one friend who shows up at gatherings with a posse of additional friends that weren't invited.  Jerks.

    my friends would have stealth after this change so pretend they aren't there!

  7. Right now speed TF/SFs are all the rage and popular cause many people have jobs and not a lot time to play (or just cause we like speed)

     

    As a result mastermind really never really get to use their henchmen in these cause everyone runs to the end or from objective to objective. its faster to just do a dismiss all command then have your henchmen run through a group or 2 then die and agro everything. and then you when do get the end you have a 15+ seconds summoning rebuffing session and then the team just moves on the next objective and it repeats.. most missions its faster to just not use the pets and use just your secondary buffs to help support the team..

     

    It undeniable that is game is to fast for Masterminds to fully show their true power, so I propose a way to keep henchman alive so you can follow the teams speed without having to be resummoning them again and again.. this would make investing in stealth as mastermind more appealing too, cause what good is a stealthy leader with any followers backing them up?

     

    lore wise it makes perfect sense too, you would look to your boss and copy how stealthy they are being when told to do be quiet and not fight right??

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  8. 28 minutes ago, SeraphimKensai said:

    I keep influence listed as a combat attribute in game so I'm always aware of how much liquid influence each character has. I do have to scroll through ingame emails though to see which ones are loads with a billion here or there to get an accurate count (but luckily those are account wide, so I only have to do that for each of my three accounts).

    I forget that was an feature to track, its like we are batman money is our combat attribute so we can track it 💸 this will help me for sure although its not perfect its better then what I was doing before, thanks

  9. Just now, SeraphimKensai said:

    I just use an Excel spreadsheet to track all that.

     

    good idea, although I would prolly end up just forgetting I need to be checking my character influence each time I'm about to log out so that excel sheet would end up being wrong after a while.. for non forgetful people this a great solution though!

     

    On the other hand the fact that something like is prompting the need to use of an excel sheet is a good indication that a change like this in game would be an great QoL feature to have!

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  10. Ever had that suspicion you had a character with 10s to 100s of millions of influence to help finish up your new characters build not but sure who it would be out of your 30+ characters? Right now you got to log in again and again then check each character and depending on the zone then have to wait a 0-20 seconds each time you log out again which is just a huge drag..

     

    Like the tittle says lets show that info from the character login screen, make it an option to enable not on by default. Here are my meh photoshop skills to mock up what it would look like, there's prolly way better ways to show this its just a concept!

     

    image.png.6914e1bf0faae3654bb9a731159d6524.png

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  11. if you know the remaining cooldown the t9 power has when the crash usually happens each time that's how I tell the crash is happening soon, that icon is much bigger and easier to glance at in the power tray its just a question of knowing if your global recharge modifier will be changing a lot

     

    so a t9 lasts about 180 seconds has 1000 second cooldown with 0 recharge after investment the recharge be might around 300 seconds recharge so when you see the recharge for t9 is nearing 2 minutes the crash is going to happen soon, hope that makes sense (300-180 is 120 seconds or 2 minutes between the crash and being able to use the t9 again)

     

    I am not against your request at all just giving an alternative method to use in the meantime. I personally don't feel the need for something like this but adding it wouldn't hurt anything since its just an UI accessibility change.

     

     

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  12. Attacks like glinting eye/ebon eye are usable in nova form the one key issue is they have an 80 yards range but all other single target nova attacks are 100 yards range

     

    This makes them very awkward to use as you feel like you are not using the most of your range just for the sake of one attack. When you also factor in the other 2 single target nova attacks recharge very fast choosing to ignore using the 80 yard eye attack in favor of keeping your high range makes sense.

     

    which really just defeats the whole reason of why these eye attacks where made available in nova form. this lower range makes them very unappealing to use and causes annoying scenarios where you attack from 100 yards but then cant do a follow up attack right away. so I suggest just while in nova form these eye attacks have 100 yards range so there is parity with the other 2 single target nova attacks.

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  13. 28 minutes ago, Rudra said:

    Let me try phrasing this a different way. The Shivan Decimator pet is a mission completion reward. Just like the Wailer Queen summon power (which is instead a Tar Patch for non-magic characters). So the OP is asking to take a mission reward and make it directly purchasable.  Why even have the mission then? And how many other mission reward pets will be asked to simply be purchasable from START?

    my argument is bit different then OPs I guess why would anyone even care if this was added either way if a player is having trouble with a boss they could just buy a different combat summon or just used envenomed dagger or get many temp auto powers the game is already past the point where we should be concerned about a player using money to gain huge temporary power to win. so no player would even take the time ever do this mission. the amount of people that even feel the need to do this mission for combat help is zero START does what this summon could but better with less effort. this mission would done for nostalgia and the badge it gives that's it there is no reason anyone would need this for combat there's just faster options that only need money

     

     You have convinced a change like this isn't needed but for way different reasons nothing would change powerwise if this was added it to START, it would just be another summon to be bought that makes nostalgic players mad so better to leave it out

    28 minutes ago, Rudra said:

     

    START is the place where players can go and get the powers they had as a reward for up to 7 years of playing the game. So that players would not have to again play for 7 years to get what they used to have, START exists and provides the means of getting those powers quickly. As far as I can tell, what START does not do is grant mission rewards. So why should the devs add a mission reward to START?

    just cause it existed in the base game does not mean its a good fit for homecoming, some vet powers were very nice and offered really good QoL some were not the idea that because it was like this in past it needs to be like this now baffles me.

     

    START has evolved past the VETS had this in the old game so it needs to be there argument. START 100% offers things to players that VET rewards did by this point it should discussion about if it make for sense for powers like this to be sold not precedent.

     

    EDIT: the devs have even acknowledged this by renaming the vendor from its past P2W vendor joke name to a more serious in game lore name.

     

     

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  14. 19 minutes ago, Rudra said:

    Like you said, players could get a temp fly power from other sources than just PvP. However, the only way to get an Arachnos or Longbow mech, or the Shivan pet, was to go into a PvP zone and get it.

    19 minutes ago, Rudra said:

     

    Unlike the Shivan Decimator from BB or the Arachnos/Longbow pet from RV, anyone could get the PvP IO sets without ever setting foot in a PvP zone. Even back on Live. They just had to pay a lot to get them. However, you could never buy the pet, only earn it. So your argument is flawed.

    my point is if a method for getting something that requires pvp is too costly or annoying to access the devs change the game to meet player needs. getting temp fly was too costly and annoying so they made it easier (bank missions in the past were very hard to find) and PVP IOs were just way to expensive so the game adapted.

     

    What I am more interested in because I do not know this answer is what is the power level of the combat summons that are currently sold by START are they comparable to the pvp combat summons or just super outclassed?

  15. Quote

    Certain things are only available in PvP zones to draw players into them. The Shivan Decimator summon is one of them. So are the pets you get for having max reputation in RV when the zone goes to reset for enough pillboxes being taken. So if we want those pets, we have to go risk ourselves in PvP. Not somethiong I particularly care for as a dedicated PvE player, but I do at least get the idea behind it.

     

    flawed argument PvP IO's were exclusive to PvP but then they weren't. the devs saw most players disliked PVP so much that not enough people engaged with it as a result the market did not have enough PVP IOs to meet demand so they were changed to be global drops.

     

    the devs have shown they are willing to make changes if the desire is high enough, they will ignore precedent to do so. The real question is this a change that most players want?

     

     

     

  16. 22 minutes ago, Glacier Peak said:

    The combat summons were from the Paragon Market, not a PvP zone exclusive reward. 

    temp fly used to only be exclusive to sirens call as well as safeguard and mayhem missions and over time that changed now it is available straight from START

     

    if a summon did similar damage and had the same utility as an EB summon but wasn't the exact same summon from BB would it be fine? do you take issue with it being the same name and exact powers? or is it the power level of the combat summon you object too?

     

     

  17. 3 hours ago, Glacier Peak said:

    I see this as a slippery slope, where if implemented, would lead to the Longbow and Arachnos Heavies in Recluse's Victory and the Warburg Nukes in Warburg being advocated for the same reason. No thanks!

     

    hasn't that already begun the second we were allowed to buy combat summons from START? really its a question of the price or if its too cheap that its tempting everyone to do this. but if the cost is prohibitive you aren't going to see people leveling up constantly do this just 50s

     

  18. If I feel like a game does not require sound I like to listen to audio books or music while I play and turn game volume off, Glowies are really the only time I feel the need to turn the sound back on so having that be its own slider would be great.

     

    I am guessing the work to do this has to be alot otherwise it would already be a thing by now after 4+ years, because others prolly play with no sound as well, but I wanted to bring the idea up anyway has there been any statements on the feasibility of this?

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  19. an dislike emoji is a way to show you disagree with a post without having to comment, but a more positive thinking approach would be to upvote a person who shares your point of view in the comments rather then bring someone else's idea down, but both emojis have their place though they help prevent redundant repeat comments.

     

    I can see how this emoji can be disheartening but its the best way to show at a glance how people feel about an idea. and even it was banned people would just adopt a new emoji they consider to be representing a downvote and it too would the next target of this emoji is too mean or negative and the cycle repeats.

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  20. I would prefer they have a bubble chat lines when you get close to them over a glowie affect

     

    like 5 standard variations of "help me!" or "over here!" text chat bubble lines would be fine. have them repeat the phrase every minute or so it would be thematic too over hostages suddenly glowing

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  21. Quote

     

    RoF heats the air.  Hot Feet heats the ground.  I think you're confusing the 2.  Sure the heat from each spark probably absorbs into the ground where it hits, but it's spotty compared to HF heating a solid patch.

     

    your statement would be like saying normal rain doesn't make the ground cold and wet but just the air. I mean yeah depending on the floor surface hot flames would have different degrees of affect on the ground, but the devs are never going to code those what Ifs into the game. so it has to be slow or not slow no variables.

  22. 14 minutes ago, TheMoneyMaker said:

    Hot Feet makes sense to slow because it's burning the targets feet which would make them hop around like some old b&w comedy scene except for we don't have that animation so it just slows them.  RoF comes from above and I can't imagine why it even has a slow.

    I mean to be fair the rain of fire is landing on the ground and that's where you know people walk right? its not a quick burst of heat either but a constant deluge of hot flames raining from above it makes sense to me that constant application of extreme heat in area would slow someone down.

     

    thematically it makes sense the ground could be so hot the shoes melt and fuse to the ground and even flesh (yuck) and the heat is so hot in that area there would be so little oxygen that the brains thinking process would begin to become fuzzy thus slowing down reaction times even more.

     

  23. Sleep is bad because this games content is so easy you would never need to selectively pick off enemies while not damaging the rest whiled teamed. sleep is a longer hold if you have the team coordination or the desire to only fight a few enemies at a time, but like I said that desire is just never warranted because most content in this game is simple. if game content was hard sleep would be of one the best mezzes in the game.

     

    I like suggestion 2 the best you could also add the condition the longer they are kept asleep the more damage the wake up hit does, because most time people would just spam sleep and a damage power afterwards, waking up a target right after being slept should do next to no extra damage because you aren't changing playstyle to suit the power just spamming abilities (this way you could avoid giving the wake up damage a cooldown for each mob)

     

     

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