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Mystoc

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Posts posted by Mystoc

  1. I was able to set up city mod installer successfully but could not find a mod that matched what I was looking for.

     

    if so, I'm looking for a mod that disables all sound expect the Gowie sound, I play with no volume and 95% of the time it works perfectly for me that way. its only when there's a glowie I can't find I feel forced to turn sound back on in the options.

     

    I am not hard of hearing I just like playing with sound off and there is no way in the game to turn off all sounds expect glowie sounds hence the request. I'm not sure if this fits help & support but if it doesn't, please move it to a better spot.

  2. 1 hour ago, Rudra said:

    Well, before this thread gets locked....

     

     

    There are different means of approaching this.

    1) Your character sees a monster swimming in the lake and moves to attack it just like with any other monster moving around a zone.

    2) Your character sees a monster swimming in the lake and moves to drive it off before it comes across any people and attacks them for any/some reason.

    3) Your character sees a creature swimming in the lake and moves to drive it off before the Tuatha de Dannan, Firbolg, or most likely Red Caps kill it for any reason.

    4) Your character sees a myth swimming in the lake and moves to make contact with it or attacks it to make sure your character isn't hallucinating the encounter for some reason.

    5) Your character sees a myth swimming in the lake and moves to kill or capture it to show everyone it really exists.

    6) Your character sees a monster swimming in the lake and launches a preemptive attack for fear the monster will attack.

    And these are just some fast possibilities I threw on here. There are even more possibilities well beyond just those 6, but a comprehensive list would fill the entire forum page at the least.

     

    Depends on why my character was doing it.

     

    There is nothing compelling you or anyone else to attack her. You could just leave her be swimming in the lake.

    I agree with most of what you are saying but the last part, you get a badge which is also connected to accolade and is deemed heroic. I said nothing about felling compelled to do this I will do for the accolade it just feels more villainous then heroic to me that is all.

     

    if they want to spin it has your harmlessly shooing Sally away the badge description should be changed right now it does not reflect this head cannon, which I do like and agree sounds less villainous.

  3. 8 minutes ago, JKCarrier said:

    "Why did the farmer hit his mule with a 2-by-4?"
    "Because first, you have to get his attention."

    Sally is in a place she shouldn't be. She doesn't mean harm, but she's going to be a danger to any civilians she runs across, and vice-versa. You can't explain this to her, because she's a dumb beast. So the easiest, most humane solution is to give her a good smack -- not enough to cause permanent damage, but enough to convince her to turn around and go back where she came from.

    the badge description should be changed at the very least then to better reflect this idea, I do like the head cannon around this explanation though! I just the good smack wasn't a fireball to the face.

     

     

  4. 13 minutes ago, Rudra said:

    While I am inclined to agree with you, for the most part at least, Sally does not have a health bar and leaves after the first hit every time. Defeat does not always mean pound into red paste. In real life, a defeated enemy can be one that was slain, driven off, or captured for instance. Defeat being a term that covers the many different ways that a being is rendered the loser in a confrontation and not specifically being assigned to any one version of victory. And since she always dives after being hit, I'm inclined to go with the driven off version of defeat in this case.

     

    I never said she was killed or gone for good but why is a hero harassing an innocent creature minding its own business that refuses to ever fight back to point they just flee each time they are attacked? if you were asked if that felt villainous or heroic what would you say? what has sally done that warrants us attacking her?

     

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  5. 4 minutes ago, biostem said:

    The point, though, is that you *didn't* defeat the monster - you merely "booped" it and sent it packing.  There are also many grades of "good" - To borrow some old D&D terminology. a lawful good character may still attack a "monster", even if it hasn't hurt anyone, simply because it's a "monster".  Your role as the player is not to pass judgement on in-game badges, but to figure out ways to either rationalize said badges, or to simply avoid the steps necessary to earn those badges you don't want...

    the badge description says otherwise

     

    "You have defeated the monster in the lake, proving to all that it is real."

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  6. THE PROBLEM

     

    you find this peaceful lake creature so weak it can be one shot just chilling in a lake not harming anything you thought was a myth/legend with a benign name like sally and your first heroic reaction is lets defeat it??

     

    the description of the badge just makes no sense either

    "You have defeated the monster in the lake, proving to all that it is real."

    so, you find a local legend not harming anything and to prove it exists you defeated it so no one else can see it too??

     

    actions like that sounds word for word something like a villain would do and "Geas of the Kind Ones" is a hero accolade..

     

    THE SUGGESTION

     

    the badge should be turned into rescuing sally from something or healing an injury she has so she can return to the lake and be happy.

     

    make it a zone event like war of the vale with level scaling, the Cabal could have captured sally and are doing a dark ritual to corrupt her and a team of heroes needs to interrupt it to free her stuff like that.

     

    this would also have the beneficial effect of allowing the badge to be more easily shared with others, that's just one possible idea but anything is better than let's be heroic by defeating this harmless lake "monster" harming no one!

     

     

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  7. 58 minutes ago, Doc_Scorpion said:


    No, it makes less than zero sense - because the message I'm quoting is the very first mention of any sort regarding urgency.
    It also misses the point that allowing griefers to talk to Posi can mess up teams of people, more than one of which might want the badge.

     

    OP did not acknowledge in their post its easy and faster to do this solo and the teaming element and is actually way slower always you can have the badge solo in 30 seconds with zero fighting, only in their response to me was that stated.

     

    OPs post

    Spoiler

    Too many jackasses are griefing people and preventing them from getting the Down in Front badge by skipping the ceremony even after being asked not to.

    It's happened at least a dozen times tonight on Excelsior. And since the logs don't note who did it there's no way to know.

     

     

    I think if you are presenting a problem in a post you should also present the alternatives to solve said problem, so others get an idea of how urgent the problem is that was not done.

     

    the way this is worded makes it sound like it's a badge you need to team to earn, and trolls are constantly preventing the badge from being obtained with no alternative. the real issue in my mind is many people are teaming up for a badge that is just way faster to get solo because they don't know any better.

     

    Yes leaders should be the only ones to initiate mission choices I agree, but do wish OP informed others of how to solve the problem instead of just presenting the issue with no context.

     

     

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  8. 23 minutes ago, Captain Fabulous said:

     

    Yes, I'm aware that it's easy to get on your own, and I started doing that to avoid this issue. But it's an issue nonetheless. Any setup that allows trolls to easily grief other players should be fixed.

     

    I agree it should work the way you describe I just think it's a very low priority change. don't let trolls troll is a good principle to have but again the workaround to this is beyond simple, it's basically an exploration badge stand here talk to NPC get badge.

     

    you can get this badge faster by yourself then it takes to even form a team, I'm not against the change you suggest just the urgency you're giving it hope that makes sense. 

     

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  9. you can do this solo you know, if that's the last badge you need just do it pick wedding dialogue stand between them get teleported then leave. it takes maybe 30 seconds to do by yourself and zero fighting is required is basically an exploration badge (it's how I did it)

     

    It's a good suggestion that makes sense, but the work around is simple as can be just drop the team.

     

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  10. 12 minutes ago, Rudra said:

    If the team leader has higher level team members and wants to run the TF/SF at max level? Then just have that higher level take the star (if the higher level agrees) and run it. Otherwise, if the team leader does not do so? Then it can be treated as the team leader either doesn't care or wants to run the TF/SF at level. If you are a team member and want to be at max level for the TF/SF? Then just ask the team leader if (s)he/they is okay with giving a higher level the star.

     

    Edit: I see team members asking to take over as lead to be higher level and team leaders asking team members to take over for being higher level many times on the occasions I opt to team. It is not cumbersome. If you chose not to ask your team leader? That's on you.

     

     

    it's a QoL life feature and I state that, and I explain why I feel its rude thing to ask steal lead from someone your right though it is on me, maybe others feels like its a good QoL feature to have maybe they don't.

     

    but in the end this feature would take nothing away from anyone I don't see a single negative here at all that a change like this could cause.

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  11. 22 minutes ago, Rudra said:

    It doesn't make sense to me to color non-Praetorian zones in Praetorian colors. Blue is Paragon City. Red is Rogue Isles. Gold is Praetoria. And if you want to split out the co-op zones from Paragon City, then maybe make them Vanguard purple.

    I never viewed it has its own side it does not have content all the way to 50 forces you pick hero or villain if you had the choice to stay Praetorian I would agree that it is a distinct side, I dont feel that strongly though that it should be gold just that co-op zones where villains and heroes can team should not be colored blue

     

    to me neutral was gold but to alot people this seems to not be the case so I will clarify that in the post.

  12. 37 minutes ago, Doc_Scorpion said:

    Gold won't work because that color is associated with Goldside.  Otherwise sounds good.

     

    praetoria has no side that's whole point, you don't pick sides of hero or villain till you leave for good. that is why I felt the color gold is perfect for a neutral zone both sides can enter.

     

    pure villains can't enter hero zones and pure heroes cant enter the villain's ones but both can enter praetorian zones that's what makes those zones any and deemed gold in my eyes. those praetoria zones share the same traits has zones like RWZ or DA heroes and villains can both enter them and team up together this why I feel like those zones should be grouped in gold not because they are just praetorian zones.

     

    now if enough people disagree with me sure pick a different color and keep gold only for those 4 zones but I personally feel like it would be fine to lump them together.

     

     

  13. I just did Penelope Yin TF only to notice I was level 23 not 25 the leader of course was not 25+ so we were not 25. this was on my 50 MM so I was noticeably weaker without my second tier 2 pet I would have gotten at 24 (only have 5 pets now not 6). not being the max TF level also affecting IO set break points needing to be the min level -3 as well.

     

    Yes, the obvious solution is to ask to be leader instead there are serval issues with that.

    • you have to know the leader is under the max possible level to know this might be an issue.
    • it's possible memorize all TF/SF level ranges but it's not an easy thing to do.

     

    • it's also kind of ungrateful to the leader saying "hey now that you did all the hard work to recruit everyone make me the leader now so I can be stronger" personally to me it would be a petty thing to ask..
    • inversely if you are leader but not the max level for the content it also feels weird asking the rest of the team if anyone else wants to lead so everyone can be stronger. (to me it feels like I'm noping out of being leader after saying I would)

     

    in short there are ways around this issue already yes but they are cumbersome so this is purely a QoL feature.

     

    a simple prompt once the TF/SF starts asking the leader like this would work.

     

    Quote

    you have teammate(s) above your current level set content to max possible level (Y/N)?

     

    the leader would only see this prompt if they were under the max TF/SF level.

     

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  14. 54 minutes ago, Wavicle said:

    I agree some reorganization would be nice. For example, Midnighters Club should be listed next to Pocket D, not in the Paragon City list, as it can be accessed from both sides.

     

    hmm for me it is already like that maybe its a recent change? if they did change it that's a good sign they are willing to change more.

     

    image.png.37038a15ed2ecc436de5286f05cd724f.png

  15. rather then group zones by what area they are part of, they should be grouped by which alignment they are tied be it villain or hero.

     

    Blue (Hero) - for if you're a hero or hybrid alignment you can visit it.

    Red (Villain) - for if you're a villain or hybrid alignment you can visit it.

    Gold (Any) - can visited by every alignment in the game, no restriction on teams. 

     

    blueside is very infamous for this it has 4 co-op zones where heroes and villains can team up labeled as blue, which is very misleading.

     

    image.png.9d01ef4d5f778caac175e1886038abca.png

     

    EDIT: a lot people are against zones like RWZ being colored gold so maybe move those zones from blue to a different color like purple?

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  16. I agree MMs need more functionality to keep up with teams but here is another idea I have had this is somewhat similar.

    I always thought if you put your MM pets on passive they should inherit your current stealth value this way they could follow you and not aggro mobs,

     

    sorta like "Oh hey we aren't attacking and the boss is being stealthy let's do that too."

     

    defensive has pet damage split functionally so why shouldn't passive have added fictionally for pet stealth?

     

     

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  17. this look fine and cool right?

    image.png.2e7d1d155e0e409ff0f161a5ddab9f00.png

     

    now lets zoom out..

    Spoiler

    ITS NOT FLYING its called a flyer!

    image.png.9370be00abdadef3ec358f338732c5fd.png

     

     

    right now, when you summon it just humps the ground it looks so silly.. its default hover height should be like 2-3 feet off the ground at least!

     

    yes if you fly high enough in the air it will fly up after you and look great, but these moments are not constant it hurts to see it look so cool flying with me and then look like some dumb ant on the ground I could crush.

     

    please for my sanity make this thing fly higher off the ground. I know this not a high priority change, but I make this request none the less..

     


     

    Spoiler

    EDIT:

    others have also pointed out there are other vanity pets that don't fly either that are intended too, I will add to this based on the comments.

    • Kheldian Black Nova
    • Kheldian White Nova

     

     

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  18. 52 minutes ago, Rudra said:

    All good options. Didn't think of those first two. Thanks.

     

    I know some vanity pets are set to drop as recipes. Which (I believe but don't know since I don't have any) we then have to craft. However, I think it would be easier to add the temp power deletion code to our vanity pets (as a mass application so all vanity pets could simply be deleted if we don't want them regardless of how we got them) than it would be to go back and make new recipes for each of the vanity pets that don't already drop as recipes. (Edit: After all, people change their minds all the time. What about that person that crafted a vanity pet from the recipe, but later decides it doesn't fit their character after all?)

     

     

    I agree that letting us delete vanity pets is the better outcome I just know its been suggested multiple times and still not in the game so the devs have their reasons im guessing? what im suggesting is a middle ground that already has proven functionality in the game recipes for vanity pets already exist for every GM in the game.

     

     

  19. 3 minutes ago, Rudra said:

    Can it be deleted? If not, then maybe asking for the ability to delete unwanted vanity pets would work just as well for you without having to go back and change the pets to recipes?

     

    No vanity pets cannot be removed/deleted. other options could be

    • add an option to disable showing all vanity pets in your powers description
    • let us control which vanity pets are shown in your powers description
    • let us delete vanity pets (like you said)

     

    while I feel like all three options would be nice options to have, I feel they would take much more work to get done so am not requesting them. I do know though vanity pets can drop as recipes when fighting GMs already so I'm requesting this change since I feel like it has the most likely chance of getting implemented.

     

     

     

     

     

  20. some people (me included) hate having their power description clogged up by these vanity pets who don't mesh with your powers or character Identity.

     

    I think the simplest solution is to make all vanity pets drop as recipes like what is done with Giant Monster pet drops (if recipes is full email, it instead). This lets the player choose if they want the pet or not, because for some us we just want the badge or to try out the new event and have no idea that a pet is going to be given.

     

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  21. I think this is because out of set conversion option cost 1 and since there are only two universal damage sets you can convert always into the other set making that the better option when converting the 1 cost option twice but only if "the in set convert cost 3" this would save you 1 converter each time if you used out of set conversion.

     

    I think this is intentional choice by the devs so players don't waste converters or just to save us clicks, they made the in set cost 2 so the out of set option isn't the clear better choice.

     

    to me it this seems like intentional choice by the devs but again I don't know this for sure.

  22. 10 hours ago, macskull said:

    This isn't while Hibernate is active, it's while the "nophase" effect is on that character, which kicks in 30 seconds after you activate any phase shift-like power and lasts for two minutes afterwards.

     

    The bug OP is describing has been around since 2008 or so.

     

    correct I click hibernate I cancel it then like 28-30 seconds later those powers become disabled, then when NoPhase ends they reenable right away.

     

    very interesting that this is a long term bug since 2008 I guess its minor enough that it's not a huge bother. I only noticed it because I use Super Speed so use steam jump quite a bit when I need jump higher than normal.

  23.  

    was playing my controller and randomly noticing said powers were getting disabled I determined the cause was ice mastery epic power pool hibernate it causes me NoPhase then around 30 seconds later both powers disable and then reenable the exact second NoPhase goes away.

     

     

    image.png.62c6e1a570b5dbba7635410508603f23.png

     

     

    also I just noticed NoPhase disables the prestige base transporter as well?? this is a really odd bug

     

    I am not sure if phase shift or other powers that cause NoPhase would cause this exact issue too or if its specific to just controllers epic hibernate, if anyone else can test this too please report back!

     

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