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LEUGIM6

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Posts posted by LEUGIM6

  1. Now that IS funny. ehehehhe

    Anyways, how is Fire/Dark compared to the obvious Fire/Kin?

     

    I like conceptual ideas and obviously Fire/Dark is more appropriate then Fire/Kin. But in the end, if it's not fun and powerful to play, it's not worth it.

  2. Hello fellow HCers.

     

    I am going to start a new toon, a Fire controller. The idea is to solo quite a bit but whenever I have the time I also enjoy being useful in teams.

    I am undecided about the secondaries: /Kin , /Cold , /Dark.

     

    Fire/Kin is obviously a possibility, although I've played a Kin Defender till 32 back in the day. Of course, a Kin Defender and a Fire/Kin troller are probably very different in playstyle.

    /Dark and /Cold are also ideas, although I think that /Cold is not that good of a combo with Fire, especially early on and soloing (every shield would be useless until 32).

     

    I know every build can be good, especially at lvl 50 with fully pimped enhancements and Incarnates. 

    Perhaps as a good old timer from back in the day, I prefer to think on the leveling experience.

     

    Any ideas and suggestions? I really can't seem to decide.

    Thanks.

     

    Bio-Flame

     

     

    PS - Not that it is important, but this controller will be "inspired" on my wife, as a joke and tease. Nothing serious. Going to dress the toon with really skimpy clothes and the backstory will be something like a woman that reaches her adolescence years and finds out that men (and women) stare at her mid-section and are unable to think, speak nor act (a controller).  Again, it's just to tease my wife. Lol.

    Hence the ideas of /kin, /cold, /dark.

  3. Hey guys.

    It's been ...years since I have posted a build.

    I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content.

     

    I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content.

    I've read defense caps at 65% at Incarnate, is that correct?

     

    Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick.

    Recharge is nice, but I didn't go the Haste route. Should I?

     

    Anyways, be gentle.

    Thanks

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Devices
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    ------------
    Level 1:    Fire Blast    
     (A) Accuracy/Damage
     (7) Damage/Endurance
     (9) Damage/Recharge
     (9) Accuracy/Damage/Endurance
     (11) Accuracy/Damage/Recharge
     (50) Damage/Endurance/Recharge


    Level 1:    Toxic Web Grenade    
     (A) Empty


    Level 2:    Fire Ball    
     (A) Accuracy/Damage
     (3) Damage/Endurance
     (3) Damage/Recharge
     (5) Accuracy/Damage/Recharge
     (5) Accuracy/Recharge/Range
     (7) Endurance/Recharge/Range


    Level 4:    Maneuvers    
     (A) Defense/Increased Global Recharge Speed
     (11) Defense/Endurance
     (13) Defense


    Level 6:    Taser    
     (A) Accuracy/Damage
     (15) Damage/Endurance
     (15) Damage/Recharge
     (17) Accuracy/Damage/Recharge
     (17) Accuracy/Damage/Endurance
     (19) Damage/Endurance/Recharge


    Level 8:    Fire Breath    
     (A) Accuracy/Damage
     (19) Damage/Endurance
     (21) Damage/Recharge
     (21) Accuracy/Damage/Recharge
     (23) Accuracy/Recharge/Range
     (23) Endurance/Recharge/Range


    Level 10:    Targeting Drone    
     (A) To Hit Buff
     (13) Chance for Build Up
     (25) To Hit Buff/Recharge
     (25) To Hit Buff/Recharge/Endurance
     (27) Recharge/Endurance
     (27) To Hit Buff/Endurance


    Level 12:    Hover    
     (A) Defense/Increased Global Recharge Speed
     (29) Defense
     (31) Defense/Endurance


    Level 14:    Assault    
     (A) Endurance Reduction IO


    Level 16:    Boxing    
     (A) Empty


    Level 18:    Blaze    
     (A) Damage
     (31) Damage/Recharge
     (33) Accuracy/Damage/Recharge
     (33) Accuracy/Recharge
     (33) Damage/Endurance
     (34) Chance of Damage(Negative)


    Level 20:    Field Operative    
     (A) Defense/Increased Global Recharge Speed
     (31) EndMod/Recharge
     (34) EndMod/Accuracy/Endurance
     (34) EndMod/Endurance
     (36) EndMod/Endurance/Recharge


    Level 22:    Tough    
     (A) Endurance Reduction IO


    Level 24:    Weave    
     (A) Defense/Increased Global Recharge Speed
     (36) Defense/Endurance
     (36) Defense
     (45) Defense/Endurance/Recharge


    Level 26:    Blazing Bolt    
     (A) Accuracy/Damage
     (29) Disorient Bonus
     (37) Damage/Endurance
     (39) Damage/Interrupt
     (39) Damage/Range
     (39) Damage/Recharge


    Level 28:    Combat Jumping    
     (A) Defense/Increased Global Recharge Speed
     (40) Defense/Endurance
     (40) Defense


    Level 30:    Aim    
     (A) Empty


    Level 32:    Inferno    
     (A) Damage
     (37) Chance for Fire Damage
     (40) Damage/Endurance
     (42) Damage/Recharge
     (42) Accuracy/Damage/Recharge
     (43) Accuracy/Recharge


    Level 35:    Body Armor    
     (A) Psionic/Status Resistance
     (46) Status Resistance
     (46) TP Protection +3% Def (All)
     (46) Resistance/+Def 3%


    Level 38:    Smoke Grenade    
     (A) Recharge Reduction IO


    Level 41:    Time Bomb    
     (A) Recharge/Chance for Fire Damage
     (42) Damage/Recharge
     (43) Accuracy/Damage
     (43) Accuracy/Damage/Recharge
     (45) Accuracy/Damage/Endurance/Recharge
     (45) Accuracy/Damage/Endurance


    Level 44:    Surveillance    
     (A) Empty


    Level 47:    Fly    
     (A) +Stealth


    Level 49:    Afterburner    
     (A) Flight Speed IO


    Level 1:    Defiance    
    Level 1:    Brawl    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 2:    Swift    
     (A) Empty


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Health    
     (A) +Recovery
     (48) +Regeneration/+Recovery


    Level 2:    Stamina    
     (A) Accuracy/Recharge
     (37) EndMod/Endurance
     (48) EndMod/Recharge
     (48) EndMod/Accuracy/Endurance
     (50) EndMod/Accuracy/Recharge
     (50) EndMod/Endurance/Recharge


    Level 49:    Quick Form    
    Level 50:    Agility Core Paragon    
    ------------
    ------------
    Set Bonus Totals:
    13.5% DamageBuff(Smashing)
    13.5% DamageBuff(Lethal)
    13.5% DamageBuff(Fire)
    13.5% DamageBuff(Cold)
    13.5% DamageBuff(Energy)
    13.5% DamageBuff(Negative)
    13.5% DamageBuff(Toxic)
    13.5% DamageBuff(Psionic)
    7.25% Defense(Smashing)
    7.25% Defense(Lethal)
    7.25% Defense(Fire)
    7.25% Defense(Cold)
    26.94% Defense(Energy)
    26.94% Defense(Negative)
    11% Defense(Psionic)
    8.5% Defense(Melee)
    34.75% Defense(Ranged)
    8.5% Defense(AoE)
    3.6% Max End
    7.5% Enhancement(Range)
    63% Enhancement(Accuracy)
    70% Enhancement(RechargeTime)
    19.5% SpeedFlying
    149.1 HP (12.37%) HitPoints
    19.5% JumpHeight
    19.5% SpeedJumping
    MezResist(Confused) 48.75%
    MezResist(Held) 48.75%
    MezResist(Immobilized) 48.75%
    MezResist(Sleep) 48.75%
    MezResist(Stunned) 48.75%
    MezResist(Terrorized) 48.75%
    MezResist(Teleport) 100% (20% chance)
    12.5% (0.21 End/sec) Recovery
    82% (4.12 HP/sec) Regeneration
    3.75% Resistance(Smashing)
    3.75% Resistance(Lethal)
    9% Resistance(Fire)
    9% Resistance(Cold)
    12% Resistance(Toxic)
    17% Resistance(Psionic)
    19.5% SpeedRunning

    ------------
    Set Bonuses:
    Thunderstrike
    (Fire Blast)
      2% (0.03 End/sec) Recovery
      2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
      7% Enhancement(Accuracy)
      6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
      2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Artillery
    (Fire Ball)
      8% (0.4 HP/sec) Regeneration
      1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
      2% DamageBuff(All)
      9% Enhancement(Accuracy)
      3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Luck of the Gambler
    (Maneuvers)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      7.5% Enhancement(RechargeTime)


    Thunderstrike
    (Taser)
      2% (0.03 End/sec) Recovery
      2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
      7% Enhancement(Accuracy)
      6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
      2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


    Artillery
    (Fire Breath)
      8% (0.4 HP/sec) Regeneration
      1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
      2% DamageBuff(All)
      9% Enhancement(Accuracy)
      3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Gaussian's Synchronized Fire-Control
    (Targeting Drone)
      7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
      22.59 HP (1.87%) HitPoints
      2.5% (0.04 End/sec) Recovery
      2.5% DamageBuff(All)
      2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


    Luck of the Gambler
    (Hover)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      7.5% Enhancement(RechargeTime)


    Apocalypse
    (Blaze)
      16% (0.8 HP/sec) Regeneration
      36.14 HP (3%) HitPoints
      4% DamageBuff(All)
      10% Enhancement(RechargeTime)
      5% Defense(Psionic)


    Luck of the Gambler
    (Field Operative)
      7.5% Enhancement(RechargeTime)


    Preemptive Optimization
    (Field Operative)
      1.8% Max End
      18.07 HP (1.5%) HitPoints
      3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


    Luck of the Gambler
    (Weave)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      9% Enhancement(Accuracy)
      7.5% Enhancement(RechargeTime)


    Executioner's Contract
    (Blazing Bolt)
      2% (0.03 End/sec) Recovery
      3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      10% (0.5 HP/sec) Regeneration
      3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
      3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


    Luck of the Gambler
    (Combat Jumping)
      10% (0.5 HP/sec) Regeneration
      13.55 HP (1.12%) HitPoints
      7.5% Enhancement(RechargeTime)


    Armageddon
    (Inferno)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)
      6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


    Aegis
    (Body Armor)
      5% Resistance(Psionic)


    Impervious Skin
    (Body Armor)
      Status Resistance 7.5%


    Gladiator's Armor
    (Body Armor)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


    Steadfast Protection
    (Body Armor)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Blaster's Wrath
    (Time Bomb)
      7% Enhancement(Accuracy)
      7.5% Enhancement(Range)
      3% DamageBuff(All)
      8.75% Enhancement(RechargeTime)
      3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Preemptive Optimization
    (Stamina)
      1.8% Max End
      18.07 HP (1.5%) HitPoints
      3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
      3.75% Enhancement(RechargeTime)
      3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


     

     

    Blaster - Fire Blast - Devices semhasten.mxd

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