tjknight
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Posts posted by tjknight
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On 12/13/2020 at 4:18 PM, Nemu said:
I like exemping down to team. Being self sufficient and being able to carry a leveling team through a +4/8 arachnos radio in founders falls is important to me. This build is better suited for this purpose than the others, which are geared more towards the end game. YMMV
You're not alone. I'm one of those weirdos that likes exemping too and I appreciate when people post builds that exemp well.
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Thank you @Coyote all great suggestions!
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I had one of these on live and I really enjoyed it. Trying to recreate what I had back then, I think I did ok.
Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Psirex: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Mesmerize -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(3), CaloftheS-Acc/EndRdx(3), CaloftheS-Sleep/Rng(5), CaloftheS-Acc/Sleep/Rchg(5)
Level 1: Power Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9)
Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Rchg/Hold(15), BslGaz-EndRdx/Rchg/Hold(17)
Level 4: Bone Smasher -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(17), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-Acc/Rchg(19), AbsAmz-EndRdx/Stun(21)
Level 6: Hasten -- RechRdx(A), RechRdx(21), RechRdx(23)
Level 8: Confuse -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Acc/Rchg(25), CrcPrs-Conf/EndRdx(27), CrcPrs-Conf%(27)
Level 10: Power Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31)
Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(33), CaloftheS-Sleep/Rng(33), CaloftheS-Acc/Sleep/Rchg(33)
Level 14: Mighty Leap -- EndRdx(A)
Level 16: Power Up -- RechRdx(A)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)
Level 20: Whirling Hands -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(37)
Level 22: Weaken Resolve -- Acc(A), RechRdx(37)
Level 24: Unleash Potential -- LucoftheG-Def/Rchg+(A)
Level 26: Terrify -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39)
Level 28: Total Focus -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(39), CrsImp-Dmg/Rchg(40), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40)
Level 30: Boxing -- Empty(A)
Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(42), CrcPrs-Conf/EndRdx(43)
Level 35: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), DefBuff(45), DefBuff(46), EndRdx(46)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48)
Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), DefBuff(50), DefBuff(50), EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Heal-I(11), Heal-I(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(13)
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Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 6% Defense(Melee)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 14.75% Defense(Energy)
- 14.75% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Ranged)
- 6% Defense(AoE)
- 11.25% Max End
- 3% Enhancement(Stunned)
- 8% Enhancement(Confused)
- 10% Enhancement(Sleep)
- 118.8% Enhancement(RechargeTime)
- 22% Enhancement(Accuracy)
- 91.56 HP (9%) HitPoints
- MezResist(Confused) 23.75%
- MezResist(Held) 23.75%
- MezResist(Immobilized) 23.75%
- MezResist(Sleep) 23.75%
- MezResist(Stunned) 23.75%
- MezResist(Terrorized) 23.75%
- MezResist(Teleport) 100% (20% chance)
- 18.5% (0.31 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 1.5% Resistance(Smashing)
- 1.5% Resistance(Lethal)
- 6% Resistance(Fire)
- 6% Resistance(Cold)
- 6.75% Resistance(Energy)
- 6.75% Resistance(Negative)
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This isn't a top notch high-performing build. This is an alt I cobbled together from cheap sets plus enhancements I had in storage (Sudden Acceleration KD proc is a must have here). However, I wanted to play with the Teleport pool (specifically Fold Space), so this build is what I'm running now. So overall, I'm finding almost all of the teleport powers useful for him. I had to be economical with power choices, so teleport is my main travel power (hence no Combat TP). However, any of the following techniques seems to work fine solo:
- Teleport into mobs and pop cinders.
- Fire Flashfire + Firecages from range, run in then pop Fold Space to clump them together.
- TP Target troublesome enemy NPC's into Bonfire + Pets.
- Fold Space large groups from range into Bonfire + pets.
Of course I'm using Fulcrum shift whenever possible on clumped mobs.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Hexefire: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Char -- EssofCrr-Acc/EndRdx(A), EssofCrr-Acc/Rchg(50), EssofCrr-Hold/Rng(50), EssofCrr-Acc/Hold(50), EssofCrr-Acc/Hold/Rchg(50), EssofCrr-EndRdx/Hold(50)
Level 1: Transfusion -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Heal(50), TchoftheN-%Dam(50), TchoftheN-Heal/HP/Regen/Rchg(50), TchoftheN-Acc/Heal(50), TchoftheN-Acc/EndRdx/Rchg(50)
Level 2: Fire Cages -- EnfOpr-EndRdx/Immob(A), EnfOpr-Acc/EndRdx(50), EnfOpr-Acc/Immob/Rchg(50), EnfOpr-Acc/Immob(50), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Rchg(50)
Level 4: Teleport -- EndRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 8: Hot Feet -- Mlt-Acc/Dmg(A), Mlt-Acc/Dmg/EndRdx(50), Mlt-Acc/EndRdx(50), Mlt-Dmg/EndRdx(50), Mlt-Dmg/EndRdx/Rchg(50), Mlt-Dmg/Rchg(50)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(50)
Level 12: Flashfire -- RopADop-Acc/Stun(A), RopADop-Acc/Stun/Rchg(50), RopADop-Stun/Rng(50), RopADop-Acc/EndRdx(50), RopADop-Acc/Rchg(50), RopADop-EndRdx/Stun(50)
Level 14: Teleport Foe -- EndRdx-I(A)
Level 16: Increase Density -- EndRdx-I(A)
Level 18: Cinders -- Lck-Acc/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-Acc/Rchg(50), Lck-EndRdx/Rchg/Hold(50), Lck-Rchg/Hold(50), Lck-%Hold(50)
Level 20: Speed Boost -- EndRdx-I(A)
Level 22: *Fold Space -- EndRdx-I(A), RechRdx-I(50)
Level 24: Maneuvers -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)
Level 26: Bonfire -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/Rchg(50), AirBrs-Dmg/Rchg(50), Dtn-Dmg/EndRdx(50), SuddAcc--KB/+KD(50)
Level 28: Tactics -- EndRdx-I(A), ToHit-I(50), ToHit-I(50), ToHit-I(50)
Level 30: Boxing -- Empty(A)
Level 32: Fire Imps -- BldMnd-Dmg/EndRdx(A), BldMnd-Acc/Dmg/EndRdx(50), BldMnd-Dmg(50), BldMnd-Acc(50), BldMnd-Acc/Dmg(50)
Level 35: Transference -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(50), EffAdp-Acc/Rchg(50), EffAdp-EndMod/Acc/Rchg(50)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(50), RechRdx-I(50)
Level 41: Scorpion Shield -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)
Level 44: Disruptor Blast -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(50), Dtn-Dmg/Rng(50), Dtn-Dmg/EndRdx/Rng(50), Dtn-Acc/Dmg/EndRdx(50)
Level 47: Tough -- EndRdx-I(A), ResDam-I(50), ResDam-I(50)
Level 49: Weave -- EndRdx-I(A), DefBuff-I(50), DefBuff-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- EndRdx-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(50), Empty(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(50), Empty(50)
------------Again, except for some uniques I added later, there aren't a lot of expensive IO's in this build. Fun, simple, and economical were the goals for this alt. Lockdown in Cinders works very nicely in Cinders. A the proc fires off with amazing consistency.
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I had three doms on live... Plant/Thorn, Mind/Energy, and Fire/Psi. Even back then Mind/Energy was a soloing king. I haven't played with the I26 changes to energy, but I can only imagine how awesome it must be now. Electric assault has never been that great on Doms as I recall.. I don't think very many people choose it. Go with Mind/Energy, it's pretty much a sure thing.
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Great build.
This is really close to the build I have (w/o confuse). I find mixing melee/ranged attacks with the Fortunata to be very effective. Follow up - Strike - Spin - Psychic Tornado is nice. But I skipped the Epics to get the Fortunata's nuke . Also, double leadership and mind link are super nice if you team a lot.
Thanks for the post!
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There's tougher content in the game. People skip the harder mobs for easier enemies. Arachnos, Praetorians, Awakened, Malta, Carnies et... They all provide a challenge for even fully IO'd teams.
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The build I was running had great +recharge and easily achieved permadom, but it was very squishy. Something I noticed more on 8 man teams, then I did solo. After searching through the forums I found a couple of builds and tweaked them for myself. The result is a build that has great Smashing, Lethal, and Energy defense (along with lower levels of other typed defense) and is still permadom. The difference was really noticeable. I ran an ITF shortly after respecing and was really surprised at how survivable the build was. Of course not a tank, but I'm not sneezing at 46%+ (for some reason on live I'm going between 46% - 48% smashing/lethal def). I can't claim this build as 100% my own invention as I used a build from the forum and slightly tweaked it.
Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Malachi Salizar: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: ConcealmentVillain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 1: Psionic Dart -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(50), EntChs-Dmg/EndRdx/Rchg(50), EntChs-Dmg/Rchg(50), EntChs-Heal%(50)
Level 2: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-EndRdx/Rchg(50), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50), SprAscoft-Rchg/+Dmg%(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Dmg/EndRdx/Rchg(50), CrsImp-Acc/Dmg/Rchg(50)
Level 6: Jolting Chain -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/Rchg(50), Tmp-EndDrn%(50)
Level 8: Conductive Aura -- EffAdp-EndMod/Acc(A), EffAdp-EndMod(50), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50)
Level 10: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Knock%(50), KntCmb-Dmg/Rchg(50), KntCmb-Acc/Dmg(50)
Level 12: Static Field -- CaloftheS-Acc/Rchg(A), CaloftheS-Acc/EndRdx(50), CaloftheS-EndRdx/Sleep(50), CaloftheS-Sleep/Rng(50), CaloftheS-Acc/Sleep/Rchg(50)
Level 14: Super Speed -- Clr-Stlth(A)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 20: Drain Psyche -- DctWnd-Heal/Rchg(A), DctWnd-EndRdx/Rchg(50), DctWnd-Heal/EndRdx(50), DctWnd-Heal(50), DctWnd-Heal/EndRdx/Rchg(50), PrfShf-Acc/Rchg(50)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/EndRdx(50)
Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(50), MlsIll-Conf/Rng(50), MlsIll-Acc/Conf/Rchg(50), MlsIll-Acc/EndRdx(50), MlsIll-Dam%(50)
Level 28: Subdue -- Dcm-Acc/Dmg(A), Dcm-Dmg/Rchg(50), Dcm-Dmg/EndRdx(50), Dcm-Acc/Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50)
Level 30: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(50)
Level 32: Gremlins -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-+Res(Pets)(50)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-%Dam(50)
Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(50), RedFrt-Def/Rchg(50), RedFrt-EndRdx(50), RedFrt-Def/EndRdx/Rchg(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
------------The operations manager in me is figuring that it requires a great deal of work hours to fully IO a dominator. I'm estimating at a minimum of 35 hours of work time total, not including time spent leveling. The time spent farming for infamy, salvage, merits, and recipes is no small task, and it required me using several of alts to get everything needed.
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On 2/9/2021 at 7:27 PM, Mezmera said:
Wait until you realize how much survivability is now afforded you through the Origin Pools with their shields that we didn't have on live. Pair Rune of Protection or Unleash Potential with a permadom, poor heroes...
o.O wow.. I never thought of that.
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I haven't really played a permadom since running my old Fire/Psi on the live servers. I forgot how much fun and addicting permadom is.. My Elec/Psi feels like a buzzsaw now that I have him permadomed. The thing about CoX is the unique AT's like dominators that other games just don't have. There is really is nothing even close to the control and power of the Dominator AT outside of the CoX games universe. Other games really minimize the impact of crowd control and it's my favorite game mechanic. Just excited to play a dominator again... I truly forgot how much I liked it.
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Somewhat cheaper more affordable permadom, which is what I'm running now. I might farm for the more expensive sets, but this build has 177% recharge up (w/hasten).
Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Malachi Salizar: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Mind Probe -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/Rchg(50), CrsImp-Acc/Dmg/EndRdx(50), CrsImp-Acc/Dmg(50), CrsImp-Dmg/EndRdx(50)
Level 4: Super Speed -- EndRdx-I(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Conductive Aura -- EffAdp-EndMod(A), EffAdp-EndMod/Acc/Rchg(50), EffAdp-EndMod/Rchg(50), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50), EffAdp-Acc/Rchg(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 12: Static Field -- CaloftheS-Acc/EndRdx(A), CaloftheS-Acc/Rchg(50), CaloftheS-Acc/Sleep/Rchg(50), CaloftheS-EndRdx/Sleep(50), CaloftheS-Sleep/Rng(50)
Level 14: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(50), Dcm-Acc/EndRdx/Rchg(50), Dcm-Dmg/Rchg(50), Dcm-Acc/Dmg/Rchg(50)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(50)
Level 18: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50)
Level 20: Drain Psyche -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(50), DctWnd-Heal/Rchg(50), PrfShf-Acc/Rchg(50), TchoftheN-Acc/EndRdx/Rchg(50)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), EndRdx-I(50)
Level 24: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-Acc/Rchg(50)
Level 26: Synaptic Overload -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-EndRdx/Rchg(50), AscoftheD-Rchg/+Dmg%(50), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(50)
Level 28: Subdue -- EntChs-Heal%(A), EntChs-Dmg/EndRdx/Rchg(50), EntChs-Dmg/Rchg(50), EntChs-Dmg/EndRdx(50), EntChs-Acc/Dmg(50)
Level 30: Jolting Chain -- Acc-I(A)
Level 32: Gremlins -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(50), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-Acc/Dmg(50)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(50), StnoftheM-Acc/ActRdx/Rng(50), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50)
Level 38: Psychic Shockwave -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-Acc/Rchg(50), Obl-Dmg(50)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), Empty(50), DefBuff-I(50), DefBuff-I(50), DefBuff-I(50)
Level 44: World of Confusion -- MlsIll-Acc/Conf/Rchg(A), MlsIll-Conf/Rng(50), MlsIll-Acc/EndRdx(50), MlsIll-EndRdx/Conf(50), MlsIll-Acc/Rchg(50)
Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Dtn-Acc/Dmg(50), Dtn-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(50), Empty(50)
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12 hours ago, CirqueDuNoir said:
I mean, I'm having fun with my Merc/EA. They tend to stay in the Faraday cage pretty well and don't seem to die but I'm really only playing at +1/2 right now. I figured I could use it to solo or play on a team to provide some additional healing, to-hit buffage, and endo recovery.
Yup. I like my Merc/Nature for the same reasons.
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Finally got MidsReborn working... this is a pie-in-the-sky build as it's super expensive.
Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Jack Flash: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psionic MasteryVillain Profile:
Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7)
Level 2: Mind Probe -- Hct-Dmg(A), Hct-Dmg/Rchg(9), Hct-Acc/Dmg/Rchg(9), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(11)
Level 4: Telekinetic Thrust -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(15), CrsImp-Acc/Dmg/EndRdx(15)
Level 6: Jolting Chain -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19)
Level 8: Conductive Aura -- SynSck-EndMod(A), SynSck-Dam/Rech(21), SynSck-EndMod/Rech(21), SynSck-Dam/Rech/Acc(23), SynSck-Dam/Acc/End(23)
Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25)
Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(27), FrtHyp-Acc/Sleep/Rchg(27), FrtHyp-Acc/Rchg(29), FrtHyp-Sleep/EndRdx(29)
Level 14: Boxing -- PndSlg-Stun%(A), PndSlg-Acc/Dmg(31)
Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
Level 18: Paralyzing Blast -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/Rchg(34), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 20: Drain Psyche -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(37)
Level 22: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), LucoftheG-Def/EndRdx(39)
Level 26: Synaptic Overload -- MlsIll-Acc/Rchg(A), MlsIll-Conf/Rng(39), MlsIll-Acc/EndRdx(39), MlsIll-EndRdx/Conf(40), MlsIll-Acc/Conf/Rchg(40)
Level 28: Super Jump -- WntGif-ResSlow(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Gremlins -- CaltoArm-Acc/Dmg(A), CaltoArm-Acc/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43)
Level 38: Psychic Shockwave -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(43), Stp-Acc/EndRdx(43), Stp-Stun/Rng(45), Stp-Acc/Stun/Rchg(45), Stp-KB%(45)
Level 41: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), RedFrt-Def/Rchg(46)
Level 44: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48)
Level 47: Psionic Tornado -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(50), Dtn-Dmg/EndRdx(50), Dtn-Dmg/Rchg(50)
Level 49: Mind Over Body -- TtnCtn-ResDam/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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Pretty much old advice here but it really works.
You want the Achilles' Heel -resistance proc and Touch of Lady Grey Negative Energy Damage proc slotted in Special Ops and Soldiers. Their ranged attacks frequently trigger them and it's even better now that they don't run into melee anymore. Place an Explosive Strike proc in the Commando when you can afford too. Any of the pet IO sets (including the AT MM sets) help Mercs out a lot, when you can afford to slot them in. But the most important in the beginning are the Achilles' Heel & Touch of Lady Gray proc, I've found them quite effective and it was pretty standard advice back on live.
Ooops this thread is a serious necro.. but oh well ...
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3 minutes ago, oedipus_tex said:
I main Elec/Psy and have around 100 Vet levels. It's a fun build that is very different from other Dominators. I wish that Synaptic Overload and Static Field benefited from Domination, but he's still fun to play. My build incorporates Fold Space to drag enemies into range and Power Sink to floor their blue bars. I'll post in a bit when I track it down.
Thank you!
I'm playing an old alt that was sitting around from the crazy days when the game relaunched. I found your permadom guide and used that to respec . Yeah, I had a Fire/Psi and Plant/Thorn back when COV first launched. Loved my Dommmies. Elec/Psi does play very differently, I'll have to try using Fold Space at some point. I do like how easily this combo drains enemy endurance.
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Well I managed to get permadom on this guy buy burning a respec. Found some info on this sub forum and spent just over 70-million. Right now my tactic to cast the sleep, follow up with the aoe immobilize, then hit drain psyche. A few quick spams Psychic Shockwave takes care of the rest.
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Hey guys,
Looking for help dusting off a d playing my lvl 4o elec/psi dommie. I have not played it since the game relaunched. So you can bet it's a little out of date and is slotted with generics mostly. Need help with building towards premadom. Also, any advice on how to effectively play it would be helpful. I'm kinda having difficulty right now. Thsnks.
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I'm one of those weirdos who think level 50+ Council Mobs should get some kind of buff. They are laughably easy to defeat once incarnates + set bonuses are factored in. They need some kind of update c'mon it's been 15 years. Other mobs like Carnies for example seem to be challenging enough, and I'm not suggesting making the pre level 50 game harder. But after 50, some of the older game mobs are seriously outclassed.
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I'm in agreement with Redlynne. /Nature, /Electric, or /Pain would all work well with Mercs. I'm not sure I'd pair TA with Mercs, even with the medicine pool. Mercs don't have great defense or damage resistance, and IMHO they work best with a strong buffing secondary. Empathy actually might not be too bad with mercs, but I prefer Nature to Emp.
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If the goal is to solo than Dark/Sonic probably isn't the best. Since you're pairing two sets with strong team support buffs/debuffs. Dark Blast does a lot of -to hit (and pays for that with less damage), while Sonic offers excellent damage resistance buffs (and some control). As a Defender or a Corruptor it's a rare combo, that seems like it would actually very a good team build. Damage resistance buffs aren't all that common, and the -to hit plays with with any bubbler. But solo, I could see it being a bit rough. I'm wondering if your concept would work better as a Fire/Dark or Sonic/Dark corrupter instead.
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I mean if you think about it, the MM's primary is basically free damage with no endurance cost to the MM. Every other class pays for their damage with an appropriate endurance cost. Even with the penalty it's a darned good trade off.
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24 minutes ago, Hardboiled Hero said:
The truth is, Spider-man is a solo character and therefore has to be able to fill every role at various times.
I don't want to rain on your parade, but we all know that Spider-Man would be closest to being a dominator, since he mostly tries to do crowd control and uses both melee and ranged attacks as a back-up. He could get defense from both fighting and leaping powers.. but the reality is that too many people just don't want us recreating Spider-Man in this game, so we will never accurately be able to do that.
Spider-Mans signature ability of web-slinging is just so incredibly unique to him, that it's really hard to replicate in a video game without possible legal trouble. However, his basic powers of agility, and martial arts are easily covered by a combo of Martial Arts + Super Reflexes (or Ninjitsu).
Personally, I'd get a little more creative and go with a spider-man homage build using a Bane Spider. So not exactly Peter Parker of Earth 616, but an alternate version . That way you get your Spider themed gadgets (webs and spider bots) mixed in with some melee attacks. So more like the "Superior" version of Spidey, but in the COX universe instead of Marvel.
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Just a note, don't skip Increase Density. Slotted up it provides decent Smashing/Energy resistance. Also, the mez and knockback protection isn't bad, but you have to apply that separately to each pet. And while pet powers don't recharge more quickly, I do like the increased movement speed. Its pretty much like giving your pets a travel power.
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I'm personally a fan of Necro/Thermal, with the three pet resistance IOs slotted. The mix of buffs, debuffs, and strong healing works really well with Zombies. Especially, since thermal shields help with Zombies weakness to fire. I've also tried Necro/Nature and its similar in performance.
That being said Necro/Dark is very good and is capable of soloing out of the box. Especially, when taking advantage of the to hit debuffs that get dished out. You basically end up with two dark mini-defenders in the Lich and Dark Servant. I played this on live before Incarnates, I can only imagine how powerful Necro/Dark is now.
Some buff ideas for mercenaries.
in Mastermind
Posted
Mercs are ok.. you can do just fine as a /Mercs MM. But they are so outclassed by the other MM sets it makes them look terrible (not just mediocre). For example, thugs do the 'elite soldier' thing much better than mercs. I agree with a lot of the suggestions though, fix the animations, buff the medic, and make serum AOE. I also think their crowd control powers of the second tier pets could be looked at and buffed.