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BR/Temporal Build Advice


Draugrok

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So having tried ice/, fire/, and archery/  as well, I decided I enjoyed BR the most and have tried to put together a build, which I've never done for a blaster, so any advice to how bad this build may be would be appreciated.  Thanks!

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

ARIAA: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Temporal Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Acc/Dmg(9), OvrFrc-End/Rech(11), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(17)
Level 1: Time Wall -- Acc-I(A)
Level 2: Single Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg(7), SprBlsWrt-Acc/Dmg/Rchg(7)
Level 4: Cutting Beam -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(29), Ann-Acc/Dmg(31), Ann-Acc/Dmg/Rchg(31), Ann-Acc/Dmg/EndRdx(34)
Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Dmg/Rchg(37), SprDfnBrr-Acc/Dmg(40)
Level 8: Aim -- EncAcc-ToHit(A), EncAcc-ToHit/Rchg(46)
Level 10: Chronos -- AdjTrg-Rchg(A), AdjTrg-ToHit(46)
Level 12: Lancer Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(13), Apc-Acc/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Dmg/Rchg(15), Apc-Dmg(17)
Level 14: Super Jump -- UnbLea-Stlth(A), UnbLea-Jump(29)
Level 16: Assault -- EndRdx-I(A)
Level 18: Penetrating Ray -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dmg/ActRdx/Rchg(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/EndRdx(21), StnoftheM-Acc/Dmg(23)
Level 20: Temporal Healing -- Pnc-Heal/+End(A), Mrc-Rcvry+(23), PrfShf-EndMod/Acc(25), PrfShf-EndMod(25), PrfShf-EndMod/Acc/Rchg(27), PrfShf-End%(27)
Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(40), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45)
Level 24: Stealth -- LucoftheG-Rchg+(A)
Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(37), PstBls-Dmg/Rng(37), PstBls-Dmg/Rchg(39), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg(40)
Level 28: Combat Jumping -- LucoftheG-Rchg+(A), BlsoftheZ-ResKB(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Overcharge -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 35: Body Armor -- UnbGrd-Max HP%(A)
Level 38: Time Lord -- Ags-Psi/Status(A), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(43), Ags-EndRdx/Rchg(43), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45)
Level 41: Surveillance -- TchofLadG-%Dam(A), TchofLadG-DefDeb(42), TchofLadG-DefDeb/EndRdx(42), TchofLadG-DefDeb/Rchg(48), TchofLadG-DefDeb/Rchg/EndRdx(48), TchofLadG-Rchg/EndRdx(48)
Level 44: Time Shift -- AbsAmz-ToHitDeb%(A)
Level 47: Future Pain -- Hct-Dam%(A), Hct-Acc/Rchg(50), Hct-Dmg(50), Hct-Acc/Dmg/Rchg(50)
Level 49: Victory Rush -- EnrMnp-Stun%(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
------------

 

 

http://www.cohplanner.com/mids/download.php?uc=1568&c=708&a=1416&f=HEX&dc=78DA6D94494C136114C7BF69A722A595A56C656FA514282D2D8B1E4D1145140229DCEB408732C9D04E683172F46CE2C11851A378D0285EBCB8DEBDB8C6F5E001D7B89CDC8E9EEA6BFF0F6818BFA4FDCDFCDFFABDF966C68F0F3B6E8E9CD82724E77E5DC964E243F49F5517EDD3EAEC7C2AADA793CB82962D1A1B8D464BE8CACD0EF198924AAA89D090AA2CC463DA9CAEFA362C534B86915ECC86A6D505A2A2C7C79594662CE94A564BA78463329DD64363AA6268A964F9C64D425DCCCC6B4665E17E34754CCB68339AAE6597ED0565CA50D544ED01439B0D8D2FA5B47CA20CA5CD975BAEA7AEFAE877B45AF0CAD9C427AB101159ECFCC85C07EDEF98EFC18A0F60B46B3356880651D0E2944F82264B97E127AF322F813B2E302F820AC55839C6FA1D5AD337B0E533F30BE8F90ACE508C8DFBB6D9E482B65B665A9916B05D02FD029CA5D812C44A25E72C42B864113C0F0ED39E4AD9567AC552F00FAE82098A2BE39A6511688E30B317DC156206C18A1EB08E0A3A25E4755AA13559C02AB295C326CA3D98A34AB52AB956E51B6855AF99AFC0EA97CC1760ED73F020EDC1857C369707F3AA3D4C825F16F56751B3FE34D87086B902BAA8971AC4CA3537A0F9D7C0AEAB60F735B0E73AE8A4983A3E0775F960D2E6A87F37F7EFBE8FBEDAEF31EF821D7798B741FF2DDE07E56BE467D0C8F982EBA8E5255B33CFB13900FF1666926AB672CDD6BDF06FDBC31C640E809E7E661FF880C6E4E567E0FD8B998DD21C7D3C47DF20FAE81800BBFB997D604F981901FF3884E8E45E3A9FF1FC1E329F82BD8F988F994FC0435437C0F30C4C401B212D04CD1A0A408B74313B989DE0299F10618E0F9FC4B96E928BDED51C2DE1C92BD85DAEDB640D9B948849E93729032665CCA44CCA9B5F08211594D28ACDF73FF7C34E56A9D8FACBA4FC3429BFB7148BD486D360D9C6BC63EE888BAE79D3FF5BEEEA6DF6B7DB03268A3C568A8C6BDEADEB7F00792574

 

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I'm using these powersets on my blaster as well and have been having a pretty good time with it.  Overall your build looks pretty good, but I can see a couple places where you might want to make some tweaks.

 

Firstly, I'd consider dropping charged shot or single shot - maybe not while leveling but certainly once you're at 50.  Of the two , I prefer single shot since it's a much faster animation and many have said it does more damage per animation than charged.  The reason I say choose one or the other is you'll have better attacks and hopefully enough haste at higher levels that you'll only really need one to fill the very occasional gap in your rotation.  For example, when I'm doing single target rotations my highest damage single target ability, Penetrating Ray, is up often enough that I can fire it off every third, sometimes every second shot.  The next best single target ability is Lancer Shot. 

 

So on an AV or other single target encounter I'll typically open with melt armour(I'm using the epic fire pool, replace with appropriate debuff as you see fit), disintegrate, chronos, aim, Penetrating Ray, Lancer, and then go into a rotation from there (*Filler, Pen Ray, Lancer)  *Filler is just whatever is needed at the time, reapplying melt armour or disintegrate as needed, aim/chronos, bonfire if you use it, piercing shot / single shot depending if there's any secondary targets, any other debuff you might need to reapply.

 

For AoE I've honestly never had anything weaker than a +4 boss survive an overcharge with Aim and Chronos (and build up) buffing.  I'll sometimes use End of Time to hover in and clean up any survivors; if you have space to work that into your build it's a fairly decent PBAoE.  Otherwise, disintegrate, lancer for spread, and cutting beam are 'okay' for AoE rotation, but single target is where Beam Rifle does it's best work.

 

On that note, I'd suggest moving the buildup proc from gaussians into Aim or Chronos - with the PPM thing you'll have the Build Up proc go off almost every time you activate them and it's a LOT easier to maximize the damage potential of build up when you have some control over when you get it, versus having it proc randomly in tactics - but some prefer the hands off approach so that's ultimately up to you; I just find it easier to get those mega-damaging overcharge shots off or big number snipes when I can reliably have build up proc with my opening volley.

 

Ultimately, I've not found much use for Time Shift or Future Pain, an AoE hold is great, but I'm also using Bonfire with a Knockback to Knockdown enhancement so you may get more mileage out of that.  And time stop has worked well as a single target hold without my needing to get into melee.

 

If you want a look at my build I've attached an older version (I don't have the most recent one with me atm but the changes are mostly minor shifts of one or two enhancement slots and changes to a couple of the sets)  It's not a defense/res capped build, but I'm usually flying with a group anyway so my defenses are usually well buffed from other people anyway.

 

Hope that helped, have fun lasering things!

Blaster - Beam Rifle - Temporal Manipulation.mxd

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