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First attempt with elec/elec blaster build


Borthouth

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Hi,

Can anyone take a look at my attempt at an Elec/Elec blaster build. He is currently lvl50 and I have incarnates so I am planning on doing a respec and re-build him with this.

Any opinions are appreciated.

 

[http://www.cohplanner.com/mids/download.php?uc=1516&c=704&a=1408&f=HEX&dc=78DA6594594F135114C7EF2CA5B2545A2B3B082D20B5B5A50583891A48505C21410ABE369376D28E36EDA40C893CFAE017700FABC6FDC5373F811B9F435C9E0413DFF4A19E99FF296DD249DADFDC73CFFFDEFFBDA7A773B72FB4BCBB74674A489EF3796D7939354DDF965E7227D3865E48EB829EC6E962C9CA1557AC9C9B46FD9C915AD00A593D139BC9EB69AB64A4B53CB4A1CA7C72C5344978906058ABA939AD60982B79CD328A05D1325F2CE663B3BA661A85ACC7195C34B2398B464DCE2869EA7AA6B59295D14BCB39C3EC9A318D74ACB2C99C96D6E9CB7E5FED247721FAC444E5292B628330A28AC41AF309731DCC54738558928548A862944612622EC9A53A31AF0A1E5198327854620AD0BE3085B5CA9AE2C45AD6991BE0E14DE636E8DD02E3A472412BBB4EC34BE718D83B01765009DCECD72D2396B06BC47B363E838FCE0DB07B13EC7D0A0E6C83812D304BAA66D63687E063688439C81C028F0F3377A11D23954782174F84E057458ED0CAEBB5BE85BFC04BE60B70F015F335F30D384E2A1F6B7D1F84130B7F04A39FC0D1CFCC2FCC1DD0B0B78717C51F80CF135729D0479C941C6F61F6DD4E17D8865CB9ED0F72DBF7997BA04C391D7CB68EBBF0A750AC8B755D63C8EB1E0507128AB3D74D9AEDE133F44C61EED819CE39CBF7770E1C99649FEC4BA5F5FB78FD3EDBA0ADF5327DE084DD81BC7EFF4FE8C33FC0935F99BBCC6F60F43B788B5441E7975D96828F71A6E87DF09F578861DE7BF81AFBBBCCBC02E6B9BFEC3B09FD852E489E237C4F91086AE1A3588C63B136D4C04FB138C7E29BB2538F5EB5A6F7166D73F41B512BCD572E876BE7CBF488785D24511719AF8B9CAA8BCC5677A1D6C149E6D583AE179293D5E83DE8E5F2AFA69AD928CEB96FC724FE9FB881FAC8D7990BA09A642E820D4BE05EED7A21ACF7BB763DAE4FC323F0D03D26D7ABE901F321B8438D93E07B7B1EACBEBFF757DFFF03CA1DE951](http://www.cohplanner.com/mids/download.php?uc=1516&c=704&a=1408&f=HEX&dc=78DA6594594F135114C7EF2CA5B2545A2B3B082D20B5B5A50583891A48505C21410ABE369376D28E36EDA40C893CFAE017700FABC6FDC5373F811B9F435C9E0413DFF4A19E99FF296DD249DADFDC73CFFFDEFFBDA7A773B72FB4BCBB74674A489EF3796D7939354DDF965E7227D3865E48EB829EC6E962C9CA1557AC9C9B46FD9C915AD00A593D139BC9EB69AB64A4B53CB4A1CA7C72C5344978906058ABA939AD60982B79CD328A05D1325F2CE663B3BA661A85ACC7195C34B2398B464DCE2869EA7AA6B59295D14BCB39C3EC9A318D74ACB2C99C96D6E9CB7E5FED247721FAC444E5292B628330A28AC41AF309731DCC54738558928548A862944612622EC9A53A31AF0A1E5198327854620AD0BE3085B5CA9AE2C45AD6991BE0E14DE636E8DD02E3A472412BBB4EC34BE718D83B01765009DCECD72D2396B06BC47B363E838FCE0DB07B13EC7D0A0E6C83812D304BAA66D63687E063688439C81C028F0F3377A11D23954782174F84E057458ED0CAEBB5BE85BFC04BE60B70F015F335F30D384E2A1F6B7D1F84130B7F04A39FC0D1CFCC2FCC1DD0B0B78717C51F80CF135729D0479C941C6F61F6DD4E17D8865CB9ED0F72DBF7997BA04C391D7CB68EBBF0A750AC8B755D63C8EB1E0507128AB3D74D9AEDE133F44C61EED819CE39CBF7770E1C99649FEC4BA5F5FB78FD3EDBA0ADF5327DE084DD81BC7EFF4FE8C33FC0935F99BBCC6F60F43B788B5441E7975D96828F71A6E87DF09F578861DE7BF81AFBBBCCBC02E6B9BFEC3B09FD852E489E237C4F91086AE1A3588C63B136D4C04FB138C7E29BB2538F5EB5A6F7166D73F41B512BCD572E876BE7CBF488785D24511719AF8B9CAA8BCC5677A1D6C149E6D583AE179293D5E83DE8E5F2AFA69AD928CEB96FC724FE9FB881FAC8D7990BA09A642E820D4BE05EED7A21ACF7BB763DAE4FC323F0D03D26D7ABE901F321B8438D93E07B7B1EACBEBFF757DFFF03CA1DE951)

​

Thanks.

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If the link doesn't work here is the build again.

 

Hero Plan by Mids' Reborn : Hero Designer [2.6.0.4](https://2.6.0.4)

[https://github.com/ImaginaryDevelopment/imaginary-hero-designer](https://github.com/ImaginaryDevelopment/imaginary-hero-designer)

​

Primary Power Set: Electrical Blast

Secondary Power Set: Electricity Manipulation

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Mace Mastery

​

Hero Profile:

\------------

Level 1:    Charged Bolts            Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(50), Dcm-Dmg/EndRdx(50), Dcm-Acc/Dmg/Rchg(50)

Level 1:    Electric Fence            GrvAnc-Hold%(A)

Level 2:    Lightning Bolt            SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg(21)

Level 4:    Charged Brawl            SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Rchg/Dmg%(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17)

Level 6:    Ball Lightning            Rgn-Knock%(A), Rgn-Dmg(25), Rgn-Dmg/EndRdx(29)

Level 8:    Super Jump            UnbLea-Jump(A)

Level 10:    Short Circuit            SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(25), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx(34)

Level 12:    Havoc Punch            GldStr-%Dam(A), GldStr-Acc/Dmg/End/Rech(37), GldStr-Acc/Dmg(37), GldStr-Dam/Rech(37), GldStr-Dam/End/Rech(39), SuddAcc--KB/+KD(39)

Level 14:    Aim                RechRdx-I(A)

Level 16:    Build Up            GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36)

Level 18:    Zapp                ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(43), ExcCnt-Dmg/ActRdx(46), ExcCnt-Dmg/Rng(48), ExcCnt-Dmg/Rchg(48), ExcCnt-Stun%(48)

Level 20:    Force of Thunder        Pnc-Heal/+End(A), Mrc-Rcvry+(42), RgnTss-Regen+(42), SuddAcc--KB/+KD(43)

Level 22:    Combat Jumping            Rct-ResDam%(A), Rct-Def/EndRdx(23), Rct-Def(23)

Level 24:    Kick                FrcFdb-Rechg%(A)

Level 26:    Tough                GldArm-3defTpProc(A), GldArm-ResDam(27), GldArm-End/Res(33)

Level 28:    Thunder Strike            FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(31), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(40), SuddAcc--KB/+KD(42)

Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(31)

Level 32:    Thunderous Blast        Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-Acc/Dmg(45), Ann-Dmg/Rchg(45), Ann-Acc/Dmg/Rchg(45), Ann-Acc/Dmg/EndRdx(46)

Level 35:    Power Sink            PrfShf-End%(A), PrfShf-EndMod/Rchg(46)

Level 38:    Scorpion Shield            ShlWal-ResDam/Re TP(A), ShlWal-EndRdx/Rchg(40), ShlWal-Def/EndRdx/Rchg(40)

Level 41:    Shocking Grasp            Lck-%Hold(A)

Level 44:    Hasten                RechRdx-I(A)

Level 47:    Maneuvers            LucoftheG-Def/Rchg+(A)

Level 49:    Tactics                RctRtc-Pcptn(A)

Level 1:    Brawl                KntCmb-Knock%(A)

Level 1:    Defiance    

Level 1:    Prestige Power Dash        Empty(A)

Level 1:    Prestige Power Slide        Empty(A)

Level 1:    Prestige Power Quick        Empty(A)

Level 1:    Prestige Power Rush        Empty(A)

Level 1:    Prestige Power Surge        Empty(A)

Level 1:    Sprint                Clr-Stlth(A)

Level 2:    Rest                IntRdx-I(A)

Level 4:    Ninja Run    

Level 2:    Swift                Run-I(A)

Level 2:    Health                NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(3), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(7)

Level 2:    Hurdle                Jump-I(A)

Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod/Acc(7), PrfShf-EndMod(9), PrfShf-EndMod/Rchg(9), PrfShf-EndMod/Acc/Rchg(11), PrfShf-Acc/Rchg(11)

Level 50:    Musculature Boost    

Level 50:    Assault Radial Genome    

Level 50:    Diamagnetic Interface    

Level 50:    Clarion Partial Core Invocation    

\------------

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I recreated this build in mids and here is a good link for others that wish to take a look:

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Borthouth's blaster: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(3), Dcm-Build%(5)
Level 1: Electric Fence -- GrvAnc-Hold%(A)
Level 2: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(9)
Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Rchg/Dmg%(15)
Level 6: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17)
Level 8: Super Jump -- Empty(A)
Level 10: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(33)
Level 12: Havoc Punch -- GldStr-Acc/Dmg(A), GldStr-Dam/End/Rech(33), GldStr-Acc/End/Rech(33), GldStr-Acc/Dmg/End/Rech(34), GldStr-%Dam(34), SuddAcc--KB/+KD(34)
Level 14: Aim -- Empty(A)
Level 16: Build Up -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--ToHit(37), GssSynFr--Build%(37)
Level 18: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(37), ExcCnt-Dmg/ActRdx(39), ExcCnt-Dmg/Rng(39), ExcCnt-Dmg/Rchg(39), ExcCnt-Stun%(40)
Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), Pnc-Heal/+End(21), Mrc-Rcvry+(21), RgnTss-Regen+(25)
Level 22: Combat Jumping -- Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(23)
Level 24: Kick -- Empty(A)
Level 26: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(27), GldArm-RechEnd(27)
Level 28: Thunder Strike -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(29), FuroftheG-Dam/End/Rech(29), FuroftheG-Acc/Dmg/End/Rech(31), FuroftheG-ResDeb%(31), SuddAcc--KB/+KD(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40)
Level 32: Thunderous Blast -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(42), Ann-Acc/Dmg/Rchg(42), Ann-Acc/Dmg/EndRdx(42), Ann-Acc/Dmg/EndRdx/Rchg(43), Ann-ResDeb%(43)
Level 35: Power Sink -- PrfShf-End%(A), PrfShf-EndMod/Rchg(43)
Level 38: Scorpion Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def(45), ShlWal-Def/EndRdx(45)
Level 41: Shocking Grasp -- Empty(A)
Level 44: Hasten -- RechRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50), PrfShf-End%(50)
------------

 

Before I go into my comments I am going to make the assumption that you took the powers you did because you are willing to wade into melee and you are not taking them simply as set mules. There are plenty of "pure range" blasters out there and there are ways to get there without picking so many powers out of your secondary. If that is your intent and you are willing to use any means necessary to dispatch your enemies then read my comments below.

 

My comments:

- Most people take scorpion shield to softcap Smashing/Lethal defense at the very least and this build falls short of that.

- I think you can drop at least one attack and streamline your slotting to achieve good slotting of all powers and to work towards that s/l softcap if that's a goal that you wish to achieve. The attacks with a single slot don't even deserve any enhancements and ball lightning lacks any accuracy to make it reliable. The one attack that has the least value is havoc punch (HP). The number crunchers will immediately disagree and point out that thunderstrike (TS) has the worst damage per activation (DPA). So let me explain:

     - Taken in a vacuum TS does have worse DPA. But that completely discounts the utility it has and the synergy it has with force of thunder(FoT). The KB to KD proc and force feedback proc are both game changers and they can be slotted in both FoT and TS. Both powers are AoE with decent cooldowns and that will likely trigger the +recharge proc more consistently. These two powers will turn you into a TANK and you can alternate between the two to keep mobs bouncing for a good while.

     - Havoc punch is not a bad power, but it does not have enough value compared to what TS can do with FoT.

 

Here is my take on your build. It gets very close to softcapping Smashing/Lethal/Fire/Cold/Enegery, and with FoT and TS you can be very sturdy. All the attacks are well slotted it has decent recharge and most likely perma-hasten with the +recharge proc triggers.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Borthouth New Build: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Electric Fence -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(37), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Rchg/SlowProc(40)
Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17)
Level 4: Charged Brawl -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 6: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Rchg/KDProc(11)
Level 8: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13)
Level 10: Lightning Bolt -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45)
Level 16: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17)
Level 18: Boxing -- Empty(A)
Level 20: Force of Thunder -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21), Stp-Acc/Stun/Rchg(21), RopADop-Acc/Stun/Rchg(27), Acc-I(29)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx(23), Ags-ResDam/EndRdx/Rchg(50), Ags-ResDam(50)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), HO:Cyto(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(50)
Level 28: Thunder Strike -- ClvBlo-Acc/Dmg(A), ClvBlo-Acc/Rchg(29), ClvBlo-Dmg/EndRdx(31), OvrFrc-Dam/KB(33), HO:Nucle(33), FrcFdb-Rechg%(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), HO:Cyto(31)
Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(36)
Level 35: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(45), RechRdx-I(46)
Level 38: Shocking Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), HO:Cyto(42)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- WntGif-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(48), EndMod-I(48)
Level 50: Cardiac Core Paragon
Level 50: Support Core Embodiment
Level 50: Clarion Radial Epiphany
------------

 

 

 

 

Edited by Nemu

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Thanks, I didn't notice I left out an accuracy on ball lightning. 

 

I may have to test out the damage powers to see how the chain looks compared to my play style. So far damage seems pretty good even though I'm not completely slotted yet.

 

I took the first two powers to allow me to continue firing while mezzed however with a T3 clarion incarnate I don't have that problem now (well only 20 seconds I do) so I may drop one of those for something from the power pool that allows for 1 slotting. 

Edited by Borthouth
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