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Kheldian(?) bug, Lords of Death Arc


Badgemaster

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Was playing through Lords of Death arc on new Warshade character, when I got to Part 3: Deep Cover. Quest proceeds as it does for non-kheldian characters until the little arena fight. The opponent will spawn as normal but additionally a mob with a quantum array gun will spawn from where the police come from and rush the players position, continually downing him or her with the gun. I got through him after a single death, then when the police showed up, a half dozen skulls mobs with quantum array guns spawned all around the area and rushed my position, downing me, and then melting me. The only reason I got through the quest was because it auto-completes that section of the quest if you die when the police show up.

 

pls fix bby ty

 

Note - "Kheldian(?)" in title because I do not know if the problem exists for Peacebringers, but presumably it should.

Edited by Rosh+
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