JCMcBoo Posted October 7, 2019 Posted October 7, 2019 Rooted This came out of a discussion from another Tanker thread. Rooted stays active as long as you are immobile. If you move the animation/effect drops but you get 4 seconds of residual (possibly weaker) mez protection and the ability to move at normal speed. If you stop within the 4 second period the animation/effect reappears and you are back to full mez protection as long as you remain immobile. That would allow stone tankers to move around in a battle situation without fear of being "mezzed". A quick and dirty test puts that at roughly 40 yards with no debuffs to movement which is probably more than is needed in a battle situation and, depending on the proximity of groups on a mission, could possibly allow a stone tanker to move from group to group without having to drop Rooted. Build Up This one occurred to me just after getting Build Up on my Inv/WM tanker. Replace the +Self Damage with a +Max Targets effect that turns the first and second tier single target attacks into cone attacks for a brief period. This would make tanking easier at lower levels and effectively make soloing easier as you are able to briefly damage multiple targets. Discuss... "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
Ravenprince Posted October 7, 2019 Posted October 7, 2019 13 minutes ago, JCMcBoo said: Rooted This came out of a discussion from another Tanker thread. Rooted stays active as long as you are immobile. If you move the animation/effect drops but you get 4 seconds of residual (possibly weaker) mez protection and the ability to move at normal speed. If you stop within the 4 second period the animation/effect reappears and you are back to full mez protection as long as you remain immobile. That would allow stone tankers to move around in a battle situation without fear of being "mezzed". A quick and dirty test puts that at roughly 40 yards with no debuffs to movement which is probably more than is needed in a battle situation and, depending on the proximity of groups on a mission, could possibly allow a stone tanker to move from group to group without having to drop Rooted. Build Up This one occurred to me just after getting Build Up on my Inv/WM tanker. Replace the +Self Damage with a +Max Targets effect that turns the first and second tier single target attacks into cone attacks for a brief period. This would make tanking easier at lower levels and effectively make soloing easier as you are able to briefly damage multiple targets. Discuss... Remove all penalties from the entire set (movement, damage, recharge). Put 200% regen/recovery in rooted. Change granite to a 1000s recharge. Put in minimal fx on costume. Then I might consider a stone tanker.
JCMcBoo Posted October 7, 2019 Author Posted October 7, 2019 (edited) 5 minutes ago, Ravenprince said: Put in minimal fx on costume. This! So much this! I'd be especially happy with a tintable stone skin for my avatar or even just the stone plates used for fire and ice sans the glowy bits. Edited October 7, 2019 by JCMcBoo "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
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