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I had started a Time/Nrg defender back in the day and made it into the late 30s or early 40s before shutdown. I really enjoyed playing it, so it was one of the first characters I remade. I have been leveling it very slowly, generally soloing through the Praetorian content, but now I am in Primal earth and teaming, so leveling will likely happen faster (although there are a few arcs in Primal I will be sure to hit for his story, so that will slow me down some). I found an old build from back in the day that was really solid, but I have been tinkering with it (adding Nova and Sniper Blast, since I24 made those not suck, for example, and adding some of the PvP procs since they are more plentiful as well as the Defender ATO sets). Below is my current plan.

 

I am tempted to take the recharge IO out of Slowed Response in order to add a KB protection to Combat Jumping, but I have a pretty high tolerance for occasional KB and my defense is so high, I figure it will be rare enough to be enjoyable without being overly detrimental. I ran Citadel the other day, leaping in the middle with the tank and occasional KB did not bother me and that TF has a lot of KB.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Streamkeeper: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Energy Blast
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Temporal Mending -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(7), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(31), DctWnd-Rchg(40)
Level 1: Power Bolt -- Acc-I(A)
Level 2: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(3), DarWtcDsp-ToHitDeb/Rchg(3), DarWtcDsp-ToHitDeb/EndRdx(15)
Level 4: Energy Torrent -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(7), Rgn-Knock%(34)
Level 6: Temporal Selection -- DctWnd-Heal(A), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-EndRdx/Rchg(23), DctWnd-Rchg(40)
Level 8: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 10: Power Burst -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Acc/Dmg/EndRdx(11), SprVglAss-Dmg/Rchg(21), SprVglAss-Acc/Dmg/EndRdx/Rchg(31), SprVglAss-Rchg/+Absorb(37)
Level 12: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(23), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A)
Level 16: Sniper Blast -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(29), SprDfnBst-Acc/Dmg/EndRdx/Rchg(37), SprDfnBst-Rchg/Heal%(43)
Level 18: Farsight -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), RctRtc-Pcptn(29), RctRtc-ToHit/Rchg(40)
Level 20: Hasten -- RechRdx-I(A)
Level 22: Super Speed -- WntGif-ResSlow(A)
Level 24: Time Crawl -- TmpRdn-Acc/Slow(A), TmpRdn-Acc/EndRdx(25)
Level 26: Slowed Response -- Acc-I(A), TchofLadG-DefDeb/Rchg(27), TchofLadG-Rchg/EndRdx(27), RechRdx-I(33)
Level 28: Burnout -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34)
Level 32: Chrono Shift -- Mrc-Heal/Rchg(A), Mrc-Heal/EndRdx/Rchg(33), PrfShf-EndMod/Rchg(33), PrfShf-EndMod/Acc/Rchg(34), PrfShf-Acc/Rchg(46)
Level 35: Power Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(45)
Level 38: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(45), Arm-Dam%(45)
Level 41: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-EndRdx(43), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48), UnbGrd-Max HP%(50)
Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Pnc-Heal/+End(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(39)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Intuition Radial Paragon
Level 50: Clockwork Core Superior Ally
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Support Core Embodiment
Level 50: Clarion Core Epiphany
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