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Recently I played a Staff/Ninjitsu-Scrapper to level 50 and now I would like to share my build.

 

Since Shinobi-Iri in combination with Ninja Run reaches nearly matches Super Jump I went without a travel power.

 

All three positional defences are slightly above soft-cap and I play mostly in teams. So I could forgo the fighting pool.

 

At the moment If I do something solo I play +2/x4 and most of the time that is not challenging, but I like it that way. Maybe he is playable +4/x8 but I never felt like trying.

 

I have a lot of fun playing him and I love the animation. It's my first toon who never needed a respec and I only think about it now to drop Teleport Foe and Long Range Teleport for Assault and Fly. The latter purely for my convenience on those FBZ-Maps I dont like to not being able to fly 😉

 

Any suggestions for improvements are very welcome.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ninja mit Stab: Level 50 Science Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(37)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Srn-Def/EndRdx(23), Srn-Def/Rchg(25), Srn-Def/EndRdx/Rchg(31), Srn-Def(36), Srn-EndRdx(39)
Level 2: Guarded Spin -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(13), OvrFrc-Dam/KB(37)
Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), Srn-Def/EndRdx(23), Srn-Def/Rchg(25), Srn-Def/EndRdx/Rchg(31), Srn-Def(36), Srn-EndRdx(39)
Level 6: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(7), Erd-Dmg/Rchg(7), Erd-Acc/Dmg/Rchg(11), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-%Dam(37)
Level 8: Staff Mastery 
Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(11)
Level 12: Shinobi-Iri -- Clr-Stlth(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 14: Mercurial Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(45)
Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(17), PrfShf-EndMod/Acc/Rchg(21), PrfShf-Acc/Rchg(40), PrfShf-EndMod/Acc(45), PrfShf-End%(46)
Level 18: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46)
Level 20: Kuji-In Sha -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36)
Level 28: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(50)
Level 32: Sky Splitter -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 38: Vengeance -- Range-I(A)
Level 41: Physical Perfection -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(50)
Level 44: Recall Friend -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
Level 47: Teleport Foe -- Acc-I(A)
Level 49: Long Range Teleport -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 8: Form of the Body 
Level 8: Form of the Mind 
Level 8: Form of the Soul 
------------

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