glutgolem Posted November 28, 2019 Posted November 28, 2019 Recently I played a Staff/Ninjitsu-Scrapper to level 50 and now I would like to share my build. Since Shinobi-Iri in combination with Ninja Run reaches nearly matches Super Jump I went without a travel power. All three positional defences are slightly above soft-cap and I play mostly in teams. So I could forgo the fighting pool. At the moment If I do something solo I play +2/x4 and most of the time that is not challenging, but I like it that way. Maybe he is playable +4/x8 but I never felt like trying. I have a lot of fun playing him and I love the animation. It's my first toon who never needed a respec and I only think about it now to drop Teleport Foe and Long Range Teleport for Assault and Fly. The latter purely for my convenience on those FBZ-Maps I dont like to not being able to fly 😉 Any suggestions for improvements are very welcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ninja mit Stab: Level 50 Science ScrapperPrimary Power Set: Staff FightingSecondary Power Set: NinjitsuPower Pool: LeapingPower Pool: LeadershipPower Pool: TeleportationAncillary Pool: Body Mastery Hero Profile:Level 1: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(13), SprScrStr-Rchg/+Crit(37)Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), Srn-Def/EndRdx(23), Srn-Def/Rchg(25), Srn-Def/EndRdx/Rchg(31), Srn-Def(36), Srn-EndRdx(39)Level 2: Guarded Spin -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(13), OvrFrc-Dam/KB(37)Level 4: Danger Sense -- LucoftheG-Def/Rchg+(A), Srn-Def/EndRdx(23), Srn-Def/Rchg(25), Srn-Def/EndRdx/Rchg(31), Srn-Def(36), Srn-EndRdx(39)Level 6: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(7), Erd-Dmg/Rchg(7), Erd-Acc/Dmg/Rchg(11), Erd-Acc/Dmg/EndRdx/Rchg(19), Erd-%Dam(37)Level 8: Staff Mastery Level 10: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(11)Level 12: Shinobi-Iri -- Clr-Stlth(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)Level 14: Mercurial Blow -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(15), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(17), SprCrtStr-Acc/Dmg/EndRdx/Rchg(19), SprCrtStr-Rchg/+50% Crit(45)Level 16: Seishinteki Kyoyo -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(17), PrfShf-EndMod/Acc/Rchg(21), PrfShf-Acc/Rchg(40), PrfShf-EndMod/Acc(45), PrfShf-End%(46)Level 18: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46)Level 20: Kuji-In Sha -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(46)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 26: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(36)Level 28: Bo Ryaku -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29)Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(50)Level 32: Sky Splitter -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34)Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(50)Level 38: Vengeance -- Range-I(A)Level 41: Physical Perfection -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(50)Level 44: Recall Friend -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)Level 47: Teleport Foe -- Acc-I(A)Level 49: Long Range Teleport -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Jump-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(48)Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;710;1420;HEX;| |78DA9593496FD35014859F1387341D93269DA7A4F394B401F64850CAA6452D29203| |11937755AA310478991E892252C1957482CA0C0861FC2B8EF5C0182022DEC819A1B| |9FDBD4525658B2BEE7F3DEBDE7D8EF79F2E658E5AB53B78E09A9FA445ACDE795443| |2A766B35ACE9B48EA5A26A909BAAA4FEB996B6AF8BA6E8613A63AEB25A96D7F9D32| |A9A5352D467A2AA58CEBF30BA69E996F2ACE8E69292D93D762850EBA99BF212AA70| |C231D9BD0D42CADABD97F98D372F9053D5B6B3FCF50C7AC91335553373290C68D5C| 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