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Custome Bug with Dual Pistols


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I noticed recently that when switching between three costumes I've given each different pistols at the tailor, that the guns will switch back to the default with seemingly no specific interval.

I've verified that the changes were saved by changing to each and checking when the character draws the weapons. Then maybe an hour later, or a day, depending, the second and third costume slots' dual pistols get changed to the default .45's.


The character is a blaster with mental manipulation secondary. I haven't tested this out with other weapons, if anyone else has noticed, but I plan to test with other weapons and will update this post.

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