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Posted
On 9/1/2020 at 6:17 AM, Chelsea Rorec said:

I went this way with my beam/dev

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(19), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Toxic Web Grenade -- Acc-I(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(46)
Level 4: Caltrops -- ImpSwf-Dam%(A)
Level 6: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46)
Level 8: Fly -- EndRdx-I(A)
Level 10: Targeting Drone -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(11)
Level 12: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(46)
Level 14: Aim -- GssSynFr--ToHit/Rchg(A)
Level 16: Smoke Grenade -- Acc-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Field Operative -- PwrTrns-+Heal(A), Prv-Absorb%(21), Pnc-Heal/+End(21), LucoftheG-Def/Rchg+(45), PwrTrns-EndMod(45), NmnCnv-Regen/Rcvry+(45)
Level 22: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(23), StnoftheM-Dmg/ActRdx/Rchg(25), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(50)
Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(36)
Level 28: Trip Mine -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(36), GssSynFr--Build%(36)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)
Level 41: Body Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Sleep Grenade -- Acc-I(A)
Level 47: LRM Rocket -- Artl-Acc/Dam(A), Artl-Dam/End(48), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(50)
Level 49: Surveillance -- Acc-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(31), PrfShf-End%(31)
Level 50: Musculature Total Radial Revamp
Level 50: Assault Core Embodiment
Level 50: Diamagnetic Total Core Conversion
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One thing you do need to do is slot Defiant barrage into a power you can use when held like charged shot as it helps massivily when held.

All blasters get a couple of powers they can used when mezzed.

 

Also i didn't take agility but took musculature and assault so with the 38.5% extra damage from sets i stacked it's a huge damage buff.

And anyone who says "don't take trip mine" has no idea. It is an amazing AOE for big mobs and Toe Bombing is a thing.

I have 3 large AOE's in LRM,Trip mine and overcharge.

 

And gun drone lasts a good while and i can often have 2 at the same time.

Also makes a great bullet sponge.

 

One thing i am thinking about is trading maneuvers for Taser as taser is great damage and a thunderstrike set will mean the def dosn't drop that much and it will mean less end useage.

Just have to say, I have been using this particular build and absolutely loving it. Smoothest running blaster I've had and virtually all sorts of content.

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