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Lockpick

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  1. I don't want to open another thread, although my question is not about AOE specifically. I'm trying to understand what happens if FF procs. The tool tip states, "Gives a chance to boost the recharge time of all your powers by 100% for 5 seconds. This effect will trigger roughly 2 times per minute". For example, how much time does it reduce Hasten if it procs? Hasten base recharge is 7 minutes and 30 seconds. I have FF in 3 seperate powers. I assume I have an option to get it to proc twice per minute with each power. Is this the case? I understand it doesn't stack. Does FF effect Incarnate powers? Basically, I am trying to figure out how much value I am getting out of the 3 FF procs. I was hoping to shave a few seconds recharge off Hasten and Rune of Protection.
  2. Great idea! I have the Supercollider in my base but have never used it. Time to check it out!
  3. I just did the missions for the Wedding Band and Electromagnetic Grenades. I could see the Wedding Band as useful for many characters. Not sure my AR/Dev will get much use out of it because I have Force of Nature. The mission arc took me about 30 minutes, but did reward 25 merits. I could see me getting this on another character and running the Oro missions to keep it full time, but probably won't get much use on this Blaster. The Electromagnetic Grenades are easy to get as you only need to do one mission with 5 clickies. TBD if I actually use them on a regular basis.
  4. I just hit 50 and gotten to level 3 on all incarnate powers on my AR/Devices Blaster. My Ranged defense is short of softcap in combat by ~1%, so I decided to see if there were some temporary powers I could use to close the gap as opposed to adjusting my build again. I added the Combat Drone from the P2W vendor and that closed the gap for me, although if the drone is destroyed the defense goes away. Anyway, I started looking at the temp powers and have decided to do some Oro missions to get some powers that fit my theme like Electromagnetic Grenades. It looks like you can continuously replenish these grenades as needed through Oro. It led me to a couple of questions I thought I would pose to the community to generate some conversation and insight in temp powers: What are some of the most useful temp powers that can be obtained multiple times? Do you find these temp powers useful enough that you will do the missions to get the powers when they expire and, if so, which power is it and how does it for your character or build? https://paragonwiki.com/wiki/Temporary_Powers
  5. My buddy just started playing and he has not played since before the shut down, so is not aware of things like attuned IOs, sets, etc. He rolled an Ice / Plant because he wanted to stack holds. He didn't research the build and I haven't played Ice or Plant, so cannot provide good advice. Any thoughts on whether it is a strong combo? Any things he should know? Powers to skip, etc.?
  6. I am on the other end of the extreme. I plan my build out and adjust it multiple times while I level. I also market to get the IO sets I need as I level, so that at 50 I usually have 90% of my sets complete. At 50, I finish the build while working on my Incarnates. Once Incarnates are done I ask myself: what do I do now? I then roll another character.
  7. I very rarely use Ignite as well, so maybe should look at something else. I very rarely use Trip Mine, but I do occasionally use it right before I hit some mobs, so if they come after me they run through the mine. I tend to use Rune of Protection right before combat with a mob that will Mez me or if I get hit with a Mez in combat. It does seem like getting rezzed is rare for me at range, but I have found it pretty useful while leveling and in team combat. I didn't think about a FF in Snip and that is a good idea, but I would lose 3.75% defense I would have to make up somewhere else. Would you mind sharing your build? I'll move some sets around on my build to see if I can figure out how to move a FF in Snipe. Maybe I can drop Ignite and take Maneuvers or Combat Jumping to make up for the lost defense.
  8. Can you add a spoiler tag with details? I am now officially curious, but not curious enough to do the arc again.
  9. Here is my AR/DEV build. The build design was to get to softcap Range defense (current planned is 46.5%) and then focus on Recharge with the intent to use the Sorcery pool (Rune of Protection) and eventually Clarion to help fill the Mez protection gap. I am thinking that between Rune of Protection and Clarion I should be able to get close to 100% Mez protection uptime if I have enough Recharge. The build adds the Spiritual incarnate for the Alpha slot to help with Recharge and I will also leverage the Force Feedback proc. I am level 43 now and over time I decided to also focus on survivability, so planning on going with Force Mastery. Since I am building for Recharge anyway for the Mez protection it seems like the Recharge would also help the uptime of Force of Nature. I have never used Force of Nature before, but it looks pretty good in Mids Reborn. Any suggestions are welcome and appreciated. Some questions / thoughts: I currently have Trap of the Hunter for 3.13% Ranged in Toxic Web Grenade, but realized it took damage and am planning to switch to Thunderstrike for 3.75% Ranged. I was surprised that TWG is almost the same damage as Burst, so it seemed damage might be better than the Immobilize. I am not sure it matters much either way. Any thoughts? Will the Forced Feedback proc in Trip Mine go off enough to help with Recharge? Are there more optimal sets / slotting I could do? Example: I am thinking about moving the Ragnarok set to M30 Grenade and adding a Force Feedback proc and moving the Blaster Wrath set to Full Auto. BTW, I did look at this adjustment in Mids Reborn and probably going to do it since it gives me 2 choices to get the FF proc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Burke: Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Force Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(17) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 6: M30 Grenade -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(36) Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50) Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(25) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 16: Smoke Grenade -- ToHitDeb-I(A) Level 18: Flamethrower -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(23) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45), PrfShf-End%(46) Level 22: Spirit Ward -- DctWnd-Heal/Rchg(A) Level 24: Rune of Protection -- RechRdx-I(A), RechRdx-I(31) Level 26: Ignite -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36) Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(34), FrcFdb-Rechg%(46) Level 30: Caltrops -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Rng/Slow(39), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT--Rchg%(42) Level 32: Full Auto -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), PstBls-Dam%(36) Level 35: Kick -- Acc-I(A) Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A) Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Dmg-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48), Prv-Absorb%(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Clarion Partial Core Invocation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1571;704;1408;HEX;| |78DA8593594F1361148667DAA9954265AD6547CAD2B2B450418D5B8CA8902818856| |BD38C742C8D0D6DA66D2257AEFC0035D14405D4284A0CB85C79EFFA1FC4E50FA026| |5E79550FF3BED0C69A3849FB9CBEE77BBF73BED3F9C62E1C2D5B19B97C4851DD471| 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  10. Agreed. DrQ is not like it was back on Live. The first time I id it on Live it took 7+ hours. Now, with all the temp power (ATT, Mission TP, etc.) it is pretty quick to knock out DrQ (~1 hour).
  11. Same with me. The first few months I played like crazy because I was worried there would be another shutdown. I am still playing, but nowhere near the hours I was playing initially.
  12. The responsiveness is very slow for me. Windows 10, 64 Bit. I get not responding errors between adding slots or powers. I am using 2.6.0.5 version. Any thoughts? Probably going to uninstall and reinstall to see if it helps.
  13. I haven't leveled Temporal to a high level, so can't say much about it. I do have a level 50 DP/MC, which I find really fun to play, survivable, and does very well solo or teamed. Here is my build if you are interested, although I am sure there are better builds out there. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Domino: Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Force Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 1: Ki Push -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(40), ExpStr-Dam%(42) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(23) Level 4: Empty Clips -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Rchg/Dmg%(37) Level 6: Reach for the Limit Level 8: Bullet Rain -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(37) Level 10: Swap Ammo Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(48), Ksm-ToHit+(48), Rct-ResDam%(50) Level 14: Super Speed -- WntGif-ResSlow(A) Level 16: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Dam%(36) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(34) Level 20: Reaction Time -- PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45), ThfofEss-+End%(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 24: Boxing -- RzzDzz-Immob%(A) Level 26: Piercing Rounds -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29) Level 28: Air Superiority -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), GldArm-ResDam(48) Level 32: Hail of Bullets -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dam%(34), FrcFdb-Rechg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), DefBuff-I(36) Level 38: Eagles Claw -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45) Level 47: Fly -- BlsoftheZ-ResKB(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Core Paragon Level 50: Degenerative Radial Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment Level 50: Vorpal Judgement ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1600;719;1438;HEX;| |78DA95944B4F135114C7EF3CA032A5D216DA524A299442A140A1E8DE44111201D34| |8E2CE90116A19193B4D3B9512572EFC026E4C78AA0B636274E3EBCBF8155013376E| |4C399DF39719D39593C0EFDCF3BAFF7B666ED79B4BBD1F569E5E1352E086A9D7EB9| 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|CEAF2DF58AB880AB100DF027A0DAB17775388219CADEDC3B79CF3C65BF488850E4F| |A1C373A5C373B5C3B3E6EE4257871516D58B5F0121E12BEA716F77EB4CA3386AA43| |98EFF707DB2748B8C2CDDB6BB7CBAB9337EC3DFBD75535CF7D3EBC3577E4057A607| |7B1D86DC1B7DE4F1DFD31CC58EAD7BECFB1EBBE8B157E92A15D06725E6DA5AC4B5D| |FB47390FF36EDDABB9EFC731692F533| |-------------------------------------------------------------------|
  14. Would you be able to do Lady Grey TF with a scrapper? Seems like the Hami couldn't be done without some holds.
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