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Lockpick

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  1. I was one of the guys that was complaining about the changes to TA as I felt they were not needed and detrimental. I stopped playing the character after the update.
  2. Normal and Respec mode are both allowing additional slotting beyond the actual slots available at level.
  3. Couple of questions: Is there an option to do your build with the Level Up feature? I prefer building as I level, so my slots are available at the proper level. Is there a way to change the color scheme? Having a hard time reading it as is...
  4. I don't like seeing fixes or changes to things that I do not think are broken. I believe it leads to more contention and division as some people are happy with the change and some are unhappy. Better to just create something different yet similar and give people options. I like the current Hami raid as is. I usually play it several times a week. I like that we have gotten to the point where we know the encounter and can defeat it in a reasonable amount of time and the rewards are pretty good. I just don't see the need to change the current Hami encounters, but wouldn't mind seeing a different version in a different zone / instance. Maybe creating a Rularuu encounter in the shadow shard would be a good encounter.
  5. You can usually show up 5 to 10 minutes prior and get a slot and the first Hami defeat is usually done in 10 to 15 minutes.
  6. No. At least for the current Hami in the Hive and the Abyss. I wouldn't mind seeing another zone created with a buffed Hami, but wouldn't want to see the current Hami impacted.
  7. I have at 50 (in the order I leveled them): StJ/SR Psi/EA Savage/SR StJ/Invuln Stj/SD EM/EA KM/EA You can tell I am partial to StJ. Both the StJ/SR and StJ/Inv are very strong at end game with Incarnates. The /Invuln might be the toughest of all my characters. The StJ/SD adds some AoE damage and between Mighty Judgement and Shield Charge he has pretty good AoE. Currently the hardest hitting (IMO) is the EM/EA. I think EM is likely OP, but it was fun to level and leveled really quick. I may try to create an EM/SD or EM/Inv, but I've got 5 other Stalkers between 30 and 40 I need to finish. I would avoid KM. I really liked KM while leveling, but I shelved him at 40 to level the EM/EA when EM went Live. After leveling and incarnating my EM/EA and going back to the KM/EA it seemed very weak in comparison. My Elc/SD is only in the mid-20s, so not sure how well that would play at end game. I would suggest StJ, EM, and Savage are all good choices, but it looks like Savage was nerfed in the @Frosticus thread.
  8. Savage Leap is awesome, definitely do not skip. I think it was @Frosticus who was suggesting Savage/Shield because you get Savage Leap and Shield Charge for massive AoE. He also had some interesting proc slotting that boosted damage quite a bit. I usually build for set bonuses, so not sure how well it works with the procs. I have to check this out ASAP! Thanks for the tip.
  9. Energy Aura It seems underrated to me. A number of my new stalkers are Energy Aura because of the mitigation from Energy Drain and Energize. You can soft-cap typed defense (S/L/F/C/E/N), but will have a Psi hole. The leveling is a bit smoother because you get Energy Drain at level 28, so most of your endurance issues will be resolved. Savage / EA Build
  10. Stalkers are very survivable at 50. I used to primarily play Scrappers on Live and mainly play Stalkers here. Some thoughts: Savage/SR Very strong at 50 and can clear +4/8 in DA missions Can easily soft-cap positional defenses Endurance challenges until Incarnates Savage/EA Haven't got to 50 yet, but can easily soft-cap typed defenses (except Psi) Has good endurance and heal mitigation Savage/SD I expect would be good at 50 with the extra AoE damage from Shield Charge and you will also be able to soft-cap positional defense Will have endurance challenges until Incarnates Savage/Invulnerability Very strong at 50 and can clear +4/8 in DA missions I think Invulnerability is under rated: You can soft-cap typed defenses (except Psi) You can reach the S/L resistance cap Other resistances can be brought up to mid range Endurance issues Savage/Bio Extra damage and endurance management make this a strong build I'm only 30, so I do have concerns about how tough he will be at 50. My build shows that I will have middle of the road defense and resistances, but mitigation will come in the form of Shadow Meld, Ablative Carapace, DNA Siphon, and Parasitic Aura. This is my first /Bio, so interested to see how it plays out.
  11. Seeing this a number of times on my EM/EA stalker.
  12. Toggle Man! That was awesome, well played!
  13. Or you could just announce that you will not make any changes to the current system and just shut down the entire issue. The current system is exactly how it was on Live. Nothing is being broken by the current system. It has worked since 2004. The number of players on HC is drastically reduced when compared to Live, so the number of names taken on HC compared to Live is likely much less. Why make this an issue at all? I would suggest just shutting it down by stating you do not plan to make any changes. After all, from a HC team standpoint there is nothing but downside. You make a mistake people get upset at you. People lose a name and they get upset at you.
  14. Lockpick

    Energy Stalker

    I've made one as well and gotten it to 50. Still working on Incarnates. It is definitely strong and the combo works well.
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