shadowrex Posted December 30, 2019 Posted December 30, 2019 Would love any help optimizing but figured I'd take a stab at a build since I'm currently leveling a Savage / Dark Armor scrapper. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation ScrapperPrimary Power Set: Savage MeleeSecondary Power Set: Dark ArmorPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Body Mastery Hero Profile:Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), TchofDth-Acc/Dmg/EndRdx(7)Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-EndRdx/Rchg(45), GldArm-3defTpProc(46)Level 2: Savage Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(13)Level 4: Death Shroud -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(45), Arm-Dam%(46)Level 6: Shred -- TchofLadG-%Dam(A), AchHee-ResDeb%(13), Mlt-Acc/Dmg(15), Mlt-Dmg/EndRdx(15), Mlt-Acc/Dmg/EndRdx(17), Mlt-Acc/EndRdx(17)Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(50)Level 10: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Dam%(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23)Level 12: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), ImpSki-Status(34), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(48), UnbGrd-Rchg/ResDam(48)Level 14: Super Jump -- WntGif-ResSlow(A)Level 16: Dark Regeneration -- Prv-Heal(A), Prv-Heal/Rchg(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Absorb%(27), Prv-Heal/Rchg/EndRdx(27)Level 18: Rending Flurry -- Mlt-Dmg/EndRdx(A), Mlt-Dmg/Rchg(29), Mlt-Acc/Dmg(29), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(31), Mlt-Dmg/EndRdx/Rchg(31)Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A)Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(42)Level 24: Acrobatics -- EndRdx-I(A)Level 26: Kick -- Empty(A)Level 28: Cloak of Fear -- GlmoftheA-Dam%(A), CldSns-Acc/ToHitDeb(34), CldSns-%Dam(43)Level 30: Tough -- StdPrt-ResDam/Def+(A)Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-EndRdx/Stun(50)Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)Level 44: Focused Accuracy -- GssSynFr--Build%(A)Level 47: Physical Perfection -- RgnTss-Regen+(A)Level 49: Blood Thirst -- RechRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Run-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(42)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)Level 1: Blood Frenzy------------------------Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 21% Defense(Smashing) 21% Defense(Lethal) 11.94% Defense(Fire) 11.94% Defense(Cold) 7.88% Defense(Energy) 7.88% Defense(Negative) 6% Defense(Psionic) 28.5% Defense(Melee) 9.75% Defense(Ranged) 10.38% Defense(AoE) 52.5% Enhancement(RechargeTime) 15% Enhancement(Max EnduranceDiscount) 15% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 230.9 HP (17.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping MezResist(Confused) 135% MezResist(Held) 135% MezResist(Immobilized) 135% MezResist(Sleep) 135% MezResist(Stunned) 135% MezResist(Terrorized) 135% 12% (0.2 End/sec) Recovery 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 25.25% Resistance(Smashing) 25.25% Resistance(Lethal) 37.25% Resistance(Fire) 37.25% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 16.25% Resistance(Toxic) 16.25% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 7.5% SpeedRunning 36% GlobalChanceMod PlayerCrit
Nightmarer Posted January 1, 2020 Posted January 1, 2020 (edited) What are you trying to get with that build? 1.59 end/sec with half your toggles off, you took for some reason acrobatics and focused accuracy for not being able to afford any of them on. If you are looking for survivability, DA offers good survivability if you have the endurance required for it but not sure what are you after exactly here. I'd go for something like this, softcapped to melee and s/l dmg and an endrdx alpha slot, cardiac in this case since the acc seems ok (sorry, just realized your original build did not have Alpha slot yet for the heavy end usage). Anyway, my 2 cents. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation ScrapperPrimary Power Set: Savage MeleeSecondary Power Set: Dark ArmorPower Pool: LeapingPower Pool: FightingPower Pool: FlightAncillary Pool: Blaze Mastery Hero Profile:Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Acc/Dmg(48)Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9)Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(48)Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)Level 6: Blood Thirst -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), RechRdx-I(48)Level 8: Vicious Slash -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Acc/Dmg(36), TchofDth-Dmg/EndRdx(36)Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(50)Level 14: Super Jump -- BlsoftheZ-ResKB(A)Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Prv-Absorb%(17), Prv-EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(19), Mlt-Acc/EndRdx(19), ScrDrv-Acc/Rchg(39)Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)Level 20: Death Shroud -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(21), SprScrStr-Dmg/EndRdx/Rchg(21), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(39)Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(37)Level 24: Boxing -- Empty(A)Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(37)Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37)Level 30: Weave -- LucoftheG-Def/Rchg+(A)Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)Level 35: Oppressive Gloom -- HO:Endo(A)Level 38: Char -- Acc-I(A)Level 41: Melt Armor -- Acc-I(A)Level 44: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)Level 47: Soul Transfer -- RechRdx-I(A)Level 49: Hover -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Critical HitLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)Level 1: Blood FrenzyLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 50: Cardiac Partial Core Revamp------------ *Edit 2* Personally, I wouldn't have split the Scrapper ATO set, I would have softcapped to Melee and leave S/L around 40 / 42%, it just looked shinier if both Melee and S/L were softcapped Edited January 1, 2020 by Nightmarer Typos, typos everywhere
shadowrex Posted January 1, 2020 Author Posted January 1, 2020 Thanks for the input! I was going for high resists (capped S/L, Psi, Fire/cold) with ok DEF. For some reason I was thinking DA needed acrobatics due to lack of protection against knockback
Nightmarer Posted January 1, 2020 Posted January 1, 2020 Personally haven't found the need to slot KB prot beyond Mag 8 that gets me covered for 90% of foes in game so no need to use such an end hog as Acrobatics. 1
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