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Posted

Would love any help optimizing but figured I'd take a stab at a build since I'm currently leveling a Savage / Dark Armor scrapper.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5), TchofDth-Acc/Dmg/EndRdx(7)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-EndRdx/Rchg(45), GldArm-3defTpProc(46)
Level 2: Savage Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(11), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(13)
Level 4: Death Shroud -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(45), Arm-Dam%(46)
Level 6: Shred -- TchofLadG-%Dam(A), AchHee-ResDeb%(13), Mlt-Acc/Dmg(15), Mlt-Dmg/EndRdx(15), Mlt-Acc/Dmg/EndRdx(17), Mlt-Acc/EndRdx(17)
Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 10: Vicious Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Dam%(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23)
Level 12: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), ImpSki-Status(34), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-ResDam(48), UnbGrd-Rchg/ResDam(48)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Dark Regeneration -- Prv-Heal(A), Prv-Heal/Rchg(23), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Absorb%(27), Prv-Heal/Rchg/EndRdx(27)
Level 18: Rending Flurry -- Mlt-Dmg/EndRdx(A), Mlt-Dmg/Rchg(29), Mlt-Acc/Dmg(29), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(31), Mlt-Dmg/EndRdx/Rchg(31)
Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Rchg+(42)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Kick -- Empty(A)
Level 28: Cloak of Fear -- GlmoftheA-Dam%(A), CldSns-Acc/ToHitDeb(34), CldSns-%Dam(43)
Level 30: Tough -- StdPrt-ResDam/Def+(A)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37)
Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-Acc/Stun/Rchg(50), AbsAmz-EndRdx/Stun(50)
Level 38: Weave -- Rct-Def(A), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 44: Focused Accuracy -- GssSynFr--Build%(A)
Level 47: Physical Perfection -- RgnTss-Regen+(A)
Level 49: Blood Thirst -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37)
Level 1: Blood Frenzy
------------
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 21% Defense(Smashing)
  • 21% Defense(Lethal)
  • 11.94% Defense(Fire)
  • 11.94% Defense(Cold)
  • 7.88% Defense(Energy)
  • 7.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 28.5% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 10.38% Defense(AoE)
  • 52.5% Enhancement(RechargeTime)
  • 15% Enhancement(Max EnduranceDiscount)
  • 15% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 230.9 HP (17.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 135%
  • MezResist(Held) 135%
  • MezResist(Immobilized) 135%
  • MezResist(Sleep) 135%
  • MezResist(Stunned) 135%
  • MezResist(Terrorized) 135%
  • 12% (0.2 End/sec) Recovery
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 25.25% Resistance(Smashing)
  • 25.25% Resistance(Lethal)
  • 37.25% Resistance(Fire)
  • 37.25% Resistance(Cold)
  • 17.75% Resistance(Energy)
  • 17.75% Resistance(Negative)
  • 16.25% Resistance(Toxic)
  • 16.25% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 7.5% SpeedRunning
  • 36% GlobalChanceMod PlayerCrit

 

 

Posted (edited)

What are you trying to get with that build? 1.59 end/sec with half your toggles off, you took for some reason acrobatics and focused accuracy for not being able to afford any of them on. If you are looking for survivability, DA offers good survivability if you have the endurance required for it but not sure what are you after exactly here.

 

I'd go for something like this, softcapped to melee and s/l dmg and an endrdx alpha slot, cardiac in this case since the acc seems ok (sorry, just realized your original build did not have Alpha slot yet for the heavy end usage).

 

Anyway, my 2 cents.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Acc/Dmg(48)
Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9)
Level 2: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(48)
Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-Max HP%(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 6: Blood Thirst -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), RechRdx-I(48)
Level 8: Vicious Slash -- SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(25), SprScrStr-Acc/Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Acc/Dmg(36), TchofDth-Dmg/EndRdx(36)
Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13)
Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15), Rct-ResDam%(50)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), Prv-Absorb%(17), Prv-EndRdx/Rchg(17), DctWnd-EndRdx/Rchg(19), Mlt-Acc/EndRdx(19), ScrDrv-Acc/Rchg(39)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
Level 20: Death Shroud -- SprScrStr-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Acc/Dmg(21), SprScrStr-Dmg/EndRdx/Rchg(21), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(39)
Level 22: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- RctArm-EndRdx(A), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-ResDam/EndRdx/Rchg(37)
Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Char -- Acc-I(A)
Level 41: Melt Armor -- Acc-I(A)
Level 44: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)
Level 1: Blood Frenzy
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Cardiac Partial Core Revamp
------------

 

 

*Edit 2* Personally, I wouldn't have split the Scrapper ATO set, I would have softcapped to Melee and leave S/L around 40 / 42%, it just looked shinier if both Melee and S/L were softcapped

 

 

 

Edited by Nightmarer
Typos, typos everywhere
Posted

Thanks for the input! I was going for high resists (capped S/L, Psi, Fire/cold) with ok DEF. For some reason I was thinking DA needed acrobatics due to lack of protection against knockback

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