nihilii Posted January 31, 2020 Posted January 31, 2020 (edited) Came to this realisation playing my SD/rad Tanker. Atom Smasher now recharges in a fourth of the time, deals 72% of the damage, affects the same amount of targets and has the same radius. Wow, the tanker buff is good. I can't complain! It's so good it leads you to rethink past wisdoms. I'm now considering whether I should drop SC to make room for OwtS (can't fit both). Such a thought would have been heresy, in the past. Although, it is nice having the extra oomph of Build Up + Shield Charge for an alpha strike. Edit: scratch the radius part, Shield Charge is still much wider. Does it benefit from the radius boost? I could swear it was only 15 feet before (but I'm probably wrong). Edited January 31, 2020 by nihilii
SinergyX Posted January 31, 2020 Posted January 31, 2020 Its a primary power, you cant simply compare that to a secondary power (stuff like footstomp etc). Personaly i would keep SC, knockdown is also a part of damage mitigation, where the cooldown of OwtS (unenhancable) is once in a while (and i always keep a few orange insp's ready in case of emergencies).
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