Ventricle Posted May 17, 2019 Share Posted May 17, 2019 Hello everyone. New to CoH so I don't know much about what amounts of certain stats are too much or too little. I would like to solo as many things as possible. Going to make the best of this, come what may. Running this Brute on blueside so no Mu Mastery. Specific areas of concern I have: Considering the build's other survival stats such as regen, resist, etc, is the 10.5% dmg buff from Assault enough to warrant dropping Divine Avalanche or would the stacking DEF buff be better? I have chosen Energy Mastery as I wasn't too impressed with available Pyre set buffs. Unless of course, as I mentioned earlier, EM gives too much of something and can easily be replaced with whatever buffs Pyre sets would give. Or any other Ancillary for that matter. Changing this would probably require dropping slots from Soaring Dragon, Maneuvers, and Golden Dragonfly. Just how much ToHit/ACC do I need to hit things as often as possible? From my understanding chance of hitting is limited to 95% max. Should I be looking for a certain number with each attack's accuracy? If I get a debuff on ToHit/ACC, how much would typically happen to a player and would it be worth accounting for that to make sure you are always near the max chance? If I have too much currently I could possibly switch sets for more rech, dmg, etc. I'm aware certain Adaptation effects are not shown in Pine's currently. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Genome: Level 50 Mutation Brute Primary Power Set: Katana Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Sorcery Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Sting of the Wasp (A) Endurance Reduction IOLevel 1: Hardened Carapace (A) Titanium Coating - Resistance/Endurance (3) Titanium Coating - Endurance (3) Titanium Coating - Resistance (5) Steadfast Protection - Resistance/+Def 3% (5) Gladiator's Armor - TP Protection +3% Def (All) (7) Unbreakable Guard - +Max HP Level 2: Flashing Steel (A) Superior Brute's Fury - Accuracy/Damage (7) Superior Brute's Fury - Recharge/Fury Bonus (9) Superior Brute's Fury - Accuracy/Damage/Recharge (9) Superior Brute's Fury - Damage/Endurance/RechargeTime (11) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge Level 4: Inexhaustible (A) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (17) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime (19) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Chance for +Absorb Level 6: Environmental Modification (A) Luck of the Gambler - Defense/Endurance (21) Shield Wall - Defense (21) Shield Wall - Defense/Endurance (23) Shield Wall - Defense/Endurance/Recharge Level 8: Combat Jumping (A) Luck of the Gambler - Recharge Speed (23) Shield Wall - Defense (25) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Endurance/Recharge Level 10: Adaptation Level 12: Build Up (A) Recharge Reduction IOLevel 14: Mystic Flight (A) Winter's Gift - Slow Resistance (20%)Level 16: Divine Avalanche (A) Defense Buff IOLevel 18: Ablative Carapace (A) Numina's Convalesence - Heal/Endurance (27) Numina's Convalesence - Endurance/Recharge (27) Numina's Convalesence - Heal/Recharge (29) Numina's Convalesence - Heal/Endurance/Recharge Level 20: The Lotus Drops (A) Analyze Weakness - Defense Debuff (29) Analyze Weakness - Accuracy/Recharge (31) Analyze Weakness - Defense Debuff/Endurance/Recharge (31) Analyze Weakness - Accuracy/Endurance/Recharge (31) Analyze Weakness - Chance for +ToHit Level 22: Evolving Armor (A) Gladiator's Armor - Resistance (33) Gladiator's Armor - Resistance/Rech/End (33) Gladiator's Armor - End/Resist (33) Gladiator's Armor - Recharge/Endurance (34) Gladiator's Armor - Recharge/Resist Level 24: Boxing (A) Damage Increase IOLevel 26: Soaring Dragon (A) Hecatomb - Damage (34) Hecatomb - Damage/Recharge (34) Hecatomb - Accuracy/Damage/Recharge (36) Hecatomb - Accuracy/Recharge (36) Hecatomb - Damage/Endurance (36) Hecatomb - Chance of Damage(Negative) Level 28: DNA Siphon (A) Numina's Convalesence - Heal/Recharge (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal/Endurance/Recharge (37) Numina's Convalesence - Endurance/Recharge Level 30: Tough (A) Titanium Coating - Resistance/Endurance (39) Titanium Coating - Resistance/Endurance/Recharge (39) Titanium Coating - Resistance (39) Titanium Coating - Endurance Level 32: Weave (A) Luck of the Gambler - Recharge Speed (40) Shield Wall - Defense/Endurance (40) Shield Wall - Defense/Endurance/Recharge (40) Shield Wall - Defense Level 35: Genetic Contamination (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge Level 38: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (43) Adjusted Targeting - To Hit Buff/Endurance Level 41: Physical Perfection (A) Preventive Medicine - Heal (43) Preventive Medicine - Heal/Endurance (45) Miracle - +Recovery Level 44: Maneuvers (A) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense/Recharge (45) Luck of the Gambler - Endurance/Recharge (46) Luck of the Gambler - Defense/Endurance/Recharge (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Recharge Speed Level 47: Golden Dragonfly (A) Superior Unrelenting Fury - Accuracy/Damage (48) Superior Unrelenting Fury - Damage/RechargeTime (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 49: Parasitic Aura (A) Numina's Convalesence - Heal/Endurance (50) Numina's Convalesence - Heal (50) Numina's Convalesence - Heal/Recharge Level 1: Brawl (A) Damage Increase IOLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) Run Speed IOLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) EmptyLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (13) Preventive Medicine - Heal/RechargeTime Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Efficacy Adaptor - EndMod (13) Efficacy Adaptor - EndMod/Endurance (15) Efficacy Adaptor - EndMod/Recharge ------------ ------------ Set Bonus Totals: 16% DamageBuff(Smashing) 16% DamageBuff(Lethal) 16% DamageBuff(Fire) 16% DamageBuff(Cold) 16% DamageBuff(Energy) 16% DamageBuff(Negative) 16% DamageBuff(Toxic) 16% DamageBuff(Psionic) 13.5% Defense(Melee) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 6% Defense(AoE) 12% Enhancement(Heal) 3.75% Enhancement(Max EnduranceDiscount) 44% Enhancement(Accuracy) 56.25% Enhancement(RechargeTime) GrantPower Preventive Medicine (10% chance, if Scourge) 511.6 HP (34.13%) HitPoints Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 73.75% MezResist(Held) 73.75% MezResist(Immobilized) 73.75% MezResist(Sleep) 73.75% MezResist(Stunned) 73.75% MezResist(Terrorized) 73.75% 12% (0.2 End/sec) Recovery 102% (6.37 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 15.75% Resistance(Smashing) 15.75% Resistance(Lethal) 9% Resistance(Fire) 9% Resistance(Cold) 5.25% Resistance(Energy) 5.25% Resistance(Negative) 14.25% Resistance(Toxic) 14.25% Resistance(Psionic) 1 Null Link to comment Share on other sites More sharing options...
Ventricle Posted May 20, 2019 Author Share Posted May 20, 2019 After asking about Assault and Divine Avalanche in the Discord build channel I decided to go with Divine Avalanche. I also decided to take one slot off Focused Accuracy for only a 1% drop in abilities' accuracy(EndUse increased by 0.08/s) and moved it to Physical Perfection and gave it Miracle: +Recovery(EndRec increased by 0.25/s). Sliders in updated build: Divine Avalanche - 2/3 stacks Evolving Armor, DNA Siphon, Parasitic Aura - 5/10 targets Fury - 50/100 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now