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ElectricalMelee/EnergyAura


GoldHero101

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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Spark Breaker: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Teleportation
Power Pool: Force of Will
Ancillary Pool: Mu Mastery

Hero Profile:
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Level 1:    Charged Brawl    
 (A) Performance Shifter - EndMod
 (3) Performance Shifter - EndMod/Recharge
 (5) Performance Shifter - EndMod/Accuracy/Recharge
 (11) Performance Shifter - Accuracy/Recharge
 (27) Performance Shifter - EndMod/Accuracy
 (46) Performance Shifter - Chance for +End


Level 1:    Kinetic Shield    
 (A) Reactive Defenses - Scaling Resist Damage
 (3) Reactive Defenses - Defense
 (21) Reactive Defenses - Defense/Endurance


Level 2:    Jacobs Ladder    
 (A) Avalanche - Accuracy/Damage
 (5) Avalanche - Damage/Endurance
 (9) Avalanche - Accuracy/Damage/Endurance
 (15) Avalanche - Accuracy/Damage/Recharge
 (29) Avalanche - Accuracy/Damage/Endurance
 (48) Avalanche - Recharge/Chance for Knockdown


Level 4:    Teleport    
 (A) Jaunt - Range
 (7) Jaunt - Endurance
 (48) Jaunt - Endurance/Range


Level 6:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
 (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance


Level 8:    Dampening Field    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (9) Gladiator's Armor - Resistance
 (37) Gladiator's Armor - Recharge/Resist


Level 10:    Power Shield    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (11) Shield Wall - Endurance/Recharge
 (34) Shield Wall - Defense


Level 12:    Havoc Punch    
 (A) Efficacy Adaptor - EndMod
 (13) Efficacy Adaptor - EndMod/Recharge
 (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
 (21) Efficacy Adaptor - Accuracy/Recharge
 (29) Efficacy Adaptor - EndMod/Accuracy
 (39) Efficacy Adaptor - EndMod/Endurance


Level 14:    Teleport Foe    
 (A) Accuracy IO
 (15) Range IO


Level 16:    Entropic Aura    
 (A) Endurance Reduction IO
 (17) Endurance Reduction IO
 (37) Endurance Reduction IO


Level 18:    Chain Induction    
 (A) Superior Critical Strikes - Accuracy/Damage
 (19) Superior Critical Strikes - Damage/RechargeTime
 (19) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (23) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (40) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (46) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 20:    Long Range Teleport    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 22:    Thunder Strike    
 (A) Superior Scrapper's Strike - Accuracy/Damage
 (23) Superior Scrapper's Strike - Damage/Recharge
 (25) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (27) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (40) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (46) Superior Scrapper's Strike - Recharge/Critical Hit Bonus


Level 24:    Energy Protection    
 (A) Unbreakable Guard - +Max HP
 (31) Unbreakable Guard - Resistance
 (33) Unbreakable Guard - Resistance/Endurance


Level 26:    Weaken Resolve    
 (A) Touch of Lady Grey - Chance for Negative Damage
 (33) Touch of Lady Grey - Defense Debuff


Level 28:    Energize    
 (A) Panacea - Endurance/Recharge
 (31) Panacea - Hea/Recharge
 (34) Panacea - Heal/Endurance/Recharge


Level 30:    Energy Cloak    
 (A) Reactive Defenses - Defense
 (31) Reactive Defenses - Defense/Endurance
 (42) Reactive Defenses - Endurance/RechargeTime


Level 32:    Lightning Rod    
 (A) Cleaving Blow - Accuracy/Damage
 (33) Cleaving Blow - Damage/Endurance
 (34) Cleaving Blow - Damage/Recharge
 (37) Cleaving Blow - Accuracy/Recharge


Level 35:    Energy Drain    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (36) Luck of the Gambler - Defense/Endurance
 (36) Luck of the Gambler - Defense/Endurance/Recharge
 (36) Luck of the Gambler - Defense


Level 38:    Overload    
 (A) Preventive Medicine - Chance for +Absorb
 (42) Preventive Medicine - Heal/RechargeTime/Endurance
 (43) Preventive Medicine - Endurance/RechargeTime


Level 41:    Mu Bolts    
 (A) Apocalypse - Chance of Damage(Negative)
 (43) Apocalypse - Damage/Recharge
 (43) Apocalypse - Damage


Level 44:    Ball Lightning    
 (A) Annihilation - Chance for Res Debuff
 (45) Annihilation - Accuracy/Damage
 (45) Annihilation - Damage/RechargeTime


Level 47:    Electric Shackles    
 (A) Superior Winter's Bite - Accuracy/Damage
 (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (50) Superior Winter's Bite - Accuracy/Damage/Endurance


Level 49:    Recall Friend    
 (A) Range IO
 (50) Interrupt Reduction IO


Level 1:    Brawl    
 (A) Recharge Reduction IO


Level 1:    Critical Hit    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Run Speed IO


Level 2:    Rest    
 (A) Healing IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Health    
 (A) Healing IO
 (39) Healing IO
 (39) Healing IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (40) Endurance Modification IO
 (42) Endurance Modification IO


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Wanted to put this build past y'all, did I do it right?

Edited by GoldHero101
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