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Posted

Looking at giving my EN/AT blaster a respec to increase her defense some and I'm interested in some feedback from the crowd. My preferred play style is blaster not blapper - I like to stay at range and hammer away with the attacks.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Jennifer Kale: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Power Blast -- DfnBrr-Acc/Dmg(A), DfnBrr-Dmg/Rchg(3), DfnBrr-Acc/Dmg/EndRdx(3), DfnBrr-Acc/Dmg/Rchg(5), DfnBrr-Acc/Dmg/EndRdx/Rchg(5), DfnBrr-Rchg/+Status Protect(48)
Level 1: Electron Shackles -- Immob-I(A)
Level 2: Energy Torrent -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(9), OvrFrc-Dam/KB(11)
Level 4: Super Jump -- Spr-Jump(A)
Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SuddAcc--KB/+KD(50)
Level 8: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(15), ExcCnt-Dmg/ActRdx(17), ExcCnt-Dmg/Rng(17), ExcCnt-Dmg/Rchg(19), ExcCnt-Stun%(19)
Level 10: Ionize -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-Rchg(31), RctRtc-ToHit(31), RctRtc-Pcptn(31)
Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-Rchg(23), GssSynFr--ToHit(23), GssSynFr--Build%(50)
Level 14: Stealth -- DefBuff-I(A)
Level 16: Beta Decay -- AnlWkn-DefDeb(A), AnlWkn-Acc/Rchg/EndRdx(34)
Level 18: Invisibility -- RedFrt-Def(A), RedFrt-Def/EndRdx(43), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(45), LucoftheG-Def(45)
Level 20: Metabolic Acceleration -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal(36), EffAdp-EndMod(36), EffAdp-EndMod/EndRdx(37), EffAdp-EndMod/Rchg(37)
Level 22: Combat Jumping -- RedFrt-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(43)
Level 24: Kick -- CrsImp-Acc/Dmg(A)
Level 26: Explosive Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(29), SuddAcc--KB/+KD(50)
Level 28: Tough -- UnbGrd-ResDam/EndRdx(A)
Level 30: Power Bolt -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39)
Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Mlt-Dmg/Rchg(34)
Level 35: Radioactive Cloud -- EssofCrr-Acc/EndRdx(A), EssofCrr-Acc/Hold(37)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 41: Body Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(46), Ags-Psi/Status(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(48), ImpSki-Status(48)
Level 44: Phase Shift -- EndRdx-I(A)
Level 47: Surveillance -- AnlWkn-%ToHit(A)
Level 49: LRM Rocket -- Artl-Acc/Rech/Rng(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(42)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
------------

 

 

 

 

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  • Tabercil changed the title to Energy/Atomic thoughts / comments?
Posted (edited)

So, disclaimer up front:  I am so far from being one of these build experts that I'm in a different solar system, but figured since no one had yet chimed in I'd give it a shot as I have just started an Energy/Atomic Blaster recently and would need to do it anyway!
I ditched invis and phase shift.

I added Hasten, because it's the bomb. .

Ditched Munitions mastery for Cold Mastery, but Mace Mastery would be a good option too.

 

Otherwise I just switched a few things around and added a few more, threw in a couple of procs etc. I didn'tuse KB-KD in every power, because I figure that if you're conscious of not using those powers on the melee's target when you're grouping or at least make sure that if you do, you finish the mob off.

 I only have the AoE's slotted for KD on my Energy/Ice Blaster and I have zero issues as long as I'm paying attention to what I'm doing whilst in a team.

 

It's still not  where it needs to be, but I think it's better from a defensive standpoint. Hopefully someone else might take it from here and tweak it further. (Which would be awesome because I can use it then too, ha!)

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

NRG/Atomic forum: Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Atomic Manipulation
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Power Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage: Level 50
  • (5) Superior Defiant Barrage - Damage/RechargeTime: Level 50
  • (7) Superior Defiant Barrage - Accuracy/Damage/RechargeTime: Level 50
  • (7) Superior Defiant Barrage - Accuracy/Damage/Endurance: Level 50
  • (9) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime: Level 50
  • (48) Superior Defiant Barrage - RechargeTime/+Status: Level 50

Level 1: Electron Shackles

  • (A) Decimation - Chance of Build Up: Level 40

Level 2: Energy Torrent

  • (A) Overwhelming Force - Accuracy/Damage: Level 50
  • (9) Overwhelming Force - Endurance/Recharge: Level 50
  • (11) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (11) Overwhelming Force - Damage/Endurance/Recharge: Level 50
  • (13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50

Level 4: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50

Level 6: Power Burst

  • (A) Superior Blaster's Wrath - Accuracy/Damage: Level 50
  • (13) Superior Blaster's Wrath - Damage/Recharge: Level 50
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Recharge: Level 50
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance: Level 50
  • (17) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Superior Blaster's Wrath - Recharge/Chance for Fire Damage: Level 50

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (17) Luck of the Gambler - Defense: Level 50

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (19) Luck of the Gambler - Defense/Endurance: Level 50

Level 12: Kick

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (19) Kinetic Combat - Damage/Endurance: Level 35
  • (21) Kinetic Combat - Damage/Recharge: Level 35
  • (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35

Level 14: Sniper Blast

  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (23) Sting of the Manticore - Damage/Endurance: Level 50
  • (23) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
  • (25) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (25) Executioner's Contract - Disorient Bonus: Level 50
  • (27) Force Feedback - Chance for +Recharge: Level 50

Level 16: Ionize

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

Level 18: Aim

  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (29) Adjusted Targeting - To Hit Buff: Level 50
  • (31) Adjusted Targeting - Recharge: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50

Level 20: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (31) HamiO:Enzyme Exposure

Level 22: Metabolic Acceleration

  • (A) Preventive Medicine - Heal: Level 50
  • (34) Preventive Medicine - Heal/Endurance: Level 50
  • (36) Preventive Medicine - Endurance/RechargeTime: Level 50
  • (36) Preventive Medicine - Heal/RechargeTime: Level 50
  • (36) Preventive Medicine - Chance for +Absorb: Level 50

Level 24: Tough

  • (A) Unbreakable Guard - Resistance: Level 50
  • (37) Unbreakable Guard - Resistance/Endurance: Level 50
  • (37) Unbreakable Guard - Endurance/RechargeTime: Level 50
  • (37) Unbreakable Guard - RechargeTime/Resistance: Level 50

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense: Level 50
  • (39) Kismet - Accuracy +6%: Level 30
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

Level 28: Explosive Blast

  • (A) Artillery - Accuracy/Damage: Level 50
  • (40) Artillery - Damage/Endurance: Level 50
  • (40) Artillery - Damage/Recharge: Level 50
  • (43) Artillery - Accuracy/Damage/Recharge: Level 50
  • (43) Force Feedback - Chance for +Recharge: Level 50
  • (50) Sudden Acceleration - Knockback to Knockdown: Level 50

Level 30: Hasten

  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50

Level 32: Nova

  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (33) Scirocco's Dervish - Damage/Endurance: Level 50
  • (33) Scirocco's Dervish - Damage/Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (34) Sudden Acceleration - Knockback to Knockdown: Level 50

Level 35: Snow Storm

  • (A) Endurance Reduction IO: Level 50

Level 38: Radioactive Cloud

  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (39) Basilisk's Gaze - Chance for Recharge Slow: Level 30

Level 41: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
  • (42) Aegis - Resistance/Endurance: Level 50
  • (42) Aegis - Resistance/Recharge: Level 50
  • (42) Aegis - Endurance/Recharge: Level 50
  • (46) Aegis - Resistance/Endurance/Recharge: Level 50
  • (46) Aegis - Resistance: Level 50

Level 44: Hoarfrost

  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (45) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 47: Assault

  • (A) Endurance Reduction IO: Level 50

Level 49: Power Bolt

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (50) Thunderstrike - Damage/Endurance: Level 50
  • (50) Thunderstrike - Damage/Recharge: Level 50

Level 1: Brawl

  • (A) Empty

Level 1: Defiance 


Level 1: Quick Form 
Level 1: Prestige Power Dash

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Edited by Imaginary Friend

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