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Posted

Busting my brain trying to min/max this thing and I figured I'd ask around before putting the finishing touches on him.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Yamato: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electrified Net Arrow -- EnfOpr-EndRdx/Immob(A)
Level 2: Fire Ball -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Acc/Dmg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Dmg/Rchg(17)
Level 4: Glue Arrow -- Artl-End/Rech/Rng(A), Artl-Dam/End(7), Artl-Acc/Dam/Rech(9), Artl-Dam/Rech(11), Artl-Acc/Dam(11), Artl-Acc/Rech/Rng(23)
Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21), Ann-ResDeb%(15)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Upshot -- RechRdx-I(A)
Level 12: Aim -- GssSynFr--Build%(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39), ShlWal-ResDam/Re TP(39)
Level 16: Super Speed -- WntGif-ResSlow(A)
Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(31), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(27)
Level 20: Eagle Eye -- Prv-Heal/EndRdx(A), Prv-Heal(31), PrfShf-EndMod(34), PrfShf-End%(39)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), GldArm-ResDam(36), GldArm-End/Res(36), UnbGrd-Max HP%(45)
Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dmg/ActRdx/Rchg(29), Apc-Dam%(31)
Level 28: Agility -- Flight-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 32: Inferno -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(37), Arm-Dam%(50)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(43)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 41: Fire Breath -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(43), Artl-Acc/Dam(43), Artl-Dam/End(45), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(50)
Level 44: ESD Arrow -- SprEnt-Acc/Hold/End/Rchg(A), SprEnt-Acc/Hold(45), SprEnt-Hold/Rchg(46), SprEnt-Acc/Hold/End(46), SprEnt-End/Rchg(48)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40), Prv-Absorb%(48), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), EndMod-I(17), PrfShf-End%(40)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 1: Quick Form 
Level 50: Agility Core Paragon 
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