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Posted (edited)

Waiting on a server reset, and figured I'd share my current build.  Think it's pretty solid, but glad to hear any feedback or advice you guys have.

 

This's set up with capped Defense for Incarnate content, strong Resistances, and a solid amount of +End and +HP procs.  Tough is kind of incidental in this build; what was really important was Cross Punch.  That one attack makes a huge difference on Martial Arts' efficiency when fighting multiple targets and is also strong/fast enough to fit seamlessly into a singletarget chain.  Boxing and Kick are just fillers for when you exemplar, and actually do pretty well at low levels: they get a bonus 30% damage buff that is unaffected by exemplaring.  Good for when you're doing Positron, but you can replace them as soon as you get the better attacks back.

 

The attacks this build uses are: Thunder Kick, Storm Kick, Cross Punch, Eagles Claw (**currently bugged and does NOT increase damage but is still great for detoggling and procs**), and Dragon's Tail.  Energy Torrent is used as described below.

 

I wound up not taking Warrior's Provocation, as I do something similar to Kinetic Melee and use Energy Torrent as a damaging ranged Taunt.  That's my one sticking point, as I couldn't take Provocation without dropping Weave and a LotG +rech IO.  Anyone tried this on harder content?  So far any TF I lose Torrent on I've been able to get by with Dragon's Tail and Evasion for taunting.  Be glad to hear thoughts.

 

Updated the build after spending a while running TFs and S/L farming at +4/x8 solo.

 

Main changes made were to put Gaussian's in Focused Accuracy: run this all the time alongside Tough and your three Defense toggles.  You can easily afford it and never run out of Endurance.

 

I switched in two Perfect Zinger Psi procs and only fiveslotted the Tanker ATOs; they don't fire often but they do occasionally kick off and kill a target you'd have to normally take another attack to drop.  Versus hard targets like Paragon Protectors the Psi damage also helps a fair bit.

 

Another change made was to drop the HamiOs.  It proved cheaper to get a Winter set in Energy Torrent (crazy that it's cheaper than +3 HamiOs) and gives you set bonuses.  Similar with Eagles Claw; you can get similar results for far cheaper plus a set bonus with +5 Crushing Impacts.

 

Lastly I dropped the Power Transfers in Physical Perfection to switch back to Preventive Medicine.  Power Transfer procs are being reported to not stack as well as they should, and so in actual combat Preventive Medicine proved more beneficial.  Preventive's +Absorb also works regardless of exemplaring, unlike Power Transfer which needs Physical Perfection active to fire.

 

I've become like The Highlander since completing this build.  I can't seem to die, though I suspect that'll change versus certain AVs.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Sable Shrike: Level 50 Science Tanker
Primary Power Set: Super Reflexes
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Focused Fighting -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(7), RedFrt-EndRdx/Rchg:50(9), RedFrt-Def/EndRdx/Rchg:50(9), RedFrt-Def:50(11), RedFrt-EndRdx:50(11)
Level 1: Thunder Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg:50(A), SprMghoft-Acc/Dmg:50(29), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(33), PrfZng-Dam%:50(33)
Level 2: Storm Kick -- SprGntFis-Acc/Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg:50(23), SprGntFis-Acc/Dmg/Rchg:50(25), SprGntFis-Dmg/EndRdx/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(27), PrfZng-Dam%:50(27)
Level 4: Focused Senses -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(13), RedFrt-Def:50(13), RedFrt-Def/Rchg:50(15), RedFrt-EndRdx:50(15), RedFrt-EndRdx/Rchg:50(17)
Level 6: Practiced Brawler -- RechRdx-I:50(A)
Level 8: Boxing -- Acc-I:50(A)
Level 10: Kick -- Acc-I:50(A)
Level 12: Evasion -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), RedFrt-Def:50(19), RedFrt-Def/Rchg:50(21), RedFrt-EndRdx:50(21), RedFrt-EndRdx/Rchg:50(23)
Level 14: Cross Punch -- ScrDrv-Acc/Dmg/EndRdx:50(A), ScrDrv-Acc/Dmg:50(33), ScrDrv-Dmg/EndRdx:50(34), ScrDrv-Dmg/Rchg:50(34), ScrDrv-Dam%:50(34), Mlt-Acc/EndRdx:50(36)
Level 16: Dodge -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(17), Ksm-ToHit+:30(36)
Level 18: Agile -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(36)
Level 20: Dragon's Tail -- ScrDrv-Acc/Dmg/EndRdx:50(A), ScrDrv-Acc/Dmg:50(37), ScrDrv-Dmg/EndRdx:50(37), ScrDrv-Dmg/Rchg:50(40), ScrDrv-Dam%:50(43), Mlt-Acc/EndRdx:50(43)
Level 22: Lucky -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(37)
Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(31), GldArm-ResDam:50(31), GldArm-3defTpProc:50(50), StdPrt-ResDam/Def+:30(50)
Level 26: Quickness -- Run-I:50(A)
Level 28: Focus Chi -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(46)
Level 30: Grant Invisibility -- Rct-ResDam%:50(A)
Level 32: Elude -- LucoftheG-Def/Rchg+:50(A)
Level 35: Focused Accuracy -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(43), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(48), GssSynFr--Build%:50(50)
Level 38: Eagles Claw -- CrsImp-Acc/Dmg/EndRdx:50(A), CrsImp-Acc/Dmg:50(39), Hct-Dmg/EndRdx:50(39), Hct-Dam%:50(39), GldStr-%Dam:50(40), PrfZng-Dam%:50(40)
Level 41: Physical Perfection -- PrfShf-EndMod:50(A), PrfShf-End%:50(42), Prv-Heal:50(42), Prv-Absorb%:50(42)
Level 44: Energy Torrent -- SprFrzBls-Acc/Dmg/EndRdx:50(A), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Acc/Dmg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), Range-I:50(46), Range-I:50(46)
Level 47: Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 49: Weave -- ShlWal-ResDam/Re TP:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5), PwrTrns-EndMod:50(5), PwrTrns-+Heal:50(7)
------------
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 16% Defense(Ranged)
  • 14.75% Defense(AoE)
  • 3.6% Max End
  • 18% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 91.36 HP (4.88%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • MezResist(Teleport) 100% (20% chance)
  • 13% (0.22 End/sec) Recovery
  • 72% (5.62 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 16.25% Resistance(Smashing)
  • 16.25% Resistance(Lethal)
  • 18.5% Resistance(Fire)
  • 18.5% Resistance(Cold)
  • 18.5% Resistance(Energy)
  • 18.5% Resistance(Negative)
  • 17.75% Resistance(Toxic)
  • 17.75% Resistance(Psionic)
  • 22.5% SpeedRunning
Edited by SableShrike
Rework

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