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My Version of Fire^3 (for those who asked)


Zeraphia

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So, my main is fire/fire/flame, this is the 5th build I've done with her, and I've finally made what I feel is her "perfect" build. It is meant to ensure extremely high DPS (pylon downed at pure range in under 1:40) and extremely good AoE (you get Burn, Caut Aura, FSC, Fire Ball, Bonfire and Inferno!) 35% E/N defense and 35% Ranged defense (which IMO is the "sweet spot" to where things rarely hit her and she can stay purely at range for hard AV's/long battles). She solos 54 AV's like a champ due to actually turning Ring of Fire into a high DPA attack that sinks enemies in place and they never hit her! She also possesses perma bonfire so she has the soft control to keep herself alive for soloing. She is a bit of an end hog, but with the P2W recovery serum and Consume and her end procs she can definitely last awhile before burning herself out and she can often prevent burning herself out easily. She exemps down very well (I do use the defense amplifier when exemping down for mez protection) and at high level she has Clarion Core to never get mezzed again! She also possesses a great deal of S/L resistance (75%), higher recharge, no need for Agility, proc'd out Char for the situations that need mez with a high amount of damage in her rotation! She can also stealth through whenever she wants to, there is no annoying Hot Feet to deal with. 

 

This build has no "cheap tricks" like Rune of Protection / Melee rotating, she goes full damage for everything whilst still retaining excellent survivability thanks to Bonfire and the high ranged defense, on teams, she easily reaches the softcap with jsut enough maneuvers and hardly ever dies!

 

She can stay at *pure range* with Blazing Blast, Blaze, Ring of Fire, Char, Fireball, and Pyronic Judgement used occasionally without having any real gaps and does well over 500-600+ DPS. She can go into Melee and use Burn and get her aura to hit the enemy for even more damage.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Empty(A)
Level 1: Ring of Fire -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(7)
Level 2: Fire Ball -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(9), Bmbdmt-Acc/Dam/Rech(9), Bmbdmt-Acc/Dam/Rech/End(11), Bmbdmt-Acc/Rech/End(11), PstBls-Dam%(48)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(7)
Level 8: Boxing -- Empty(A)
Level 10: Fire Sword Circle -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/EndRdx(17)
Level 12: Aim -- RechRdx-I(A)
Level 14: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(48), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(21), Apc-Acc/Rchg(21), GldJvl-Dam%(31)
Level 20: Cauterizing Aura -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(37), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(46)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), ShlWal-ResDam/Re TP(31)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34)
Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/ActRdx/Rchg(29), GldJvl-Dam%(31)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg(33), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34)
Level 35: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), FuroftheG-ResDeb%(37)
Level 38: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(39), OvrFrc-Acc/Dmg(39), OvrFrc-End/Rech(40)
Level 41: Char -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(42), UnbCns-Dam%(42), GldNet-Dam%(42), GldJvl-Dam%(43), GldJvl-Acc/Dmg(43)
Level 44: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-Psi/Status(45), GldArm-3defTpProc(46), UnbGrd-Max HP%(46)
Level 47: Consume -- PrfShf-EndMod/Acc/Rchg(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: Musculature Radial Paragon 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Pyronic Core Final Judgement 
Level 50: Clarion Core Epiphany 
------------

Edited by Zeraphia
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