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Posted (edited)

Hey everyone! 

 

I'm putting together a SS/Fire build in which I've prioritized maximum end-game survivability, followed my maximum AoE damage output.  I feel like it's in pretty good shape currently (soft-capped S/L/Melee, and 77%+ res to everything but Toxic/Psi), but I'm curious to see if you guys have any suggestions for improvement.  I'd love to add a few more damage procs to my AoEs if possible.

 

Thanks all!

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Dmg/Rchg(40), SprUnrFur-Rchg/+Regen/+End(42), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(46)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5)
Level 2: Blazing Aura -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Acc/Dmg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), Erd-%Dam(40)
Level 4: Healing Flames -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(5), ImpArm-ResDam/EndRdx/Rchg(7)
Level 6: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(15), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21), Hct-Dam%(25)
Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 12: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(50)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 16: Plasma Shield -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19), GldArm-3defTpProc(36)
Level 18: Rage -- RechRdx-I(A)
Level 20: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), Ags-Psi/Status(46)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 26: Temperature Protection -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 28: Burn -- Arm-Dmg(A), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 30: Super Speed -- Clr-Stlth(A)
Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Char -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(50)
Level 41: Ring of Fire -- Empty(A)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 47: Rise of the Phoenix -- Dmg-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(27)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Melee Core Embodiment 
Level 50: Cardiac Partial Core Revamp 
------------

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Edited by BilbinBaggos
Additional detail

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