TalonBlue Posted August 22, 2020 Share Posted August 22, 2020 (edited) I don't post much, but I rolled Katana/Regen Brute and I am really enjoying playing it. I know Katana/Regen is nothing new, it has been done before, mostly as a classic Scrapper build. But I wanted to post the build here. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 Level 50 Magic Brute Primary Power Set: Katana Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Villain Profile: ------------ Level 1: Gambler's Cut (A) Superior Brute's Fury - Accuracy/Damage (3) Superior Brute's Fury - Accuracy/Damage/Recharge (3) Superior Brute's Fury - Damage/Endurance/RechargeTime (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (5) Superior Brute's Fury - Recharge/Fury Bonus (7) Achilles' Heel - Chance for Res Debuff Level 1: Fast Healing (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Reconstruction (A) Panacea - Heal/Endurance (7) Panacea - Endurance/Recharge (9) Panacea - Heal/Recharge (9) Panacea - Heal/Endurance/Recharge (15) Panacea - Heal Level 4: Quick Recovery (A) Performance Shifter - EndMod (46) Performance Shifter - EndMod/Recharge (48) Performance Shifter - Chance for +End Level 6: Build Up (A) Adjusted Targeting - To Hit Buff (23) Adjusted Targeting - To Hit Buff/Recharge (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge (34) Adjusted Targeting - Endurance/Recharge (43) Adjusted Targeting - Recharge Level 8: Divine Avalanche (A) Superior Unrelenting Fury - Accuracy/Damage (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (11) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (13) Superior Unrelenting Fury - RechargeTime/+Regen/+End (15) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 10: Dull Pain (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (33) Panacea - Heal/Recharge (34) Panacea - Heal/Endurance/Recharge (34) Panacea - Heal Level 12: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 14: Super Speed (A) Quickfoot - Endurance/RunSpeed Level 16: Integration (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Chance for +Absorb Level 18: The Lotus Drops (A) Obliteration - Damage (19) Obliteration - Accuracy/Recharge (21) Obliteration - Damage/Recharge (21) Obliteration - Accuracy/Damage/Recharge (23) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 20: Resilience (A) Steadfast Protection - Resistance/+Def 3% (25) Unbreakable Guard - +Max HP Level 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Super Jump (A) Springfoot - Endurance/Jumping Level 26: Soaring Dragon (A) Hecatomb - Damage/Recharge (27) Hecatomb - Accuracy/Damage/Recharge (27) Hecatomb - Accuracy/Recharge (31) Hecatomb - Damage/Endurance (33) Hecatomb - Chance of Damage(Negative) (33) Gladiator's Strike - Chance for Smashing Damage Level 28: Instant Healing (A) Panacea - Heal/Endurance (29) Panacea - Endurance/Recharge (29) Panacea - Heal/Recharge (31) Panacea - Heal/Endurance/Recharge (31) Panacea - Heal Level 30: Boxing (A) Accuracy IO Level 32: Golden Dragonfly (A) Armageddon - Damage/Recharge (36) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Accuracy/Recharge (37) Armageddon - Damage/Endurance (37) Armageddon - Chance for Fire Damage (40) Fury of the Gladiator - Chance for Res Debuff Level 35: Tough (A) Gladiator's Armor - End/Resist (36) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Moment of Glory (A) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Endurance/Recharge (39) Luck of the Gambler - Defense/Endurance/Recharge (39) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Efficacy Adaptor - EndMod (40) Efficacy Adaptor - EndMod/Recharge Level 41: Weave (A) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (42) Reactive Defenses - Scaling Resist Damage (42) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Kismet - Accuracy +6% Level 44: Maneuvers (A) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Endurance/Recharge (46) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 49: Dragon's Roar (A) Mocking Beratement - Taunt/Recharge/Range (50) Mocking Beratement - Taunt/Range Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Quickfoot - Endurance/RunSpeed Level 2: Rest (A) Healing IO Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (17) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Recharge (45) Performance Shifter - Chance for +End Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Barrier Core Epiphany Level 50: Void Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Spiritual Radial Paragon Level 50: Longbow Core Superior Ally ------------ ------------ Set Bonus Totals: 13% DamageBuff(Smashing) 13% DamageBuff(Lethal) 13% DamageBuff(Fire) 13% DamageBuff(Cold) 13% DamageBuff(Energy) 13% DamageBuff(Negative) 13% DamageBuff(Toxic) 13% DamageBuff(Psionic) 15.38% Defense(Smashing) 15.38% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 17.25% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 1.8% Max End 100% Enhancement(RechargeTime) 66% Enhancement(Accuracy) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 416 HP (27.75%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% MezResist(Teleport) 100% (20% chance) 22% (0.37 End/sec) Recovery 66% (4.12 HP/sec) Regeneration 14% Resistance(Smashing) 14% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 22.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1560;728;1456;HEX;| |78DA65945B4F135110C7CF69B720A5D0CBB6944B5B68015B5A5AA8FAE22D240A351| |19A20266A7C211B38969AA6346D4DC4BB3E4B5430F14D51D0E88BDFC16F830F8089| |4F46B14EF73FD226DDECE637FB3F67E6CCCCD93DD9BBD38EAF979E4E09D979B1605| |42A8B17CA77AACA963572F925ABA0AB9D1E8F292E665541A9D4AC51358A463FA469| |754B152B2AB5A072AAA8CA4635BF5A14F6F9D5D542EA6A49A9658769CE29A3942FE| |6BACC974C3EB752A537E7FFA16555AEACE44B7D33A5FC526A86A2E4D616B346A5AA| |CA6BC8A6975298A067DD2BF8AAD9C4166597D684E503731BD476981FC1B66F16217| |44DDCABFB4AD357886BD21CBBEF6549D43419E0F941F058883908760F810FC8C78A| |3816EB86C5D4929BE0C41BF005CDB1715CDB5B683DEFC0DE2D30FC1E8C6F832FC9A| |75D4AB3B67687666AF66EA61374B8986EB0DB873A1E926F0772D23AB80E17D731C4| |7584B98E30D711A17DED848FEC4C0853F3308769AC0BF98BAE36E4F788D67072DDC| |E5DC418F90E8EEF811B34C7CDFBE3FE0D3FCF1FD07BC8FCCBFDA8816901DFC7E4AB| |733EBA9F8C20F5EA17C67A281F1FEF9D8F6BF693E6E71CFD02B13629461FAFDF178| |5D61F638E81A138389460C6B0C613F21DE03D1BE01E06B88701EE61887B18E21E4A| |CA21C83904FBD1BBD714679073183C8D3586CF30CF8223E798E7C1E814E259295E8| |47B1049431B3E013EA3B8A31C77D48D1E1CF7307526F726FA9CE3AE831AC58D21AE| |2DB68F786307CC9F4CF68DCFE23D7E28CC3D70936F02BED6840B7392BC5ED20B4EB| |0AF4E7353FC8DA476F89FF8C4FBFC197C45754CA20E39799BC70A60403BFABFE9A6| |4BC45B94C91625DDA29C6C514EB52899BA223375A536A7359D0DFCBDCF6B4767839| |023D8DB0E97105668B53D3B8DB38F4C62FCA0A14979998C28FD8761F473BF797E0C| |F37F34348BE4B3649CCF92713E4BAED8EBD1B0E6F526FB46937DB3C9DED2C98D734| |C50AFD3AC67FC0DFB4BA4612FE80DDBE36BD8FF00688AE7F0| |-------------------------------------------------------------------| My attack chain is DA -> GD -> GC -> SD -> repeat... throwing in Build Up whenever it is up and casting it after Divine Avalanche. I've been testing this build out against Archvillains solo (without Lore). It doesn't quite have the punch or specifically the -regen to solo high level Archvillains at +3 or +4, but I have been able to solo a few at +1. I'm not sure yet what the threshold is yet but [Envenomed Dagger] is necessary for some Archvillains. I am surprised how tanky I can be at times. But not without having some weaknesses. Endurance drains and -recovery debuffs were the biggest issue as I was playing through incarnate level content, specifically the Talons of Vengeance. I could see high level Carnies or Malta Sappers being a issue. It's why I slotted Moment of Glory for some Endurance Modification (and the 2 slot HP set bonus). No DDR means my defense can be shredded easily by Banished Pantheon for example. One other oddity I saw was when I fought those Praetorian Demon Lords during the Infernal missions where Invincibility's -to Hit debuffs were an issue at +4 even with Kismet and Tactics. If I'm not landing Divine Avalanche I'm not capped for Lethal and Melee defense. One the plus side, this build gets me Perma-Hasten, close to the HP cap with Dull Pain, 200 HP regen/second with Instant Healing, and okay damage resistances across the board. I have no issues with endurance, although I did use enhancement boosters on slots for most of my toggles keep the endurance usage down to a minimum. I can cycle through attack chains and my endurance bar never drops. You could swap out Dragon's Roar if you don't want to be a Tank, or swap out Super Speed if you're okay with getting around just with Super Jump for other powers like Revive or Superior Conditioning which could open up more enhancement slots from Stamina to slot elsewhere. Anyway, if you made through my ramblings, thank you for reading. Edited August 22, 2020 by TalonBlue 1 Link to comment Share on other sites More sharing options...
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