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TalonBlue

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  1. Underrated powerset. I don't see many (if any) using Dark Affinity. Black Hole is a skipable power, which is okay when you are taking every other power in the set. Speaking of Intangible powers, I would like to see Intangible getting a prompt like teleport or Mystic Fortune to prevent griefing. I personally find Intangible powers to be one those powers not suited for random pug groups in my opinion.
  2. If there is going to story content in KW then for the sake of continuity, I think the Arachnos were being set up to be the primary threat in KW if you go by the story arcs that take place after the Magisterium and Emperor Cole falls.
  3. I am in favor of [Summon Mr. Morden] as a power for Darkness Control.
  4. I had to start the same way I did in the OG days on redside. Beating up Snakes.
  5. Hey Spider. Updated badge count. 1506 as of 12/7. XD
  6. 4 minutes, 13.91 seconds 253.91 seconds ((30677+(102.26*253.91))/253.91)/(.8)) = 278.85 DPS I popped my Hybrid at the very beginning and I was only hit twice so I didn't have to heal. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Talon Blue: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Ninjitsu Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 1: Ninja Reflexes -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(29), LucoftheG-Rchg+(39) Level 2: Danger Sense -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(39), LucoftheG-Rchg+(39) Level 4: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37), AchHee-ResDeb%(37) Level 6: Shinobi-Iri -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(7), LucoftheG-Rchg+(34) Level 8: Spin -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(9), Arm-Dmg/EndRdx(11), Arm-Dam%(34), SprScrStr-Rchg/+Crit(34) Level 10: Kuji-In Rin -- RechRdx-I(A), EndRdx-I(11) Level 12: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Seishinteki Kyoyo -- EndMod-I(A) Level 18: Focus -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(25), Apc-Dam%(25), GldJvl-Dam%(33) Level 20: Kuji-In Sha -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23) Level 22: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(37) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Eviscerate -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(33) Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(45), GldArm-3defTpProc(46) Level 30: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42) Level 32: Boxing -- Acc-I(A) Level 35: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam(48) Level 38: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(43), LucoftheG-Rchg+(45) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(45) Level 44: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Kuji-In Retsu -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment Level 50: Spiritual Core Paragon ------------
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