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Claws Shockwave and fun


Dollmistress

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Never occured to me to do this back in the old days:

 

- Stalker

- Claws

- Shockwave

- Slot with the SBB Universal Damage set

- Include the KB = KD IO

 

The Overhwleming Force KD IO is a bit of an enigma to me. It seems to improve Shockwave quite a lot, giving it not only a bit more range/breadth but also creating hilarious effects where farther enemies are hit MUCH later than near ones. Without the KD conversion the power is already funny enough, flinging entire mobs away in all directions. But after not wanting to annoy melee teammates quite as much I went for the KD conversion and the results were much better than I could ever have expected.

 

The KD IO does include a warning that the effect has some additional ('dramatic') aspects, I just didn't expect them to be so useful.

 

Now if only Homecoming would reinstate the old version of Eviscerate, where it featured an extremely tight TAoE cone that offered the power a LOT of extra depth and tactical utility for experienced Claws users. Managing to hit three enemies at once with Eviscerate used to be the most satisfying feature of the Claws set, I'm glad I've now found an alternate source of amusement with Focus + the SBB KD IO. 🙂

Edited by Dollmistress
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19 hours ago, Croax said:

I would use the Overwhelming Force KB/KD IO in Shockwave. But than again i would play claws on a Scrapper because of Follow up and Spin...

This is what I get for posting after playing for eight hours. I meant Shockwave, not Focus. Thanks for the correction 😄

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